Tweed
Professional Kobold
I AM VERY FUCKING EXCITED FOR THIS!
This is packed size though, no way of knowing how much it is unpacked - though I think it's under 1TB.Actually, just realised the total package sizes are listed on their main page here:
https://www.retro-exo.com/index2.html
Good point.This is packed size though, no way of knowing how much it is unpacked - though I think it's under 1TB.Actually, just realised the total package sizes are listed on their main page here:
https://www.retro-exo.com/index2.html
Such a list of changes would be very useful because not knowing those things makes our life as emulator devs quite hard. Does something not work because of a bad crack, a bad dump, or an emulation problem? Or does one particular version found on the internet work and another doesn't because patches have been applied to the working one, or maybe the bad one is just a corrupted copy? And all the millions of variations of these basic situations.So out of curiosity I asked which ones, as in "is there a list of changes available somewhere?"
Turns out there wasn't, and I was told to join the Discord-server to keep track of any such changes, or make contributions to the project (which I have done in the past).
No. I'm sorry, but that's not acceptable. Not to me, and not to common sense. It's the equivalent of putting all of your eggs in one basket that's being held by a hungry-looking fox. It WILL end badly.
I can and want to contribute to the project, but being given an veritable ultimatum to do so is unacceptable.
Just like I thought, and this is where the "we need help" bit comes in. Indeed, it would be an absolutely monumental task to collect all these details retroactively.I would love something like that but the projects origins were a one man band up until 4 or 5 years ago. Everything was very fluid. Ive considered going back over things but i think that would be a herculean task, so we just wait for issues to reveal and fix them or listen out for known version issues and check our copy
Such a list of changes would be very useful because not knowing those things makes our life as emulator devs quite hard. Does something not work because of a bad crack, a bad dump, or an emulation problem? Or does one particular version found on the internet work and another doesn't because patches have been applied to the working one, or maybe the bad one is just a corrupted copy? And all the millions of variations of these basic situations.
Not sure I understand your analogy and I don't get the ultimatum angle either, and I don't know what people told you on the Discord, but eXo himself can be a bit harsh and stubborn. I guess it takes an unusual level of stubbornness to keep a project like this together and going for 15+ years, so I'm not criticising. He's a great guy, but you need to develop certain techniques to communicate effectively with him. For example, never say "You should do X", but rephrase it as "Hey, I just tried X and I found it great. You might wanna give it a go too if you feel like it!". Doing the former usually leads to a heated discussion, often leading to the permanent banning of the person in question Well, it's his project.
Many games have been fixed, upgraded, etc. So while you can, I think it's better if you just upgrade the whole thing, it's radically different in many other aspects too. I don't think they have an "upgrade path", well, and it wouldn't make much sense because for example they did not use DOSBox Staging much in v5, but they're using it a lot more in v6. That requires different configs, etc.Playnite doesn't appear to support videos (at least from what I saw in a 2022 YT video) so it's a no go for me. I guess it's okay for a free, basic alternative to LB though.
Regarding eXoDos 6.0: can I just torrent it and have it only download what I don't already have in eXoDOS 5.0? Could probably save a few hundred GBs needing to be downloaded.
they did not use DOSBox Staging much in v5, but they're using it a lot more in v6
I suggest you read it.I haven't read the ToS, neither do I care too much because I'm not an "ideologist" or a "free-speech absolutist", but I can say that we are allowed to do our own thing and nobody cares, and we're posting ZIPs of copyrighted material all the time on the chat publicly. There are lots of digital archivist communities on Discord, e.g., The Eye, the Digitoxin guys, all dealing with copyrighted materials, which is at the very least a grey area, and some of them are actually the "free speech" types (like the "The Eye" guys). I'm not aware that they had any issues.
Oh, so you're just naive.I can think of a lot of good reasons why a service provider would terminate one's free account immediately (e.g., I would find it troublesome if they allowed neonazi, extremist, terrorist, or pedophile groups to congregate on their servers).
Well, I'm not paranoid, that's for sureOh, so you're just naive.
...More than half of the groups you mentioned aren't just allowed to be on Discord, they're encouraged to use it to the point that they practically run it.
Thanks, but we don't have much to lose. If we ever get kicked out, we'll simply use another service.I'm gonna end this on the best advice I can give your team: Make backup plans.
And good luck.
Well, it's not for everyone. It's for completionists or hoarders that want to have EVERYTHING (and there is a lot of them!). I was surprised separate games are downloadable (the link Rincewind posted) and that's very nice.-Download individual dos games from Russians
-Download low quality manuals
-Download original dosbox
-Play game
Joking aside, I just don't like big collections filled with everything you need and don't need. Also as cat said, the undocumented modifications are a deal breaker for me because of mods/bugs.
Also, 15+years and the man still abbreviates the folder names for the extra stuff in the most incoherent truncated manner possible. If I want to remove stuff I don't need to save 50+gb's I have to spend hours dealing with this shit manually instead of just running a script.
But, a pretty good project otherwise.
Oh yeah, and to be clear, I don't use eXoDOS myself in the "intended" way, just for quickly grabbing something for testing stuff. I like configuring things for myself too, but it's a great project for people who can't do such things, so they can just install it, click on a game in the frontend, then play it. Just sorting out what MIDI synth to use per game, then configuring the correct MT-32 ROMs is too much for many people... The thing is, 90%+ of people who want to play DOS games fall into this category, so for them it's better to use such a pack than to screw it up themselves, or use some mutilated and badly configured release from GoG or Steam.-Download individual dos games from Russians
-Download low quality manuals
-Download original dosbox
-Play game
Joking aside, I just don't like big collections filled with everything you need and don't need. Also as cat said, the undocumented modifications are a deal breaker for me because of mods/bugs.
Also, 15+years and the man still abbreviates the folder names for the extra stuff in the most incoherent truncated manner possible. If I want to remove stuff I don't need to save 50+gb's I have to spend hours dealing with this shit manually instead of just running a script.
But, a pretty good project otherwise.
To be clear, they don't go and mod the shit out of games, or apply random, arbitrary modifications. When they do such things, it's only done to get the games *running*, and that's it. So 90% of the cases it's only about applying cracks. Depending on your childhood, you might have only got your hands on cracked copies anyway (like me).I had no idea about the modifications though, that's a bit of a bummer in my book.
Doesn't exo have both cd and normal floppy versions? I just checked and I have both for v5.SimCity CD.
Both floppy and CD versions are included for many games. In general, when there are significant differences between the original floppy release and the later CD release, they include both. That's the goal.I think the only problem I might have with eXoDOS is the tendency to use the CD-ROM versions of games, which is not always the best route, imo. Two words: SimCity CD. And I'm afraid to check out any CD version (?) of Martian Memorandum since even just the floppy disk version with the voice acting and digitized video of one of the developers doing a french guy with a beret gave me a near fatal cringe attack
Yes, my zero-config, automatic CRT shaders will be part of eXoDOS 6. However, not *all* games in their collection use Staging. Re-testing 8000+ games with Staging would be a monumental task. So it will be a gradual adoption over the next releases. They give each individual game a thorough testing; "starts up" is not good enough.Have those CRT filters you added to staging been added to eXoDOS 6? Or when will they be added in? 7 maybe?
Yeah, eXoDOS v6 will come out in a couple of months. More importantly, in v6 they figured out a way to push updates to the clients. So from v6 onwards, you get continuous updates (if you wish to get that, they're not forced) which could include Staging updates, fixes, more games being converted to Staging, and so on.From what I gather, they're not yet available in Staging or ExoDos. ExoDos 6 should come out "soon" and will have them, which I understand as within a month. As for Staging - no idea when their next version comes out next time, but I see they release updates a couple times a year, so could be months.
Dungeon Keeper has been part of eXoDOS for a while. It's definitely in v5 already and it's working fine.Hopefully by "soon" it'll be this or early next year.
Does anyone know if dungeon keeper 1 is on the list for ExoDos? Or will be on v6?