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Expeditions: Conquistador Discussion Thread

Self-Ejected

Kosmonaut

Lost in Space
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Jul 11, 2008
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CCCP
:x
 

tuluse

Arcane
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Jul 20, 2008
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Just happened to be when I was on my lunch break. Won't be able to play till later.
 

oscar

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Aug 30, 2008
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NZ
Damn I'm tempted to download the beta/preview but want the 'complete' product.
 

OSK

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Jan 24, 2007
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
The distribution survey didn't list Steam as an option. :(
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The status is: polishing and waiting for things to happen as far as I can tell.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,642
As far as I can tell - what was promised has been finished and sent out to $30+ backers as a "beta". They've entered into some distribution deal where they can't officially release the game yet, so $15 backers have to wait a little longer before they can get the game that's already finished. They're either waiting now to finish distributor gameplay demands (multiplayer), or for the distributor to give them the go ahead.
 

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Release Date: Launch Imminent!
Update #21 · May 10, 2013

Hello again backers and welcome to one of the very last project updates for Expeditions: Conquistador. The long awaited and speculated release is finally at hand, and we are very eager to deliver our release build to you all, but first, the update news:

What?

The full version of the game Expeditions: Conquistador, this very Kickstarter project is on the last leg of its amazing journey! But some of you may not know that we did a fair bit more than we promised for this game in our original goals here on KS, so you are in for an even grander gaming experience than you might be expecting!

For starters we achieved our first two stretch goals, even though we didn’t reach the stretch pledge numbers. So every time a player promotes one of their expedition members they can select from 30+ passive abilities to boost the unit in combat. Our second stretch goal also was reached, we created greater variations in character models, and further boosted the quality of the character animations as well.

We also implemented two concepts that came out of KS Backer suggestions: the Player Fortress-- which you as the player can capture and improve, and the detailed camping system which also includes ‘tinkering’ a skill in which the unit can build equipment or research expeditionary improvements.

We also implemented something that we really wanted to do as well, a Multi-player skirmish mode. And while we got some negative feedback for it, if you enjoy the game, and enjoy the combat, you will most likely also enjoy the PvP. It is available in two modes oldschool Hot-seat (taking turns on the same computer, like back in the days before the internet), and TCP/IP which will allow you to play with a friend on a different computer, whether you are on Windows, Mac, or Linux system.

It has been a long and exciting road, we want to thank you for being such helpful and supportive backers, it is with your shared thoughts and feedback that we’ve been able to complete this project. Expeditions: Conquistador is something we are very proud of and we hope you enjoy it.

Where?

Expeditions: Conquistador will be available on all of the distribution channels we asked you to choose from earlier in the project, that includes GoG, Desura, and GamersGate but we are also pleased to announce that leaving Steam Greenlight and partnering with bitComposer has got us now on Steam as well. While hints have been made to that end throughout various discussionary forums around the web (including here), we wanted to wait until we had the SDK in our hands before we started getting too excited. The good news is that our preliminary work with it has taken quite nicely to our code and we’re ready to announce a release date.

But before that, Steam is decidedly not DRM-free and that may not matter to some of you but it does matter to others, so we are offering a Steam key to each of you our backers who pledged 15 dollars and up on top of the GoG, Desura, or GamersGate option you selected in the Backers Survey. If you would like a Steam key simply private message us using your kickstarter account with tagline ‘Steam ID’, send us your actual steamID in that message, and we will send a key directly to the Steam account you message to us once the keys are generated. This should prevent any of you who want a Steam version but don’t want to publicly lose your anti-DRM street cred. here on Kickstarter from being found out-- if that type of thing is of particular importance to you. To be double clear, you will be getting a DRM-free key to one of these three sites: GoG, Desura, and GamersGate, and if you want a Steam key write to us, we will send you one of those as well.

Back to more news, bitComposer is doing more than just putting us on Steam, they have also offered to help with regionalizing and distribution in Russia (and perhaps Germany if all goes well), this is terrific news for us all as we don’t have the manpower or resources ourselves to do a proper Russian or German translation. We also have provided a tool for users to play with their own translations if they want to (some people requested this feature), the readme file explaining the process is included in the game build.

When?

The long awaited release date: May 30, 2013 (Which is before the end of Q2 by a whole month!). Once the game is up on the various distribution sites we will be able to generate the redeem codes for each of you based on the platform you chose already in the survey

In Other News:

Unity version 4.1.2F1 which is the most current version of Unity has a problem with their application_quit function. It is the function designed by Unity to end their applications(in our case the game). We are not the only devs who have experienced this new issue when we upgraded to the latest version but apparently it will be fixed in an upcoming patch by the folks over at Unity, when that new patch comes in we will update the game files on the distribution channels. While this does not affect any part of actually loading or playing Expeditions: Conquistador, we thought we should give you all the head’s up so you understand why you may get an error whenever you quit the game. While we considered waiting with the release until this bug is resolved we think that you all have waited long enough.

Here is a link to the Unity Forums where it is being discussed should you be interested: http://forum.unity3d.com/threads/17...-has-stopped-working-after-Application-Quit()

Official Website

Some of you backers were concerned about the official Website for Expeditions: Conquistador, it is now up and available in all of its shining glory! (www.conquistadorthegame.com).
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
This should prevent any of you who want a Steam version but don’t want to publicly lose your anti-DRM street cred. here on Kickstarter from being found out-- if that type of thing is of particular importance to you.
As the late kingcomrade used to say: butthurt detected :lol:
 

Haba

Harbinger of Decline
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Joined
Dec 24, 2008
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Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
More like...

iceburn.gif
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
During Kickstarter: Guise give use moneyz we totally release DRM-Free cuz DRM-free iz good, k?
After Kickstarter: LOL DRM-Free fags.
 

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