Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,487
Defensive just seems absurdly better than the other military ideas.
+1 army tradition alone, the very first defensive unlock, is arguably stronger than the combined benefits of any other single idea line minus the last level. Over time, it equals +20 tradition, since unlike EU3 recruiting generals doesn't use tradition and only time brings it down. +20 tradition will give you +1 fire, +1 shock, +1 maneuver +.5 siege on average. Tradition also gives other benefits: 100% army tradition will give you +.5 morale, +50% manpower recovery speed, and +10% army morale recovery speed. Overall, +1 army tradition replicates the effect of 3 offensive ideas (fire/shock/maneuver) + 1/2 another defensive idea (siege) + 1/5th another defensive idea (morale) + 1/2 a quantity idea (manpower recovery). This is insane. This is the first idea that defensive gives you.
+1 army tradition alone, the very first defensive unlock, is arguably stronger than the combined benefits of any other single idea line minus the last level. Over time, it equals +20 tradition, since unlike EU3 recruiting generals doesn't use tradition and only time brings it down. +20 tradition will give you +1 fire, +1 shock, +1 maneuver +.5 siege on average. Tradition also gives other benefits: 100% army tradition will give you +.5 morale, +50% manpower recovery speed, and +10% army morale recovery speed. Overall, +1 army tradition replicates the effect of 3 offensive ideas (fire/shock/maneuver) + 1/2 another defensive idea (siege) + 1/5th another defensive idea (morale) + 1/2 a quantity idea (manpower recovery). This is insane. This is the first idea that defensive gives you.