Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Europa Universalis IV

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
In CK2 religion doesn't have as much of a constant effect (nor is it as easily converted by everyone). In EU4 province religion is more like a stamp of ownership, as it prevents cultural conversion and generally penalizes.

I have been thinking about turning the Fatimids into a Shiite state though, given how few Shiites there are on the map due to Zorro Persia.

EDIT: Also I went through the slightly less than 2000 province files several times already, I don't exactly plan on revisiting the whole thing over again all the time and coming up with alt-history spread patterns for majority religions.

And the problem with making +100% religious unity is because it'd remove one of the important checkers to wanton conquest.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Discarded the idea of making Fatimids a Shiite state. It just leads to all the Sunnis around them ganging up on them, or Egypt attacking them because they have no allies.

EDIT: Will give the eastern-most province of Tartaria to Kievan Rus and add Romanians to the map as a possible breakaway state in Tartaria and Transylvania.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Discarded the idea of making Fatimids a Shiite state. It just leads to all the Sunnis around them ganging up on them, or Egypt attacking them because they have no allies.

They need a historical common enemy with someone. This one game I'm playing, Persia and Yemen are the best of friends because the Ottomans wronged them both. Ever since they allied, the Ottomans stopped advancing south. Substitute Yemen for Oman and its the same thing when I played the Mamlukes.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Discarded the idea of making Fatimids a Shiite state. It just leads to all the Sunnis around them ganging up on them, or Egypt attacking them because they have no allies.

They need a historical common enemy with someone. This one game I'm playing, Persia and Yemen are the best of friends because the Ottomans wronged them both. Ever since they allied, the Ottomans stopped advancing south. Substitute Yemen for Oman and its the same thing when I played the Mamlukes.
Yea, I've added lots of historical friend and historical rivals so far in order to prevent certain power blocks and keep order in other areas, while trying to do a little to funnel aggressive expansion. For example the Finno-Ugric states are split between two blocks (Karelia-Livonia-Tavastia, and Mordvinia-Kievan Rus-Perm, thinking about adding Cumans to this block). The gist has generally been to limit easy Eastern expansion, and I'm also thinking of removing Livonia from the other block since they seem more than capable of taking care of themselves (thanks to the Baltic coastline's base tax, Livonia is easily the most powerful of the Finno-Ugric states). Greater Bavaria and Burgundy-Italy are examples of countries with the historical rival modifier (in order to prevent a certain rape-train from forming, as the two have the highest force limits in Europe). Georgia and Anatolia are two others I think of giving friend status.

The thing with Shiite Fatimids would really just be figuring out WHO'D be their local ally, since Persia is Zoroastrian (incidentally, next version is getting that ridiculous +10% local conversion modifier removed, it's like Persians WANT to be converted now). Georgia is one possibility, and I guess it'd improve the position of the Cumans to the North of them if Georgia was unlikely to ally with Anatolia.

I'm also changing the Dutch provinces of Jomsvikings to Norse faith, since it appears Frisia can easily demolish the Joms at war right now (they're supposed to have a fairly bad spot in continental, but they're also supposed to colonize before everyone else, with Exploration being much earlier on the preset idea list for them than anyone else, and are also given the Expansion idea in the preset). I've also modified the Jomsviking idea's conditions again so that colonial Norse states will also have the Jomsviking ideas (conditions are now purely Norse state culture and Norse state religion).
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Vaarna_Aarne seems like you're putting a lot of thought into this. Pretty cool. If I wanted to mod Clausewitz game myself, where would you recommend me start?
Well, the first thing to do is just making tweaks you want into the base game, so you can get a hand of the file structure. Also remember to check the wikis and guides on how to use .mod files, so you don't need to overwrite existing files (I have a very bad habit of doing this in Victoria 2).
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Thanks, I'll start as soon as possible.

So, how often have you people seen a unified HRE in these games? The AI just managed to form it and Europa just became a very interesting place again. Its pretty much divided between three grand blocs of power: HRE with an Austria that inherited Great Britain and Poland; France-Sweden Alliance (they almost inherited one another, best of friends now) and me Portugal-Aragón (implicit alliance via coalition).
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,719
Location
Poland
Never seen HRE forming by AI but then I actively try to stop the empire from being too unified most of the time. Not that AI needs help with collapsing as HRE Austria usually losses to France and then the mantle gets thrown around by minors leading to less and less power of the HRE.

Your situation seems extremely dangerous and France shouldnt be the main threat now.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
It is very dangerous but not as bad as it sounds - the war front is wide enough (Aragón is comprised of Catalunya and most of Italy) that I can outmaneuver invading armies just fine. In fact I just got out of a war with most of them from back when the HRE wasn't united - often the AI sieged the portuguese border with almost 200 thousand troops and I couldn't really do anything, but then I went and picked stragglers that invaded Aragón's territory in Tuscany. Real issue was the seas, my fleet is huge but I can't really do much against GB + Sweden + France and Austrias'.

Of course, this was back when Austria was allied with people. Now the HRE just doesn't care about France.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,365
Use suicide by military command. That's the most you can do towards getting a monarch's ass killed.
This never work when you need it. And when you don't, even in a completely silent garrison far away from problems inside fortress in the capital, he'd spontaneously explode.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,624
Location
Russia
If you want a real challenge, try playing as someone of non-white race.

Never have I seen so straight-up racist game. Huge penalties for having yellow skin, and even worse for black or red. No explanation whatsoeer. You are Chinese? Suck to be you. Enjoy your +60% to price of technologies and -1 to all powers growth. Just for being Chinese (or some other yellow).
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
You are Chinese? Suck to be you. Enjoy your +60% to price of technologies and -1 to all powers growth.

China isn't in bad position, compared to other non-european and non-muslim countries. It is the only nation, that can allow to hire all level 3 advisors from the start of the game. And trade factions make tech cost for China cheapest in it techgroup.
Although I find the idea of connection between monarch points gain and tech group very lazy. The same thing with military units, which also based on techgroup, that also didn't make any sense. I would prefer use of form of government and culture for that accordingly.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Changes for the next version of the scenario:

- Slavic, Norse, Baltic and Finnish pagans have +25% heir chance now.
- Zoroastrians no longer have +10% local conversion malus, now have +100% heir chance, -1 local revolt risk and +1 yearly legitimacy.
- West African Pagans have +50% heir chance and +.5 morale.
- Tengri pagans now have -10% cavalry cost.
- Yedisan is now part of Kievan Rus.
- Hunyad is now Romanian culture and has a Wallachian core, Oltenia and Multenia have Romanian culture.
- Moldavia has Romanian culture and Moldavian core.
- The Dutch and Hannoverian provinces of the Jomsvikings now have Norse religion.
- Fatimid state culture is now Kurdish. Go Saladin.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,624
Location
Russia
You are Chinese? Suck to be you. Enjoy your +60% to price of technologies and -1 to all powers growth.

China isn't in bad position, compared to other non-european and non-muslim countries. It is the only nation, that can allow to hire all level 3 advisors from the start of the game. And trade factions make tech cost for China cheapest in it techgroup.
Although I find the idea of connection between monarch points gain and tech group very lazy. The same thing with military units, which also based on techgroup, that also didn't make any sense. I would prefer use of form of government and culture for that accordingly.

I play Japan, which is also "Chinese".

In EU4, you have to pay for EVERYTHING with power points, usually Administrative. Want a building? Pay points. Conquered a province? Pay points. Sometimes pay points just because (of comet). And there are very little ways to affect how many points you get. And they are mostly very gamey. Such as suicide your ruler, if he has bad points. Or colony-hop to get a province near whitey.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,583
Clearly they are much more powerful than in previous europa universalis, there was many complain in CK2 that muslim were underpowered so i guess they made them very powerful from the start in EU4 to avoid same problems. You can see they focused a lot more on them since they get their own day one star and crescent dlc to add cavalries and events, some of them are really beautiful units like the janissaries. Thats a good thing in my opinion , a bit more challenge and viable enemies when playing western countries is welcome.Orthodox are really shafted indeed, you take them if you want an harder game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom