Kyl Von Kull
The Night Tripper
I actually prefer the atmosphere of Fallout 3 to 2, or even 1, as it draws you into a world that has been devastated by nuclear war much more so than ANY other game. I mean ANY other game.
You can make the argument that Fallout 3 doesn't keep to the spirit of Fallout 1 or 2 ( it doesn't, obviously), but it does do one thing better than any other Fallout, or Bethesda game: It creates a world that is believable.
Hear me out....of course the story is garbage...and all Bethesda main narratives are garbage as far as I can tell...
Yes, yes, yes.....the main story of Fallout 3 is complete and absolute garbage. In most rpgs that would be a deal-breaker.
But the vastness of FO3 lets you find all kinds of creepy little human stories in every weird nook and cranny.....that's what I love about it.
Fuck the main story...FO3 shits in your face for following it....get lost..literally get lost in its wastes....it's a glorious slow-burn creep through a great creepy world full of....all sorts of creeps.
You find some of the most effecting human dramas ever told through gaming just by creeping through some dead family's home.
Emerging from the vault into the Wasteland is really amazing...don't say it wasn't beautiful to you...you're lying.
Seeing your first fully rendered Super-Mutant had to have been a great experience...or you're just a old-school curmudgeon because that gets you cool points on here.
Falloout: NV restored proper Fallout story-telling, but that's it. The environments, and the environmental story-telling were sub-par compared to FO:3.
FO:3 - garbage main story/fuck the main story
First, Fallout 3 would be a decent depiction of a post nuclear wasteland IF the game were actually set a few decades after the war. But it’s set 200 years later. The game has a ton of trouble keeping its own timeline straight and that fucks with the atmosphere.
More importantly, you seem to really like Bethesda’s environmental storytelling. Nothing inherently wrong with that. However, there is a ton of tension between creating a game with something “cool” to look at around every corner, and creating a believable and immersive world. You’re saying you love Fallout 3’s post apocalyptic theme park. But for me that hurt the atmosphere because there’s nothing immersive or believable about a theme park. In New Vegas, I felt much more like I was walking through a living, breathing world, whereas 3 felt like one big diorama. It was like the whole world had been on hold for two centuries while waiting for the lone wanderer to leave the vault.
In other words, it’s not just the story. The original Fallouts were all about confronting the problems of a post apocalyptic society. Emphasis on society. But 3 only has two towns of any real size, three if you count the brotherhood base. If the best thing about the game is wandering around the wasteland looking at carefully posed skeletons, color me unimpressed. My biggest problem with 3 upon release was that Bethesda built their settlements the same way they built their landscapes: “hey wouldn’t a town full of vampire cannibals be cool! Hey, wouldn’t a shopping mall full of ghouls be cool! Hey wouldn’t a cave full of kids be cool! Hey wouldn’t a town plagued by superheroes be cool! Hey wouldn’t a town built around an unexploded bomb be cool!” It’s like a series of unconnected vignettes.
In New Vegas, all of the towns are connected. You see the core conflict in the region play out everywhere. The story is part of the world. That’s not just narrative design, it’s also worldbuilding. What you do in one place often affects other places. This is almost entirely absent from 3 where everything is disconnected. You have to go a decent way into the main quest before you meet the Brotherhood and you have to go even further before meeting the Enclave as more than a radio station. The Brotherhood and Megaton might as well exist in different universes. That’s not just a story problem, it’s an atmosphere problem.
And as far as reactivity goes, New Vegas is proof positive that you can include tons of it in this kind of game. I think that’s a better use of resources than landscape design.