I wish I could enjoy vanilla Paradox games like you, Krash. You seem very happy.
Uncored provinces rebel, costing tons of manpower to put down and weakening your empire. It also costs a great amount of time to core, and time is the most valuable resource in an RTS. What does coring cost in EU4? A small setback to ideas, which is meaningless to western nations who have too much power and which low-tech nations couldn't care less about because they'll lose all power when westernizing? Yeah, basically nothing.
Nice way to say that it's based around waiting for your mana to recharge.
Or just spam ships, because money is useless in EU4.
Rebels are several orders of magnitude nastier in EU4. But that's obviously an issue of balance, not game systems, so how is this relevant? Same with monarch power.
How much have you actually played the game, serious question?
Anyways, the tactic in EU3 can be summarized as seizing as much land as possible, then waiting for it to core. As opposed to doing nothing? How is this a choice? It encouraged map-painting to an incredible degree, and creates a snowballing effect. Bad system.
Nice way to say that it's based around waiting for your mana to recharge.
The "mana" is (or more accurately should be) limited, so every time you use it for something, you can't use it for something else. CnC. Fuck, it's pretty much the definition of CnC!
Also, we're around grownups here, no need to change the name of monarch points to something you think makes them sound more retarded.
Or just spam ships, because money is useless in EU4.
A balance rather than game system issue? Again, relevant why?
Rebels are incredibly nerfed in EU4. In fact with Fabricated Claims and fast coring, it's possible not even to see rebels in captured territory. Then once you get rebels, they no longer retreat and reinforce like in EU3, they just die as soon as combat ends even if you haven't killed them all, and they spawn with far weaker units and generals (Very rare rebels still use the old EU3 system, but the majority don't).
The only thing that prevents the snowball effect in EU4 is arbitrary barriers. Coalitions that you can't negotiate with. Provinces that suddenly take 100 years to core. OE that affects your entire nation, including cored provinces.
Nice way to say that it's based around waiting for your mana to recharge.
The "mana" is (or more accurately should be) limited, so every time you use it for something, you can't use it for something else. CnC. Fuck, it's pretty much the definition of CnC!
Also, we're around grownups here, no need to change the name of monarch points to something you think makes them sound more retarded.
Next up: Every bullet in an FPS is an example of CnC! Do I shoot it now, or wait and shoot it later?
The fact of the matter is that monarch power is better described as monarch mana. How else can you describe waving your hand to reduce rebel risk? Making a core in a few months out of nothing?
Or just spam ships, because money is useless in EU4.
A balance rather than game system issue? Again, relevant why?
Coring provinces in EU4 = awesome button?
That or teching.
I did get the idea that EU4 was designed around awesome button gameplay. The majority of mechanics have very little weight to them since the ideology is that the player sees something wrong and spends monarch mana to cast a spell that makes it go away. Vs. EU3 where things were much more about planning and the long term.
Coring provinces in EU4 = awesome button?
That or teching.
I did get the idea that EU4 was designed around awesome button gameplay. The majority of mechanics have very little weight to them since the ideology is that the player sees something wrong and spends monarch mana to cast a spell that makes it go away. Vs. EU3 where things were much more about planning and the long term.
It doesn't look like you understand the basic concepts behind EUIV.
If cores were to kept, tying it to stability could work rather well I would think. A decade or two of prosperity would logically make inhabitants less anxious to revolt. Ah, but that ruins my mad conquering war plans! you say. Well, that's the point.
How is fifty years not an arbitrary barrier? How is infamy not an arbitrary barrier? 24 - meh, we don't love you but whatever. 25 - You're the great Satan (suicide attack). Don't care you're on the other side of the world. Aggressive expansion penalty is so much better that I suspect Paradox didn't come up with it themselves. Also, there's plenty of ways to influence coalitions, including (but not limited to) increasing relations, setting rivals, etc etc.... OE isn't my favorite mechanic, but at least it's not fundamentally broken and can be tweaked until you get more reasonable results. The coring time can also be tweaked. Once again, balance, but not rigid shit system from the get-go, like the cores for nothing of EU3.
Advisors aren't enormously important, they have almost no importance in the grand scheme. And you have extravagant amounts of income to create way more army and ships than you need in EU4.Or just spam ships, because money is useless in EU4.
A balance rather than game system issue? Again, relevant why?
It is a game system issue. Money has been systematically removed from influencing anything major other than spamming ships and units.
You very conveniently forgot advisers, enormously important as they are. Also, army and ships not important?
We obviously haven't played the same game, EU4 forums is full of people crying about the excessively hard rebels, while I can't even recall them mattering in EU3, or MEIOU, which was significantly harder than vanilla. Also, there's been plenty of cases where I've seen rebels retreat. There are examples of nations say 40k manpower getting two rebellions with 30k each, seriously fucking you over.
You know, that you perfectly describe what wrong was with OE, infamy and coring in EU3? Yes, you could easily ignore it and dominate entire world regardless.50 years is not an arbitrary barrier because it coring isn't a barrier. You can keep conquering in EU3, you just need to deal with increasingly difficult amounts of rebels. OE in EU4 is a barrier, because conquering even modest amounts of land at a time literally ends your game, with 30% revolt risk in your home cities because you subjugated some indians.
I already said that infamy changed to AE was one of the few good changes in EU4. But again, infamy in EU3 wasn't a barrier. You could go over the limit, you got lots of bad events, but you could survive them. Some nations would suicide attack, yes, some nations suicide attack in EU4 still. Arguably entering a coalition in EU4 is more suicidal than anything a nation can do in EU3, given how the coalition mechanics work.
But why write so many post, about why it's bad, that MP generated from monarch are not been controlled by player, if MP generated by advisors, which player can control, are not important?Advisors aren't enormously important, they have almost no importance in the grand scheme. And you have extravagant amounts of income to create way more army and ships than you need in EU4.
You talking about a bug, when rebels for backwardnation spammed with superior land tech (Or it was superior tech group? Don't remember exactly)?Then go back to EU3 and actually play it. Rebels are far more dangerous (absurdly so, in fact). Playing as a American/African/Asian nation rebels are a far bigger threat than your actual enemy nations. The only rebels that have resilient = yes in EU4 are pretender rebels, in EU3 just about every rebel type had it.
That would be an interesting solution. Basically in a similar manner to how westernization works?
Enjoyed the game thus far but I wonder if this brain fart is some sort of oversight or intended "feature".
Basically France/Aragon was having war against some small fuck far in the south, entirely detached from anything I did. Next thing what happens is Aragon declaring war on me, France as their ally joining in. Alright this far.
But after conquering all of Aragon's continental provinces along with few of the France ones I noticed my warscore was -35%, because of the nobodies somewhere in the south getting their asses kicked. I was losing the war I won on the map because the game decided to lump those two from what I can see entirely unrelated wars together.
What sort of logic is that?
Turks are also stupidly strong in early game. Their soldiers are stronger than those of other occidental countries in 1460. I don't know where those swedes get their info, but if they think they had a superior army just because they beat a bunch of tiny kingdoms and one Hungary who was on the brink of complete collapse, then they are retarded.
Turks always relied on number more than anything else, not quality or superior weaponry, this isn't the case in this game.
Also there's the fact that the neighbouring kingdoms whom they conquered where either backward arabs or crumbling empires. 15th century Western powers were already light years ahead in terms of warfare tech and organisation.
Turks are also stupidly strong in early game. Their soldiers are stronger than those of other occidental countries in 1460. I don't know where those swedes get their info, but if they think they had a superior army just because they beat a bunch of tiny kingdoms and one Hungary who was on the brink of complete collapse, then they are retarded.
Turks always relied on number more than anything else, not quality or superior weaponry, this isn't the case in this game.
Also there's the fact that the neighbouring kingdoms whom they conquered where either backward arabs or crumbling empires. 15th century Western powers were already light years ahead in terms of warfare tech and organisation.
Ideas are good. Tech is dumbed down with only 3 lines though.
If I were to completely overhaul EU4's monarch and tech system, I'd do this:
Monarch stats go from 0-3.
Advisor stats go from 1-5. This is to represent that an advisor with 100% dedication to a field can attain a much higher proficiency than a monarch.
Advisor's cost scales linearly with power. As it is now, having 1/1/1 advisors cost like 1/10th that of a single level 3 advisor, which basically eliminates being able to prioritize one tech field over another. By leveling out the cost curve, players can dedicate all of their income to a level 5 advisor, or to 2/2/1 advisors, etc.
Advisor costs go up with time and with empire size (similar to how tech cost increased in EU3 with empire size). If you have a fuckhueg empire you'll need a bigger advisor team that requires more money to operate.
Turks are also stupidly strong in early game. Their soldiers are stronger than those of other occidental countries in 1460. I don't know where those swedes get their info, but if they think they had a superior army just because they beat a bunch of tiny kingdoms and one Hungary who was on the brink of complete collapse, then they are retarded.
Turks always relied on number more than anything else, not quality or superior weaponry, this isn't the case in this game.
Also there's the fact that the neighbouring kingdoms whom they conquered where either backward arabs or crumbling empires. 15th century Western powers were already light years ahead in terms of warfare tech and organisation.
Only that you are not correct and Turks beat entire coalitions of western powers for the entire XIV/XV/XVI century. That they could field huge army is a sign of their advanced military tech allowing them to do so - they simply didnt have to rely on feudal levies. And a superior artillery corps, not to mention a fearsome fleet. A Janissary was a professional soldier who could easily beat knights of western powers. How can western powers be light years ahead if they cant field as many troops?
A Janissary was a professional soldier who could easily beat knights of western powers.
Turks are also stupidly strong in early game. Their soldiers are stronger than those of other occidental countries in 1460. I don't know where those swedes get their info, but if they think they had a superior army just because they beat a bunch of tiny kingdoms and one Hungary who was on the brink of complete collapse, then they are retarded.
Turks always relied on number more than anything else, not quality or superior weaponry, this isn't the case in this game.
Also there's the fact that the neighbouring kingdoms whom they conquered where either backward arabs or crumbling empires. 15th century Western powers were already light years ahead in terms of warfare tech and organisation.
Osman I's small amirate attracted gazis--who required plunder from new conquests to maintain their way of life--from other amirates, siphoning off their strength while giving the Ottoman state a military stature that was out of proportion to its size.
Ottoman Military Establishment
The Ottoman state originated as a gazi amirate. The gazi spirit was cultivated by the ruling class, and the mythology constructed around it became part of Ottoman ideology. A clearcut distinction was never made between the civil and military functions of government. Military concepts and procedures permeated the operations of the court, ministries, and bureaucracy. The two basic functions of government in the Ottoman Empire were said to be the making of war and the collecting of taxes to support the making of war. Each year the sultan mounted and frequently led a carefully planned campaign designed to achieve a particular objective--the conquest of a new province, the reduction of a troublesome fortress, or the suppression of a rebellion--within the season allotted for it. A new force was assembled for each campaign season.
Highly mobile Turkish light cavalry, skilled as mounted archers, had carried early Ottoman expansion across the Dardanelles into Europe, but these tribal troops proved inadequate for garrisoning conquered territory in the Balkans and were unreliable for more prolonged campaigns that took them far from the Anatolian heartland. The Ottomans impressed prisoners of war and recruited their Christian vassals for campaigns against Muslims. But other arrangements were required for recruiting, training, and maintaining a permanent regular army that included infantry--an arm in which the traditionally mounted Turkish gazis were deficient--and artillery. In the fifteenth century the Ottomans adopted the devsirme (literally, collection of booty) for military purposes.
Expeditions were regularly organized to collect a tribute of Christian boys from the Balkan provinces. Those taken became Muslims and underwent training that instilled in them a corporate identity. These "slaves of the state" were committed to celibacy and to a lifetime of service. The most promising recruits were selected and prepared for admission to the Ottoman ruling class at special schools in Constantinople and Bursa, where they engaged in Islamic studies, learned Persian and Arabic, and received advanced military training. The rest were sent to work on the land and to do service in the regular army, through which some eventually rose to prominence.
At the height of its effectiveness in the sixteenth century, the regular army never numbered more than 20,000 men, none of them ethnic Turks. It was divided into three branches: artillery, cavalry, and an elite infantry corps, the janissaries (from the Turkish yeniçeri; literally, new troops). The janissaries formed a self-regulating guild administered by a council of elected unit commanders with the rank of dey (literally, maternal uncle). During the reign of Murad III (reigned 1574-95), standards were relaxed to allow Turks to enlist as janissaries. Regulations prohibiting marriage and ownership of property by janissaries were also dropped. By 1700, when the devsirme was terminated, the ranks of the corps had increased to 100,000 men and had become predominantly Turkish in composition. This quantitative adjustment destroyed the qualitative advantage that the janissaries had always exercised over their adversaries. Frequently rebellious and forceful in demanding privileges, the janissaries became stronger than the government that they served, unseating viziers and deposing sultans in the seventeenth and eighteenth centuries and bending state policy to their will.
irrelevant bullshit]
They got pretty much humiliated as soon as they met an actual western power (austria), and Autria was busy fighting other stronger powers such as France. Ottoman were mostly seen as a nuisance poking from the east.
Also, even while outnumbering their oponent 3 to 1, they would get defeated or only obtain pyrrhic victories (against minor power like albania, serbia and such), which tells a lot about the quality of their soldiers and tactics.
And it's pretty easy to muster massive, badly equipped armies of levies, except they will suck and won't stand a chance against professional European armies.
My point still stands about the reliance on number over quality.