thought
Bethesda devs think
I'm finding talking about how Fallout 3 is a bad game in general and bad Fallout game monotonous. It's obvious. There's no need to create threads about it ten years after release, it's not a therapy session. Yet I see that most people are content with looking for a best way to write an essay about how shitty it is and it's boring. I want to discuss something else about those games and it's regarded as a thought crime. Also I think that Bethesda devs think of their games as world simulators or something, systemic games with a lot of story content. They saw it doesn't really work that well with Daggerfall and made Morrowind which has less of combat, smaller dungeons and more attention to detail. It stroke a good balance between what different people want. I think they regarded that game as basis for future games where you'll have better AI NPC interactions and bigger dungeons.
As for skills - I think FNV didn't go far enough. There's far less combat in the game but most of gameplay improvements are about combat. Like most of crafting, weapon mods, most perks. The story and general direction assumes that most of RPG systems would interact with non-combat things.
I felt compelled to jump down your throat because some of what you said simply wasn't true--not the opinion stuff, but facts. Like, you have just as much freedom to avoid the main quest in 3 and New Vegas. It's just that the main quest in New Vegas is a lot more relevant to the world.
There's tons of stuff to explore in New Vegas, too, it's just that you need to work for it. Rather than filling the world with skeletons in suggestive poses (although there are some of those) every ten feet, you have substantial content tucked away all over the map. Not just stuff along the main highway. Trek into the mountains and you find Jacobstown, which has some amazing content and even a companion. Follow the mutant radio signal and you get a cool dungeon and another companion. You can finish the game without ever visiting the brotherhood of steel, or the boomers, or the khans, or the powder gangers' prison. This is all side content that is nevertheless optionally integrated into the main quest.
I'm also not convinced there's much less combat in New Vegas. The ratio of combat to dialogue may be lower, but only because there are more people you can talk to. However, I think much of the combat is more meaningful: it's the difference between shooting generic raiders and shooting Vipers, or Jackals or Fiends. I know it was lot more satisfying to kill Cook-Cook the rapist or Violet the cannibal than a bunch of randos.
Fallout 3 has open world, you can play without following main quest. Fallout New Vegas is all about the main quest. Almost every quest in FNV is tied to main quest. You can't enter half of settlements without being reminded of main quest. You can't explore the world because there's nothing to explore and beef gates suggest you follow the main quest.
FNV requires you to be a vengeful madman or turn off the game. F3 allows you to explore open world. You can imagine yourself or any character you can imagine in shoes of F3 hero and act accordingly. In FNV you have to follow plot because it's a game and you just have to follow quests.
Lookit Junior here.watching these kids
FNV is objectively worse than F3 on pretty much every single aspect. Weaker writing, lesser exploration value, simpler quest design mostly fedex, worst MQ, less polish, weaker level design, worst skill check system.
I'll never get tired of watching these kids riding the bandwagon of hate against F3 while praising FNV.
FNV is objectively worse than F3 on pretty much every single aspect. Weaker writing, lesser exploration value, simpler quest design mostly fedex, worst MQ, less polish, weaker level design, worst skill check system.
I'll never get tired of watching these kids riding the bandwagon of hate against F3 while praising FNV.
Excellent. I actually wanted to play an X-Com-like game after Fallout 2. I looking for something that would fit that purpose.Turn based or RT (you choose) tactical game based on FO. It is NOT a RPG. Think of it like XCom.
As I said, enemies may have been picking up shit in FO1. I just didn't see this behaviour - might have been bad luck. And it definitely makes combat more difficult. You can't relax when you kill the one dangerous armoured unit in a group, because a lame cloaked Hubologist can pick up his Pancor and shoot you in the ass with it. The problem with the stimpaks is true for both games (despite the time restriction in FO1). I finished 1 and 2 with approximately 200 stimpaks, but I used them as an additional currency. Also, in both games you can easily be killed in one round with a few well placed normal hits, when fighting a group of enemies. This changes only late in the game or earlier when you invest a lot in Endurance (or if you cheese and get a power armour early in the game). Another thing I noticed in FO2 was that enemies used Aimed Shots much more efficiently. I got my limbs injured a couple of times. This never happened in FO1, but again, this might have been due to bad (good) luck. So this is why I am of the opinion FO2 combat is slightly better than FO1. I openly admit, the difference isn't big and my impression might have been affected by chance.I'm pretty sure they were picking up weapons in F1 too, don't see how it makes for better combat though. AI seemed the same to me too the only difference in combat was that in F2 there were much bigger battles and more enemies on average (which isn't necessarily a good thing, I would argue that more often than not it's a bad thing). Also, due to insanely long time limit stimpacks are redundant, you can just rest to heal. By the end of F2 I've had like 500 stimpacks, 200 superstimpacks and quite a few these other stimpacks. And with the ability to use as many of them in single turn as you like you're basically immortal (although some critical shot could always end you).Fortunately, they also managed to notably improve the AI. This resulted in much better pathfinding and more interesting combat. I must admit, I was rather amazed when I noticed enemies picking up and using stimpaks and weapons of the fallen combatants.
Mysterious Stranger was also available in FO1 and it was even more ridiculous 'cause it didn't scale. I liked FO2 perk system more, and definitely didn't mind the fact that some were a bit stupid or useless. I don't like my RPGs too balanced .In F2 many new Perks were just dumb, e.g. "mysterious stranger". Instead of removing the most stupid ones from Fallout 1 they've added even more stupid/redundant ones. As for skill books, in F1 there were also enough books to reach the maximum level (91% or something like that) so nothing changed in that regard.Character progression offers more choice due to additional perks although I felt there were way too many skill books in the game.
Matter of preference. Both plots are pretty basic structurally. FO1 story is rather uninspiring and cliché, FO2 is more tongue-in-cheek - both only serviceable in quality. I prefer FO2 in this regard, because, as I mentioned, the side quests complement the main plot in a much more effective way. I especially like the whole power struggle triangle involving New Reno, NCR and Vault City, which also affects smaller locations, like Redding.It is longer I'll give you that but it's way worse than the one in F1 IMO.The plot is just serviceable again, but it's longer and more detailed.
Oh yeah, I forgot about AoD. It's on my backlog, waiting on my virtual GOG shelf.I must admit, it is better in that department. If you're so impressed with this though try playing Age of Decadence (or FNV, although it's way worse than AoD in that department).And finally choices & consequences... damn.
As I said, enemies may have been picking up shit in FO1. I just didn't see this behaviour - might have been bad luck. And it definitely makes combat more difficult. You can't relax when you kill the one dangerous armoured unit in a group, because a lame cloaked Hubologist can pick up his Pancor and shoot you in the ass with it. The problem with the stimpaks is true for both games (despite the time restriction in FO1). I finished 1 and 2 with approximately 200 stimpaks, but I used them as an additional currency. Also, in both games you can easily be killed in one round with a few well placed normal hits, when fighting a group of enemies. This changes only late in the game or earlier when you invest a lot in Endurance (or if you cheese and get a power armour early in the game). Another thing I noticed in FO2 was that enemies used Aimed Shots much more efficiently. I got my limbs injured a couple of times. This never happened in FO1, but again, this might have been due to bad (good) luck. So this is why I am of the opinion FO2 combat is slightly better than FO1. I openly admit, the difference isn't big and my impression might have been affected by chance.
I think what's happening with Swampy_Merkin is something to learn from.
More interesting is why might a men like Fallout 1 but hate New Vegas? It is because Fallout 1's game design is that damn good. It is a respectable and tasteful mouse trap where the main feature is the content itself and that content even keeps explorefags captivated.
This doesn't mean Fallout 3 is a better mouse trap than New Vegas. It means when playing Fallout 3, the bait is all different for a different mouse by a very different trap maker.
This doesn't mean Fallout 3 is a better mouse trap than New Vegas. It means when playing Fallout 3, the bait is all different for a different mouse by a very different trap maker.
If Stephen King wrote Fallout 3, Lamplight would have had a sex scene.The stupidity of Fallout 3's plot is exactly Stephen King.
Fallout CE has a 3DS port. There's also Android ports. I noticed they just updated, too, which is great. It's nice to see they're working towards mod support for already existing mods.And for those who have never read about these source ports:
https://github.com/alexbatalov/fallout1-ce
https://github.com/alexbatalov/fallout2-ce
Now it's time to test.