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Europa Universalis IV

Vaarna_Aarne

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Well I actually added vikings after the fact, in the campaign itself I had specifically exterminated all the Norse (along with Russians). So I added Jomsvikings for teh lulz as a very likely colonial power. The real work is in reworking the giant Finno-Ugric empire into separate states.
Any ETA when you think the editing is done?
Well, once I start doing it... I guess it should be a day's work. I tend to crunch this stuff fast. All I gotta do is change province owner tags, add history notes for rulers, and then get to work on fine-tuning ideas (and maybe switching all of the Finno-Ugric states to tribal despotisms/federations).
 

Kaldurenik

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Well I actually added vikings after the fact, in the campaign itself I had specifically exterminated all the Norse (along with Russians). So I added Jomsvikings for teh lulz as a very likely colonial power. The real work is in reworking the giant Finno-Ugric empire into separate states.
Any ETA when you think the editing is done?
Well, once I start doing it... I guess it should be a day's work. I tend to crunch this stuff fast. All I gotta do is change province owner tags, add history notes for rulers, and then get to work on fine-tuning ideas (and maybe switching all of the Finno-Ugric states to tribal despotisms/federations).
Nice :)
 

Vaarna_Aarne

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The main change is that there's no Holy Roman Empire, and most states in Europe begin as relatively large ones (since in the campaign the Karlings never went extinct and maintained realm integrity well). The main thing is that there's now a number of pagan countries (including Lithuania, Khazaria and Kievan Rus) in addition to the strong Finno-Ugric states (I can write up a little faux history to explain what happened when I get a satisfactory start date whipped up).
 

Malakal

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Personally I would convert 1066 start date to eu4. Its a very nic mix of pagans, divided realms and saracens.
 

Vaarna_Aarne

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Converted saves have all the pagan religions in the files, even if they only put them on the map automatically if the religion had converted. I already took care of adding Khazarian Tengriists, Ukrainian Slavic pagans, Lithuanians Romuvas, and Norse pagans (Norse are also only Norse culture, due to the history thing going on).

EDIT: The thing that took the longest was fixing the namefiles to be appropriate, since the converter got the idea to put in ALL The first names from the save and use them as surnames as well. The second longest thing was resisting naming the Norse Fylkir Håkan Pippelson.

EDIT2: I also posted pics of the world map from the initial working version when the game came out to show how the basic layout is:

0YP14p1.jpg


NH57M6F.jpg


zu9cEiy.jpg


Main changes I'm thinking about is making Hungarians or Tartars Orthodox, besides breaking up the Uralica mega-state into smaller ethnic states as planned, along with fine-tuning borders and maybe restoring some minors. I also thought about modding the HRE as instead of covering the Germans covers the former Uralica mega-state (naturally everyone within has elector status for maximum chaos).
 
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Vaarna_Aarne

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i don't get this finnish world supremacy scenario. how is this in any form historical?
It's a Crusader Kings 2 converted scenario with 9th century campaign start. What on earth did you expect but total derailment?
 

Vaarna_Aarne

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i don't get this finnish world supremacy scenario. how is this in any form historical?

It's an understandable complex that comes from being defeated in every war.

:troll:
At least we lose so well it's almost like winning.

EDIT: I'm surprised nobody ever says anything about Welsh dominated British Isles or the Basque Iberian peninsula.
 
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Grinolf

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Problem there, that I don't see how such a large and diverse state coud ever being created in the Middle Ages. And it is all under very primitive government, that obviously can't control such territory and organize big colonization projects.
Well CK2 allow player to create such states without any difficulty, but it more a problem of CK2, than plausible scenario. Rus was the largest european medieval state, but it owned only like third of that territory. And it was very decentralized and since the middle of 12 century was in constant civil wars.

Also it looks suprisingly like Russia. Only with different name, different shade of green and some Scandinavian territory. But why create new Russia, when EU4 already has Russia? It doesn't make much sence.

Although Basque Iberia, Celt "Great Britain" and Zoroastrian Persia are OK. But again "GB" need a different color, because now it looks like GB. Same thing with Iberia. Also other iberian states looks very messy.
 

Tigranes

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Q: Can you convert CK2 saves at any time, e.g. if you do it at 1155 will it change it to EU4 1444? Also: I bought EU4 from Gamersgate, CK2 from Steam, will the converter do OK with that?

Thinking of importing my CK2 LP save. NORSE CODEXIA WILL COLONISE THE WORLD
 

Vaarna_Aarne

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Problem there, that I don't see how such a large and diverse state coud ever being created in the Middle Ages. And it is all under very primitive government, that obviously can't control such territory and organize big colonization projects.
Well CK2 allow player to create such states without any difficulty, but it more a problem of CK2, than plausible scenario. Rus was the largest european medieval state, but it owned only like third of that territory. And it was very decentralized and since the middle of 12 century was in constant civil wars.

Also it looks suprisingly like Russia. Only with different name, different shade of green and some Scandinavian territory. But why create new Russia, when EU4 already has Russia? It doesn't make much sence.

Although Basque Iberia, Celt "Great Britain" and Zoroastrian Persia are OK. But again "GB" need a different color, because now it looks like GB. Same thing with Iberia. Also other iberian states looks very messy.
As I said, I'm going to work on breaking down the mega-state to smaller states next. I haven't worked on the converted scenario for a while, now that I'm getting bored with base game campaigns I'll get around to whipping it up to a better shape. And actually yes, one of the changes is going to be making the component states into Tribal states (though I've been thinking about making Mordvinia a Steppe Horde). All of them already have Eastern Tech and I haven't slotted colonial ideas for the AI to use. The reason I thought of retooling the HRE to be the CK2 Finno-Ugric empire was precisely in order to give it a little sense of "sort of united in a loose manner" kind of thing, along with providing a longterm defense plan.

Aside from that, I'd gladly take some ideas on how to make the Iberian states less messy.

Its way too blobby for my taste, needs more states in loose confederations.
Any ideas besides the break-up of Uralica to component ethnic states?

Q: Can you convert CK2 saves at any time, e.g. if you do it at 1155 will it change it to EU4 1444? Also: I bought EU4 from Gamersgate, CK2 from Steam, will the converter do OK with that?

Thinking of importing my CK2 LP save. NORSE CODEXIA WILL COLONISE THE WORLD
Any date can be used, and the converter works for Gamersgate CK2.
 

Grinolf

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Aside from that, I'd gladly take some ideas on how to make the Iberian states less messy.

I think three equal states would look fine in that set up. Something like Basque on the north, Andalusia on the south and Catalonia on the east.
Or two states with Iberia and Catalonia. But Catalonia doesn't have such potential as Portugal in original EU4, so they would not stand a chance.
 

Grinolf

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Main thing is eliminating that "one big blob and bunch of minors inside him" thing, which looks very ugly.

But I am not that comfortable with that east-west Iberia split not only for balance reason. It would look exactly like Castile and Aragon, only with different names and without Portugal. Same thing with that "Uralic Russia". Alternative history has much more potential, than simply be a parody on real world.
 

RedScum

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Here's my converted save game from CKII after i released all of my non-scandinavian vassals (everything that is norse on the map).

Oh and you dont see norse Jerusalem on the screens.



2zqcx7a.jpg


143kk5x.jpg
 

oscar

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That Uralica monstrosity needs to be broken up. I'd restrict it to the Finnish, Lappish and Karelian cultural regions. I'd also expand the Tengri faith a fair ways north.

Assigning some of the unused national ideas to their rough historical equivalents would also be nice, if only because generic NI are boring as hell. While above and beyond the call, if you were feeling really ambitious you could even conjure up some of your own national ideas for the new states. Sadly I haven't seen any of the alt history scenarios do this but it'd be a great touch.
 

Vaarna_Aarne

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Phew, after finishing Godzilla Marathon today, I cracked my knuckles and went through all the province history files again. Now here's a revised version of the map (though I did just change Savolax and Kola to Tavastia):

GxMlrjX.jpg

HTP7Zdd.jpg

YXh5Ith.jpg


I am fully open to name changes for Hesse and Köln.

(Also added Anglo-Saxon Norse England for teh lulz)

Current considerations:

Pagan Bohemia? Norse Hesse? Toledo goes where? What's Jaen's province id?

EDIT: Also I'm first putting existing national ideas as placeholders for the various new states, and then maybe starting work on new ideas. That's a lot harder to balance than just looking at raw force limits like here.
 
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oscar

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I'd make the west and centre of Livonia a Baltic Romuva state/states

Denmark seems a bit odd. Perhaps a Catholic south and Norse north? Would also give the Jomsvikings something to gun for if they decided on a Scandinavian reconquest rather than New World colonisation.
 

Vaarna_Aarne

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I'll give a brief bullet-point overview of the CK2 campaign as alt-history to explain the general gist of things:

- A Karelian chief fancies himself a bad motherfucker and goes around conquering neighbouring tribes under his banner, starts a big long feud with Rurik, which ends with Rurik's premature death in an ambush (obviously nationalistic historians would claim single combat and epic battle, not cunning).
- The following destabilization of Rurik's realm leads to fracturing and eventually the Slavs being driven back further South.
- Norse jarls launch an invasion of Kullervo's realm, but are repulsed with great cost.
- King Kullervo I dies after having created the first unified Finnic state around the baltic tribes.
- Pagan wars rage in the North and East for centuries, and the heirs of Kullervo rally Mordvin and Permian tribes against the remaining Slavs, along with repelling two additional invasions from the Norse.
- In early 10th century, a great army of all the Finnic tribes across Europe assembles and marches down to Slavic lands. Slavs are driven to the Black Sea.
- Following the utter devastation of the Slavs, the Seljuks invade Europe. As Cumans fleet to Bulgaria and Caucasus from the Turk horde, Finns join the defense as pre-emptive security measure and assist remaining locals in revolting against the Turk horde.
- With the Turkish threat gone, Finns turn their attention to exacting revenge on the Norse heathens that have long been their enemies. A series of wars drive the Norse further and further into the mountains.
- The growing threat in the Baltic North attracts papal attention. Three crusades are repelled and retributive raids and campaigns drive out Christian coastal populations around the Baltic.
- The dread Mongol hordes arrive across the Urals, and the Finns mount their defense. The united tribes break the Mongol advance in the Ural Mountains in a series of battles.

- The Norse, being pushed further and further back by the advancing Finns and out of their old homelands, turn to their Fylkir, a great holy man.
- Jomsvikings form the core around the Norse fortress-state, ensuring the survival of their culture at the edge of the North.
- The Fylkirs see that they cannot remain forever on the last fjords and among rocky islands. Stories of Vinland inspire the Norse people with a promised land beyond the sea.

- Lithuanians form small, loosely knit tribal fiefs, which expand inland as Slavs retreat.
- Lithuanians eventually unify and due to the unsuccesful Crusades to the North, sees no reason to become sworn enemies with their other pagan neighbours.
- Lithuanians assimilate the Baltic tribes leaving the coastal areas as the Finnic Livonian tribes never depopulate.

- Byzantium falls into disarray as the Orthodoxy crumbles around it. A Greek Sunni convert gathers a warhost and seizes Constantinople, proclaiming himself the Sultan of Anatolia.
- Anatolia remains a regional power for several hundred years, until the catastrophic Great Civil War tears apart the Abbasid Caliphate.
- In the disarray, Anatolia emerges as the dominant Islamic state.
- Abbasids retain a foothold in Baghdad, but the Caliphate is forever lost.
- In 13th century, a Christian king ascends to the throne of Egypt, and an alliance with the Nubian kings leads to a series of wars where the Islamic lands are divided in two. Alexandria becomes the center of the remnants of Orthodox Christianity.
- Nubian kings drive out Bedouin warlords from Ethiopia, forming the Holy Abyssinian Empire.

- During the last great strife within the Muslim realm, Zoroastrians rise up in Persia as Timur invades. Against all odds, the fanatic armies of the Shaoshyant drive out the Iron Khan, and Ahura Mazda is once again praised across Persia.
- The Shaoshyant is decreed the true Shahanshah of the Persian empire. A great wave of conversions change the face of Persian society.

- In 11th century, Mali unites under a great Mansa, and the African horde strikes hard at the Berber states. Juju is deemed strong.

- Andalucian Sultans crush Castilians and conquer almost all Spain in 9th century. Only the Basque king of Navarra resists.
- In 11th century, the Basque achieve a great defensive victory, and shatter the Andalucian armies. Basque come to dominate the Iberian peninsula.

- Karling dynasty rules Central Europe uninterrupted for generations. The Karlings of Italy and Burgundy unite, forming Burgundy-Italy.
- Burgundy-Italy remains the decisive actor in European politics, wielding unparalled wealth and power in the West.
- In the 12th century, rebels and rival kingdoms unite against Burgundy-Italy, and they are driven out of Southern Italy and Hungary.
- The Bavarian Karlings come to dominate German politics, forming Greater Bavaria and crushing any ideas of elective monarchy among the German states in favor of their own centralized power.
- The Lotharingian Karlings maintain balance between Francia and Greater Bavaria for centuries, losing ground only to regain it later.

- A Transylvanian count claiming descent from Arpad dynasty assumes leadership of the Hungarian resistance against Italo-Burgundian domination. Striking an alliance with Bavaria and Lotharingia, the Karlings are driven out and Hungarians regain their indepedence after three hundred years.

- Cumans fleeing the Turkish horde form Tartaria in former Bulgaria, their horse refugees routing their opponents. The Khan converts to the Christian faith, gaining protection from his enemies.
- The once-great kingdom of Georgia falls to Saracen Jihad in the 12th century. As the Georgian sultan arranges his realm, the Orthodox population remaining falls under the protection of the Cuman armies hiding among the mountains.
- This area is added to the empire of Tartaria, but Georgian Sultanate maintains its legitimacy and hostilities flare up repeatedly over the centuries.

- A Welsh adventurer has a stroke of luck, and seizes the vacant throne of Scotland during civil unrest.
- The first Lleynn king returns home, and assumes the Welsh crown as well.
- The Lleynn rule sees Welsh rise to dominate Britain, Ireland and Brittany falling under their aegis as the Anglo-Saxons repeatedly lose ground in bloody wars.
- The alliance between Godwins and the Great Heathen Army seals the fate of William the Bastard, and Anglo-Saxon pagans hold power in English court.
 

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