Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,502
Just having a large army doesn't = Quantity, retards. Quantity implies a focus on numbers over Quality. Having a focus on both Quantity and Quality should leave you with a focus on nothing at all.
Have you perhaps considered that since your view is the minority here it is the "retarded" one? And you maybe dont have the monopoly to tell us what should we understand as quantity? For an average monkey you are a real dumbfuck.
Manatees aren't monkeys tho. You're probably thinking of macaques, you silly potato.Just having a large army doesn't = Quantity, retards. Quantity implies a focus on numbers over Quality. Having a focus on both Quantity and Quality should leave you with a focus on nothing at all.
Have you perhaps considered that since your view is the minority here it is the "retarded" one? And you maybe dont have the monopoly to tell us what should we understand as quantity? For an average monkey you are a real dumbfuck.
Regardless, I fully agree that Manatee's viewpoint is unflatteringly said retarded. Quality vs Quantity only ever works in video games like that. In reality, creating a large real army was a challenge, but not one where you had to sacrifice quality. Beyond just the example of Napoleon's and Frederick's armies, you can look at the Wehrmacht, or the post-Barbarossa Red Army. EU4 does model the development of a military rather well in a way, since armies evolve gradually in it and ultimately do reflect certain doctrines through the combination of idea groups. As said, the real problem is not the military ideas, but the fact the other ideas don't have the same kind of synergy and pivotal effect (outside of the ones that also affect your military capacity through leader cap or maintenance reduction).
Advisors - "My lord, should we focus on recruiting the best soldiers possible or focus on recruiting as many as possible?"
King - "Do both lol."
Advosirs - "Does this dumbfuck king not understand 'exclusive or'?"