JA2 doesn't limit itself to being an RPG: the fact you are even comparing JA2 to Fallout in that sphere is testament to its greatness. Where is Fallout's strategy mode? JA2 also has a far superior UI to Fallout's (and Fallout has a great UI).
Thing is, Arcanum has major problems that are not combat-based.
Ok, tired of throwing softballs. My next blog write-up will be how JA2 is a better RPG than Fallout.
Don't think it's not arguable: you will only make a fool of yourself.
finally, sheeshOk, tired of throwing softballs. My next blog write-up will be how JA2 is a better RPG than Fallout.
Don't think it's not arguable: you will only make a fool of yourself.
Where is Fallout's strategy mode?
Well its okay if you dont like it but im pretty sure there is not a "lot of people" who hate JA2 strategy mode. Its basically half the game and why its so good.Where is Fallout's strategy mode?
In other genres where it belongs because a lot of people (like me) don't enjoy that particular kind of strategic gameplay no matter how well it's executed. As I've mentioned, it's a reason why I was able to complete Unfinished Business and Silent Storm, but I never got very far with Jagged Alliance 2 proper.
It is... But its subservient to the strategic and tactical element. Your personal tactics and strategy decide more than your stats. In FO your stats decide more than in JA plain and simple. Lilura should not attempt to disprove this.Ok, tired of throwing softballs. My next blog write-up will be how JA2 is a better RPG than Fallout.
Don't think it's not arguable: you will only make a fool of yourself.
Maybe you should start with explaining how JA2 is an RPG at all.
Jagged Alliance 2 does have quests and (minor) C&C. There are even speech checks in dialogue, with the leadership skill, gender and other attributes of the merc in question affecting NPC interaction.an RPG needs... what is an RPG?? Quests? C&C? JA2 doesnt really have any quests and what it does have isnt really affected by your dudes role as much by your(players) tactical and strategic decisions.
Yes but can you join Deidrianna?Jagged Alliance 2 does have quests and (minor) C&C. There are even speech checks in dialogue, with the leadership skill, gender and other attributes of the merc in question affecting NPC interaction.an RPG needs... what is an RPG?? Quests? C&C? JA2 doesnt really have any quests and what it does have isnt really affected by your dudes role as much by your(players) tactical and strategic decisions.
It lost a lot when it lost GURPS. + no budget for properly starting out in the Vault.It didn't, past the blind nostalgia.
Game's opening is text book example of poor storytelling. Instead of taking time to establish player's place in the world and connection to npcs around him/her, it throws player in: Go save generic npcs or they will all DIE! It fails miserably at both central narrative driving poitns and even piss poor writers from Bethesda knew better.
Writing ranges from bland to poor, often a cartoonish parody of the setting. When you ask for one of the raiders: Why do you attack your former kin? Her response is: They should all be "grateful", they bring "excitement" to their lives! Or how you resolve that hostage situation. There are ample examples of this. Even generic "AAA", like Last of Us, wipe the floor with it, when it comes to consistency (of quality)in storytelling and how they portray setting's main themes.
Not a single well written, compelling npc, not even one of your "companions", devoid of any kind of personality. Even Fallout III had amusing idiots, like Moira or Chinese general. Not a single well written side quest, either.
Choices are also black and white and uncompelling: aid Jabba the Hutt casino owner or an honest, trustworthy Killian? And when you kill the former, people don't even recognize he's gone.
Nonsensical interpretation of the setting, like bottle caps being used as currency. Like with latter games, Fallout never understood if it wants to be a parody ( that even went further with it) or more realistic portrayal of post apocalyptic society.
In dialogue, rpg mechanics are also poorly implemented. If you ask farmer in Shady Sands: Who are you?...the game automatically locks you out of dialogue option that relates to your science skill ( and gives xp).
It is also horribly unbalanced: you can easily max most skills, and you only need three in entirety of the game: Combat skill, speech and lockpick. Simple, linear ( +x%, perk passive bonuses), and unimaginative leveling system/mechanics with poor options, classic example of wide but not deep.
Combat and encounter design is absolute garbage: no depth or tactical skill required, with only a few encounters in the game requiring "strategy": shoot them in the eyes for crits, or limbs to cripple. Only one boss fight in the game, which is trash like the rest and relies on cheap, endless enemy respawn.
Art style and visuals are equally bland, palette typically consists of about three colors: brown, grey and yellow. Compare places from BG II like Ust Nautha to Lego land composition:
Reuse of levels, like with Master's vault. Clumsy movement ( npcs constantly being stuck at doorways), and interface. Etc, etc, etc.
Poor story/telling And poor gameplay And poor mechanics And poor presentation.
Only redeeming aspect is it's open quest design that is still one of the better examples in rpg genre ( infilitration of Cathedral, good example).
Fallout made money. Jagged Alliance 2, as good as it was, did not. My source is dead (http://boards.jaggedalliance.com/in...onement-release/page__view__findpost__p__3430) but I saved the paragraph.Well its okay if you dont like it but im pretty sure there is not a "lot of people" who hate JA2 strategy mode. Its basically half the game and why its so good.
I just thought it was worth pointing out that speeding up the game play and moving to a 3d engine was where we were going with JA3 anyways.... so this evolution (if you want to call it that) would have happened even if the game was left in the original designers hands. We really didn't have much of a choice financially as JA2 sells weren't what we were hoping for despite several awards and high scores. Both "real time" and "3D engines" was what the mass majority wanted. To our defense, however, Ian made it very clear that the game would also have a "Turn based" option that would provide all the depth and more that was available in JA2....Because that's the way he loved it.
Consider why more people bought Fallout than Jagged Alliance 2.What are you trying to say exactly?
Lilura Perhaps before a Fallout v JA2 analysis, you could write retrospectives of both games independently. They would be informative for a general audience, and make your comparison analysis easier by referencing the long form review of each game.
Fallout is GOAT in RPG genre: JA2 contends for GOAT in gaming itself.