Vaarna_Aarne
Notorious Internet Vandal
Personally I think Monarch Power is a very good mechanic, and I don't see any problems at all with the new changes to core system beyond conquered colonial territory counting towards Overextension.
Personally I think Monarch Power is a very good mechanic.
it's shite currently, focus on trade and naval abilities and bizarrely you fall behind in naval tech, and this is with a high diplo leader and sinking that trade gold into a +3 advisor.
Any RTS in which your primary resource is (essentially) entirely dependent on a RNG is simply badly designed. Worse, in EU4 it leads to the game being so absurdly homogenized and devoid of any real strategy.
Cores are ridiculously stupid now. I don't even know what they are supposed to represent. Before they represented the legitimacy in owning a province. It took 50 years to attain that. Now? Monarch waves his magic wand and 12 months later everything is cool no mater what you conquest. Or he doesn't wave his wand and the province is never cored, ever.
Cores are much better than they were in EUIII.Cores are borderline moronic. It should be as it was in EU3
Coring provinces in EU4 = awesome button?
Any RTS in which your primary resource is (essentially) entirely dependent on a RNG is simply badly designed. Worse, in EU4 it leads to the game being so absurdly homogenized and devoid of any real strategy.
Cores are ridiculously stupid now. I don't even know what they are supposed to represent. Before they represented the legitimacy in owning a province. It took 50 years to attain that. Now? Monarch waves his magic wand and 12 months later everything is cool no mater what you conquest. Or he doesn't wave his wand and the province is never cored, ever.
Your primary resource is at best 40% dependent on RNG since you get 3 base points always and can get up to 3 more from advisors giving you base 6 points per month to play with. And monarch stats tend to average out, you wont be seeing strings of 0-0-0 rulers. Finally if you are so inclined you can always change to a republic very quickly and suffer no RNG.
That or teching.
I did get the idea that EU4 was designed around awesome button gameplay. The majority of mechanics have very little weight to them since the ideology is that the player sees something wrong and spends monarch mana to cast a spell that makes it go away. Vs. EU3 where things were much more about planning and the long term.
Not exactly true now, is it? For example, in EU3 uncored provinces don't cost anything. Just grab the land and wait. Whatever slight tech loss you incurred for more provinces was unimportant. Whereas here I know if I grab some land it will set me back in some other area.
The whole game is built around the idea of deferred choice, which is nice.
About to go to war on the high seas? Let's pick that naval idea, but shit now I might get behind in tech, etc etc.
Tried going back to EU3. It just can't be done. Sliders are the most boring thing ever, hammering away chars that are one time expendable, terrible trade, random conversions, every nation plays the same, etc etc. I'll take my flawed gem EU4 thank you. It's funny though how many of the things I enjoy the most weren't a big part of their PR - that new diplomacy is the best! And the coalitions rather than infamy, much more natural way to check fast expansion. And the new economic system (the EU3 one was a travesty of complexity for complexity's sake, with 0 addition to gameplay). And also the nicer (but still not perfect) AI. But ffs fix claims and coring plz. Some balance would be nice, but at least it's not full of fundamentally broken features.