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Europa Universalis IV

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Also, right as I was about to roflstomp all of India with my newly attained Mughal ambitions, my leader( a modest 3-3-3), and his heir(a better 3-4-5) died within weeks of each other. Regency Council ensued(3-4-4, not bad), and I lost all claims over the ensuing years, because the new heir was 1 year old.

:rage:

Can I still holy war these fuckers?
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,500
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
Was the wall breached?


Anyway, I shall now review EU4 with a single picture:

svensken_er_ond.jpeg

What finns actually believe
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,719
Location
Poland
Any word on if Assault mechanics are getting fixed? Want to tell me why 16k Infantry, 6k Cav, and 3k Cannons barely takes a lvl 2 fort with 600 comparable fighters inside? Keeping in mind that my morale was full and is .5 higher than theirs(at least during land battles). Are they kidding here? Most of my assaults end in disaster. I should be able to steamroll these peasants!

:rage:

Dont bother unless you have 10-1 ratio of infantry or breach and 5-7 to 1. That having said later you just park 80k troops in a province and take it in 2 days. I was actually running out of military points at that point - force march and assaults every day.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Alright! Things are going good in my game. Protestant Reformation finally happened, though it really isn't effecting the four Catholic nations that much. But the best thing that happened is that Animist Poland is absolutely crumbling due to rebels and invasions. They were absolutely brutal early on, but now they're going to cease existing in a few years. I think I'll invade their ally, The Netherlands and take a province or two...
 
Joined
Jan 7, 2012
Messages
15,488
I get that china needs to be gimped, otherwise they run wild and destroy everyone. But this is a bit much.
As been said, problem isn't with China, but with Ai, who can't rule China.
But since significant improvements in that field are unlikely in near future, giving some Ai only bonuses would be the most optimal solution.
Considering that 99.9% of the time it's the AI that's playing China, the problem is with the China.

Cavalry never counted for assaults. Part of why I don't understand the role of Cavalry in EU games in general--they always seem pretty mediocre, not worth the expense. That said, yeah, assaults are weak in EU4. No reason to ever do them, really, unless it's a pivotal moment. Not a fan of the "blanket the entire country in 2 man stacks sieging everything" style, so this was one of my disappointments with the game.

Cavalry are great early on. Later... pretty much crap except for the flanking ability. Infantry simply out damage them pretty quickly with tech, and the cost is truly ridiculous to keep them up.


Any word on if Assault mechanics are getting fixed? Want to tell me why 16k Infantry, 6k Cav, and 3k Cannons barely takes a lvl 2 fort with 600 comparable fighters inside? Keeping in mind that my morale was full and is .5 higher than theirs(at least during land battles). Are they kidding here? Most of my assaults end in disaster. I should be able to steamroll these peasants!

:rage:

Dont bother unless you have 10-1 ratio of infantry or breach and 5-7 to 1. That having said later you just park 80k troops in a province and take it in 2 days. I was actually running out of military points at that point - force march and assaults every day.

Not even 10-1 is safe in EU4. I would never assault unless you have a true mongol doomstack or have at least 20k manpower in the bank.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,582
Nope dont even assault with a doomstack , the cost is atrocious compared to the benefits, on a moskwa assault with a doomstack of 120 i've seen my numbers dropping to 80 quickly ,winning but barely with low morale, manpower cost is too big and the worst possible can happen : the peasant war event .Sadly you have to grind with patience.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Considering that 99.9% of the time it's the AI that's playing China, the problem is with the China.

Not exactly. Putting the blame on gameplay would imply, that game needed been dumbed down not only for average player, but for AI also. So I really don't like how it sound.
But putting the blame on AI, would only imply that it need some crutch, like reducing disadvantages of Inward Perfection for him, until Pradox can make it smarter.
Ideally, China should be able to defend itself, until ruling dynasty holds Mandate of Heaven.

Also only now I notice, that Bureaucrats faction gives bonuses to heir appearance chance. Looks like Paradox being very Paradox in order to upgrade Bureaucrats, which now are very situational. I am not sure, that any country outside Europe could have heir problem, but China definitely shouldn't and must have bonuses like muslims regardless of the current faction. Well, maybe in EU 6 Pardox actually creates Chines Factions, that would make sense.

Protestant Reformation finally happened, though it really isn't effecting the four Catholic nations that much.

Out of curious, on which date it was?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,987
Location
Swedish Empire
5 provinces? I laugh at your good fortune. Try all of Russia, from the borders of Sweden to Korea. And you can't remove the leader while they do it. Have fun with your 2 general limit empire-wide.

:rage:

Fuck, those must've been some badass Swedes, the kind that Luzur wants to be

i dunno who thought that a defeated army have to flee some 140 miles was a great idea, but i hope he gets a bayonet up his ass.

and my only goal is to serve my country and my king, but if that counts as being badass, sure.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Considering that 99.9% of the time it's the AI that's playing China, the problem is with the China.

Not exactly. Putting the blame on gameplay would imply, that game needed been dumbed down not only for average player, but for AI also. So I really don't like how it sound.
But putting the blame on AI, would only imply that it need some crutch, like reducing disadvantages of Inward Perfection for him, until Pradox can make it smarter.
Ideally, China should be able to defend itself, until ruling dynasty holds Mandate of Heaven.

Also only now I notice, that Bureaucrats faction gives bonuses to heir appearance chance. Looks like Paradox being very Paradox in order to upgrade Bureaucrats, which now are very situational. I am not sure, that any country outside Europe could have heir problem, but China definitely shouldn't and must have bonuses like muslims regardless of the current faction. Well, maybe in EU 6 Pardox actually creates Chines Factions, that would make sense.

Protestant Reformation finally happened, though it really isn't effecting the four Catholic nations that much.

Out of curious, on which date it was?

1618 I believe. Sometime around then.
 
Joined
Aug 6, 2008
Messages
7,269
5 provinces? I laugh at your good fortune. Try all of Russia, from the borders of Sweden to Korea. And you can't remove the leader while they do it. Have fun with your 2 general limit empire-wide.

:rage:

Fuck, those must've been some badass Swedes, the kind that Luzur wants to be

i dunno who thought that a defeated army have to flee some 140 miles was a great idea, but i hope he gets a bayonet up his ass.

and my only goal is to serve my country and my king, but if that counts as being badass, sure.
As Prussia and HRE, I had to fucking chase a French army from Nice to Normandy before it would fucking stop, and then it had recovered enough morale that it retreated back and didn't wipe when I did catch up. That mechanic is broken at the moment. I use forced march and get to a territory before them, but they still keep on running. Only major issue I've had so far.

I've also noticed, and I don't know why, but I am significantly less aggressive in EUIV. I would rather attempt to vassalize and annex rather than outright conquer a territory (despite the low cost of coring), and have not been especially punitive to Poland and France, who I have beaten numerous times (probably to my detriment.... they keep coming back). I like a lot of the diplomatic options much more this time around, and I'm enjoying the HRE too.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,448
Location
Space Hell
Second hotfix is out. This is a small one that mainly fixes some OOS errors, makes it easier to search for games via using the tags field and fixes some bugs with the invite steam friend to game feature.

We are continuing to work on improving and updating the game, including work on optimization and game balance and you will see more updates in the not so distant future.

If steam doesnt autoaupdate your game, restart steam.

1.1.2
- Filter on tags now works
- Fixed issues with joining/inviting friends from friends list
- Server requests password if it ain't provided
- Fixed dedicated server not displaying the correct version
- Fixed sorting on server names
- Improved joining server status message
- Keep server browser scrollbar position when adding new servers to the lis
- Fixed a better oos-message. The client now gets an error-code so we can know what it was that went oos. (revision 8323)
- Supply, demand, total_produced, num_supply_provinces and num_demand_provinces for tradegoods are now saved in savegame (fixes hotjoin OOS).
- Fixed pause-bug on standalone server.
- Added better information for the client during hotjoin-request.
- Connection popup no longer in front of password popup
- You no longer get password rejected message when getting an invite to a password protected game
- No longer possible to filter on empty tag, either all servers or some tags
- If you search for a tag, steam will now return a global search enableing any player to find any game if his searching for the tag
 

Multi-headed Cow

Guest
7:48 PM - MHC: Have a royal marriage with Sweden. Have maximum reputation with Sweden. Have an alliance with Sweden.
7:48 PM - MHC: Go to war with England. Sweden sides with England against me.
7:49 PM - MHC: FUCKING SWEDES
7:49 PM - MHC: I'LL SEE THEM ALL DEAD FOR THIS
:mob:

Also Jesus Christ, the AI fucking loves the defensive idea. I swear almost every major/semi-major power has maxed defensive. And fucking England has max aristocracy or whatever that idea is called, which means I get +100% admin point cost to core their territory. Horrible.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,357
I captured Pisa and Rome, I should be rich as fuck as of right now, instead I'm piss poor due to all the cost related to keeping a 19+ army in case they revolt or the other Italians states decide to be massive cunt and attack me.
That's corruption. It eats your money. Have you really thought just conquering some Italian cities that are corrupted to the bone would give you automatic income?
 

RedScum

Arbiter
Patron
Joined
Aug 20, 2011
Messages
846
Location
The prestigious north.
Divinity: Original Sin Project: Eternity
7:48 PM - MHC: Have a royal marriage with Sweden. Have maximum reputation with Sweden. Have an alliance with Sweden.
7:48 PM - MHC: Go to war with England. Sweden sides with England against me.
7:49 PM - MHC: FUCKING SWEDES
7:49 PM - MHC: I'LL SEE THEM ALL DEAD FOR THIS
:mob:

Also Jesus Christ, the AI fucking loves the defensive idea. I swear almost every major/semi-major power has maxed defensive. And fucking England has max aristocracy or whatever that idea is called, which means I get +100% admin point cost to core their territory. Horrible.

Well the AI usually sides with the defender if it's allied with someone on both sides, atleast from my experience.

And the defensive idea is good overall. Boosts moral, -50% attrition for you etc.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Currently in my Sweden is juggling between getting Trade, Defensive or Quantity as the next idea. I've taken Offensive, Innovative, Exploration, Quality and Economy so far. The problem with picking Trade is that I've been lagging behind Diplo tech for most of the game, but I could really use the cash, while the choice between Quantity and Defensive is really about which would provide the best combination of cheaper cost (since Force Limit doesn't seem to be an important advantage in EU4, but the ability to consistently pay for the raised cap) with higher land power (gotta throw the Spanish out of Californian coast, North America will be Swedish!).

Could some Codex powergamers say their opinions between Defensive and Quantity?
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,065
Location
NZ
One thing I've never really understood in Paradox games is how rebel combat strength is calculated.

If you have 120% discipline do rebel armies as well? What about morale and tech?

It'd make sense for a pretender or noble rebellion to have a similar level of quality and tech as you but not for some revolting Hindu peasants to have the same tech and discipline as Redcoats.

There seems to be something to it as I can often win lopsided victories against rebels while attacking even while reasonably outnumbered.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,719
Location
Poland
Currently in my Sweden is juggling between getting Trade, Defensive or Quantity as the next idea. I've taken Offensive, Innovative, Exploration, Quality and Economy so far. The problem with picking Trade is that I've been lagging behind Diplo tech for most of the game, but I could really use the cash, while the choice between Quantity and Defensive is really about which would provide the best combination of cheaper cost (since Force Limit doesn't seem to be an important advantage in EU4, but the ability to consistently pay for the raised cap) with higher land power (gotta throw the Spanish out of Californian coast, North America will be Swedish!).

Could some Codex powergamers say their opinions between Defensive and Quantity?

Defensive is simply better if you dont need higher force limits and even then its usyally better because of other ideas in the tree. Its way better early due to +1 tradition and +0.5 morale. On the other hand there are situations where you desperately need more manpower and force limits then quantity is better. In the late game quantity holds on its own more.
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Currently in my Sweden is juggling between getting Trade, Defensive or Quantity as the next idea. I've taken Offensive, Innovative, Exploration, Quality and Economy so far. The problem with picking Trade is that I've been lagging behind Diplo tech for most of the game, but I could really use the cash, while the choice between Quantity and Defensive is really about which would provide the best combination of cheaper cost (since Force Limit doesn't seem to be an important advantage in EU4, but the ability to consistently pay for the raised cap) with higher land power (gotta throw the Spanish out of Californian coast, North America will be Swedish!).

Could some Codex powergamers say their opinions between Defensive and Quantity?

Quantity is one of the worse ideas, perhaps. No reason in taking it over any of the other military idea groups. Quality is self explanatory, offensive makes a juggernaut out of your generals and can give you forced march, aka 80% of the time death to routing enemies, defensive gives you extra morale, siege as well as a huge supply bonus and aristocractic at least gives you faster cores. Spending 4000 miltary points to unlock 30% higher forcelimit just ain't that good. Simply hire an advisor.

Trade is gonna be very important as Sweden and should be your second or third idea imo since you are gonna be dominating the baltic, north sea and even the lubeck trade routes. I was sitting on 40+ trade income by 1600. But since you are hellbent on colonising I'd choose naval tech over trade income too. Switch to a republic if you can and keep bringing in diplomatic candidates and hire a +3 dip advisor.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,987
Location
Swedish Empire
5 provinces? I laugh at your good fortune. Try all of Russia, from the borders of Sweden to Korea. And you can't remove the leader while they do it. Have fun with your 2 general limit empire-wide.

:rage:

Fuck, those must've been some badass Swedes, the kind that Luzur wants to be

i dunno who thought that a defeated army have to flee some 140 miles was a great idea, but i hope he gets a bayonet up his ass.

and my only goal is to serve my country and my king, but if that counts as being badass, sure.
As Prussia and HRE, I had to fucking chase a French army from Nice to Normandy before it would fucking stop, and then it had recovered enough morale that it retreated back and didn't wipe when I did catch up. That mechanic is broken at the moment. I use forced march and get to a territory before them, but they still keep on running. Only major issue I've had so far.

I've also noticed, and I don't know why, but I am significantly less aggressive in EUIV. I would rather attempt to vassalize and annex rather than outright conquer a territory (despite the low cost of coring), and have not been especially punitive to Poland and France, who I have beaten numerous times (probably to my detriment.... they keep coming back). I like a lot of the diplomatic options much more this time around, and I'm enjoying the HRE too.

yeah its kinda funny that way, usually in EUIII i would beat Denmark-Norway with a stick to get free and then proceed to make my Dominium Maris Baltici, gobbling up those smaller german states/denmark/Norway/Riga/Teutons/chipping me some polish provinces (Danzig) then turn east and harass Novgorod/Muscowy, but this time around i went with a more lenient approach on northern Germany, and instead went full on warlord on the east (as it stands now, Finland is the center of the eastern, sprawling Swedish Empire.)
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Colonization is no longer an issue. I'm in early 17th century, and I've cornered the North American inland, leaving just a tiny stretch of Canadian Northern coastline for my ex-bro Brits, St. John's to the Spanish (no land connection, British are their neighbours there), and the West Coast to the Spanish (to be rectified with extreme prejudice once I've cored these Iroquis). There's no way for anyone else to get in, so I can just colonize the landmass at my leisure.
 

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