Fortunately, they also managed to notably improve the AI. This resulted in much better pathfinding and more interesting combat. I must admit, I was rather amazed when I noticed enemies picking up and using stimpaks and weapons of the fallen combatants.
I'm pretty sure they were picking up weapons in F1 too, don't see how it makes for better combat though. AI seemed the same to me too the only difference in combat was that
in F2 there were much bigger battles and more enemies on average (which isn't necessarily a good thing, I would argue that more often than not it's a bad thing). Also, due to insanely long time limit stimpacks are redundant, you can just rest to heal. By the end of F2 I've had like 500 stimpacks, 200 superstimpacks and quite a few these other stimpacks. And with the ability to use as many of them in single turn as you like you're basically immortal (although some critical shot could always end you).
Character progression offers more choice due to additional perks although I felt there were way too many skill books in the game.
In F2 many new Perks were just dumb, e.g. "mysterious stranger". Instead of removing the most stupid ones from Fallout 1 they've added even more stupid/redundant ones. As for skill books, in F1 there were also enough books to reach the maximum level (91% or something like that) so nothing changed in that regard.
The plot is just serviceable again, but it's longer and more detailed.
It is longer I'll give you that but it's way worse than the one in F1 IMO. The premise is the same (GECK instead of water-chip) but you have some telepathic mumbo jumbo added and it doesn't make sense at all.
In F1 you could learn that you weren't the only Chosen One sent on that mission (which was logical), in F2 the whole village had stayed to die instead of moving somewhere else and the only thing they've tried was sending 1 man (literally one) to fix the problem for them by finding some magical item (GECK itself is a dumb idea, something like a portable power plant would be way more logical but this is just ridiculous).
What's the most stupid though is the fact you have over a decade (13 years) to accomplish this task (now compare it to 150 days in F1 which is more than plenty of time). WTF?
And finally choices & consequences... damn.
I must admit, it is better in that department. If you're so impressed with this though try playing Age of Decadence (or FNV, although it's way worse than AoD in that department).
Anyway, I've finished Fallout 2 two times and Fallout 1 more than 15 times. Fallout just doesn't bore me, I can play it every year from start to finish and find something new. Fallout 2 on the other hand turns to shit in San Francisco and it's very hard for me to finish it (the second time I've played with Killap's mod). In general, locations here are way worse than the ones in F1 despite being more of them (and being bigger in general). The only locations I've found very good were Vault City and New Reno (but New Reno also doesn't fit the Fallout post-apocalyptic setting that much, it's just a fun amusement park) the rest is either bad or forgettable. There is nothing even comparable to The Glow here, nothing as interesting as The Hub and nothing as strange as The Cathedral. Shady Sands is also much more atmospheric than NCR (which IMO is also one of the worst locations, such wasted potential) - this is how I imagine a post-apocalyptic location would look like. Characters in F2 are also forgettable, on the other hand I'll never forget Ian, Harry, Decker, Gizmo, Harold, Aradesh, Loxley (one of my favourite characters ever), etc.
Fallout 1 is just perfect in terms of amounts of fun per hour spent in the game and it ends before it even starts to bore. Every quest is a gem here and they feel more natural (you're just doing some side quests in places you visit which could help your main quest) and the flow is more fluid. Fallout 2 on the other hand dumps dozens of quests on you and most of them are of questionable quality.
In F1 if you get a quest it will be memorable (like hostage negotiation in Junktown or Loxley heist)
in Fallout 2 the quests I remember best are the retarded ones like the quest with a ghost or playing chess with a plant or becoming a porn actor in a post-apocalytpic world
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