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Europa Universalis IV

Joined
Jan 24, 2011
Messages
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Poland
Do you guys have any sound problems with EU4? Because game sounds seems to go bork (by completely dissapearing) when I play a while and alt+tab a lot. Music stays fine though. I don't know, it may have something to do with the fact that EU4 runs rather shitty on my laptop (it's slower than than CK2 and I have monthly lag)

Or, knowing Paradox's newly acquired DLC fetish, I have to wait for "Sound of the Game DLC".
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,719
Location
Poland
On another note, reading the Steam forums for EUIV hurts my brain.

EDIT: Well guess it explains it self. Steam forum.

Reading Pdox forums sometimes hurts too. WAAH WAAH the game is too hard WAAH WAAH weaken rebels/cheapen stab/nerf AI. Seriously. There are good posters tho.
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I find such complaints curious because of how easy it is just to mod things yourself to the way you prefer your game.
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Two more questions guys:

1) Is there a way to run EU4 windowed without window borders on the bottom? it's obscuring my warscore and poap/emprah influence.

2) Any other way of preventing provinces from turning protestant than keeping Defender of the Faith title at all cost? Because this shit expensive and force you into wars all over europe and without it I have to keep sending missionaries to same provine, over and over again because thos damn heretics just keep coming.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
2) Any other way of preventing provinces from turning protestant than keeping Defender of the Faith title at all cost? Because this shit expensive and force you into wars all over europe and without it I have to keep sending missionaries to same provine, over and over again because thos damn heretics just keep coming.
1. Choose religious ideas. But depending on country, it may be not worth it.
2. Avoid "heresy" province modifier in some events.
3. Don't have innovative ideas.
4. Have atleast mediocre adm. ruler.
5. Control cardinals. 3 is optimal, but 1 or 2 also would help.
6. And of course counter reformation decision.
 
Joined
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Messages
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Location
Poland
2) Any other way of preventing provinces from turning protestant than keeping Defender of the Faith title at all cost? Because this shit expensive and force you into wars all over europe and without it I have to keep sending missionaries to same provine, over and over again because thos damn heretics just keep coming.
1. Choose religious ideas. But depending on country, it may be not worth it.
2. Avoid "heresy" province modifier in some events.
3. Don't have innovative ideas.
4. Have atleast mediocre adm. ruler.
5. Control cardinals. 3 is optimal, but 1 or 2 also would help.
6. And of course counter reformation decision.

Ouch, I went slightly apeshit on innovations (I'm playing as Potato and I was scared of eastern technology group) and my kings absolutely sucked at everything. Well, I took some religious ideas and embraced counter-reformation so now my missionaries can convert provinces even if bastards have "Religious Zeal" modifier.

And Defender of the Faith is actually quite nice and fortunately I'm rich enough to buy it back when I lose it because I don't wan't to defend 1 province minor against Ottomans, or something.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Ouch, I went slightly apeshit on innovations (I'm playing as Potato and I was scared of eastern technology group) and my kings absolutely sucked at everything. Well, I took some religious ideas and embraced counter-reformation so now my missionaries can convert provinces even if bastards have "Religious Zeal" modifier.

And Defender of the Faith is actually quite nice and fortunately I'm rich enough to buy it back when I lose it because I don't wan't to defend 1 province minor against Ottomans, or something.

Innovative change MTTH for Protestant and Reformed events only in 0,9 times, so that effect can be ignored.
Compared to innovative, religious ideas change MTTH for Protestant event in 3 times, Defender of the Faith in 5, counter-reformation in 6 and 3 controled cardinals in 10! times.
In case of Reformed, not only Innovation have a minor boost to that event, but lack of it help prevent that event from happening. But it is only 1,4 times for lack any innovative ideas at all, so it isn't something to look after. Also for Reformed religious ideas and DoF are less effective, but still significant.

Also I forgot abour religious tolerance. You need it less than 0 for heretic, or you would have more convertions of your provinces.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,987
Location
Swedish Empire
And Portugal shouldn't be your first choice, since the cost scales based on the size and power of the target country. Meaning Portuguese are easily going to tax you 20g per month for naval access. Though also be aware that once you have started coring or colonization process, you can cancel the treaty since only the start requires sufficient range.

hmmm, as it is atm, its mostly Spain or Portugal that is close, besides France (some small islands east of Cuba).

Ask Mali for basing rights and hit up Hue.

Still, since you can cancel the basing rights immediately after sending the colonist you basically only have to pay for 2 months. 1 to send the colonist, and 1 to start the coring process. And once you have the core you have your own naval base.

It's silly OP Really. See my Mongol Khanate game having half of Brazil colonized and Aztecs gone before the Europeans even started their colonization.

well, i used England as a stepping stone and have now landed in the New World, totally alone (?) besides the injuns on the eastern coast of the US.
 

Vaarna_Aarne

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Start conquering those Injuns ASAP. Due to the coring costs being cheap but coring taking time + OE it's good to get started early on if you don't have any expansion projects to tend to back home.
 

Luzur

Good Sir
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Start conquering those Injuns ASAP. Due to the coring costs being cheap but coring taking time + OE it's good to get started early on if you don't have any expansion projects to tend to back home.

well, i am on the early stages of a colonial army build-up, Nya Sverige have just turned into a 1000 strong town so its just been started.

and one thing i dont get is why sometimes for me total unrelated countries ask me to join in their wars, like just yesterday Hessen asked me for help against Bohemia (i would get -25 Prestige if refused), and i have no alliance/vassalage/thing whatsoever with Hessen.

helped me to grab Jylland and vassalize Denmark though, my last enemy in the north.
 
Last edited:

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,583
Start conquering those Injuns ASAP. Due to the coring costs being cheap but coring taking time + OE it's good to get started early on if you don't have any expansion projects to tend to back home.

well, i am on the early stages of a colonial army build-up, Nya Sverige have just turned into a 1000 strong town so its just been started.

and one thing i dont get is why sometimes for me total unrelated countries ask me to join in their wars, like just yesterday Hessen asked me for help against Bohemia (i would get -25 Prestige if refused), and i have no alliance/vassalage/thing whatsoever with Hessen.

helped me to grab Jylland and vassalize Denmark though, my last enemy in the north, though.

Defender of the faith, no doubt the imperialistic pureblood sweden you are playing has it too. It drags you in every possible wars for a little 500 gold price, and dont dare rejecting the call to war, you lose your title.
 

Luzur

Good Sir
Joined
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Messages
41,987
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Swedish Empire
I just shipped over 10k troops to keep the goddamn locals from killing my colonists.

i cleaned house with 4000 men and a Conquistador, mostly the provinces around Chesapeak.

though i only have one colonist yet, so colonizing is slow.

Start conquering those Injuns ASAP. Due to the coring costs being cheap but coring taking time + OE it's good to get started early on if you don't have any expansion projects to tend to back home.

well, i am on the early stages of a colonial army build-up, Nya Sverige have just turned into a 1000 strong town so its just been started.

and one thing i dont get is why sometimes for me total unrelated countries ask me to join in their wars, like just yesterday Hessen asked me for help against Bohemia (i would get -25 Prestige if refused), and i have no alliance/vassalage/thing whatsoever with Hessen.

helped me to grab Jylland and vassalize Denmark though, my last enemy in the north, though.

Defender of the faith, no doubt the imperialistic pureblood sweden you are playing has it too. It drags you in every possible wars for a little 500 gold price, and dont dare rejecting the call to war, you lose your title.

huh, i never clicked it, AI must have done it when i save-hopped to Byzantium to try and convert them to Orthodox, i'll check it out next session.
 

Vaarna_Aarne

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I just shipped over 10k troops to keep the goddamn locals from killing my colonists.

i cleaned house with 4000 men and a Conquistador, mostly the provinces around Chesapeak.
The gist in EU4 natives is that you can't just ethnically cleanse provinces for easy colonization, no sirree. Instead, natives stay there until succesful colonization, before that they're a constant thorn or threat to the colony (excellent improvement IMO). This means you will need that stack in provinces with colonization in progress, so they can send the natives packing when they rise up.

Also, remember that you can recall and send the colonist again to other provinces. The thing a colonist does is give a chance to get extra colonists, noticiably speeding up the process. But alternatively recalling and sending to a different province repeatedly can make for vast claims on areas. This is particularly useful if you plan on making North America into a singular super-colony of the Swedish Empire like I did, since you'll need to block off everyone else from inland.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,987
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Swedish Empire
I just shipped over 10k troops to keep the goddamn locals from killing my colonists.

i cleaned house with 4000 men and a Conquistador, mostly the provinces around Chesapeak.
The gist in EU4 natives is that you can't just ethnically cleanse provinces for easy colonization, no sirree. Instead, natives stay there until succesful colonization, before that they're a constant thorn or threat to the colony (excellent improvement IMO). This means you will need that stack in provinces with colonization in progress, so they can send the natives packing when they rise up.

Also, remember that you can recall and send the colonist again to other provinces. The thing a colonist does is give a chance to get extra colonists, noticiably speeding up the process. But alternatively recalling and sending to a different province repeatedly can make for vast claims on areas. This is particularly useful if you plan on making North America into a singular super-colony of the Swedish Empire like I did, since you'll need to block off everyone else from inland.

so, they are still there? damn, my colonial army is forted in in Chesapeak, i thought now that i cleaned up the surrounding provinces it would be safe to send in the colonists.

and i plan on making the East Coast (for now) into a Western Sweden, no plans after that yet.
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,310
I just shipped over 10k troops to keep the goddamn locals from killing my colonists.

i cleaned house with 4000 men and a Conquistador, mostly the provinces around Chesapeak.
The gist in EU4 natives is that you can't just ethnically cleanse provinces for easy colonization, no sirree. Instead, natives stay there until succesful colonization, before that they're a constant thorn or threat to the colony (excellent improvement IMO). This means you will need that stack in provinces with colonization in progress, so they can send the natives packing when they rise up.

Also, remember that you can recall and send the colonist again to other provinces. The thing a colonist does is give a chance to get extra colonists, noticiably speeding up the process. But alternatively recalling and sending to a different province repeatedly can make for vast claims on areas. This is particularly useful if you plan on making North America into a singular super-colony of the Swedish Empire like I did, since you'll need to block off everyone else from inland.
It is also MASSIVELY expensive, if you have 3 colonists max and 6 colonies the sixth one will cost like +800%. It is still a useful tool just watch your bank account when doing it (taking money from natives helps here).
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,987
Location
Swedish Empire
I just shipped over 10k troops to keep the goddamn locals from killing my colonists.

i cleaned house with 4000 men and a Conquistador, mostly the provinces around Chesapeak.
The gist in EU4 natives is that you can't just ethnically cleanse provinces for easy colonization, no sirree. Instead, natives stay there until succesful colonization, before that they're a constant thorn or threat to the colony (excellent improvement IMO). This means you will need that stack in provinces with colonization in progress, so they can send the natives packing when they rise up.

Also, remember that you can recall and send the colonist again to other provinces. The thing a colonist does is give a chance to get extra colonists, noticiably speeding up the process. But alternatively recalling and sending to a different province repeatedly can make for vast claims on areas. This is particularly useful if you plan on making North America into a singular super-colony of the Swedish Empire like I did, since you'll need to block off everyone else from inland.
It is also MASSIVELY expensive, if you have 3 colonists max and 6 colonies the sixth one will cost like +800%. It is still a useful tool just watch your bank account when doing it (taking money from natives helps here).

im still on my first one, that cost gets higher with every colony then? gotta remember to watch the economy.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
The colonial maintenance cost is only for colonizations still in progress. And yea, it is expensive to have more than 2 colonizations in progress, but it's a good way of getting rid of all those goddamn Spaniards.
 
Joined
Jan 7, 2012
Messages
15,492
I just shipped over 10k troops to keep the goddamn locals from killing my colonists.

i cleaned house with 4000 men and a Conquistador, mostly the provinces around Chesapeak.
The gist in EU4 natives is that you can't just ethnically cleanse provinces for easy colonization, no sirree. Instead, natives stay there until succesful colonization, before that they're a constant thorn or threat to the colony (excellent improvement IMO). This means you will need that stack in provinces with colonization in progress, so they can send the natives packing when they rise up.

Yeah you can. It's an option when you have the army in the province. Costs quite a bit of military power to do though, and your province won't get the .2 tax increase per thousand natives.
 

XenomorphII

Prophet
Joined
Jan 23, 2011
Messages
1,198
I just shipped over 10k troops to keep the goddamn locals from killing my colonists.

i cleaned house with 4000 men and a Conquistador, mostly the provinces around Chesapeak.
The gist in EU4 natives is that you can't just ethnically cleanse provinces for easy colonization, no sirree. Instead, natives stay there until succesful colonization, before that they're a constant thorn or threat to the colony (excellent improvement IMO). This means you will need that stack in provinces with colonization in progress, so they can send the natives packing when they rise up.

Also, remember that you can recall and send the colonist again to other provinces. The thing a colonist does is give a chance to get extra colonists, noticiably speeding up the process. But alternatively recalling and sending to a different province repeatedly can make for vast claims on areas. This is particularly useful if you plan on making North America into a singular super-colony of the Swedish Empire like I did, since you'll need to block off everyone else from inland.

You can still "cleanse" the area of natives. It just costs some Military Points to do so.
 

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