Corbin Dallas Multipass
Learned
- Joined
- Aug 27, 2021
- Messages
- 698
This is inaccurate. If you do less than 50% of the damage to a monster, you get 50% xp, if you do more than 50% you get all of it. I still think it's stupid, but it's not THAT stupid. In groups the pet never takes away XP even if they do all the damage.Not on P99I thought they stopped that bullshit ages ago. Don't you just need to tag it with some damage to get the kill?You have to do over 50% of the damage or you get no XP and the corpse goes poof. You can't just let your pet fight for you. Mages suck. They mostly exist as mana batteries on raids.
On P99, I play an enchanter sometimes, most of the time my pet does most of the damage. I typically tag them with an attack speed debuff and a dot, then sit down and regen mana while my pet beats on the monster. I don't get full XP per kill, but I can pretty much just keep killing one thing after another without any downtime. Plus this leaves me with spare mana in case of unexpected adds or what have you.
How long it takes to regen full mana depends on a few things, but at lower levels it's not too bad. You certainly don't want to spend all your mana every fight though. But the amount of mana you have depends on your int/wis and level. How much you regen depends on your meditate skill. (Meditate skill level / 12 = mana regen per tick, + 1 base regen)
A level 10 caster with 100 int probably has ~220 mana, and has 55 meditate skill max. Call that 5 mana per tick, with a tick happening every 6 seconds. 220 / 5 is 44 ticks, * 6 seconds is 264 seconds, or 4 minutes 24 seconds.
But, if that same character has a bunch of int or mana increasing items, it'll take longer to regen it all. Of course you'll also take longer to spend it all.
On top of that, there are the enchanter spells like breeze (+2 mana regen) or clarity (+4-7 depending on level). There are other spells and such as well, but those are the common sources.