Swampy_Merkin
Learned
We're talking about Cormac McCarthy (FO:3) vs Stephen King (F:NV).
I'll take McCarthy every fucking time.
I'll take McCarthy every fucking time.
I assume you read about McCarthy and King on a wiki so I guess you can't really tell what you're talking about.
So you had more fun looking for that middle aged guy than going after the guy who almost killed you and joining one of the 5 potential factions for a variety of outcomes in the end. That in a world that even upon a cursory glance has batshit retarded world building, nonsensical plot device in the water purifier and utterly moronic "moral" choices like blowing up Megaton for the "lulz me so evulz!".
I had more of an engaging, engrossing time in the world where I didn't give a rat's ass about the plot, but nonetheless found poignant story moments being shown rather than told around almost every corner.
New Vegas had what?....some fonzie guy and Wayne Newton and some endless fucking desert?
So you had more fun looking for that middle aged guy than going after the guy who almost killed you and joining one of the 5 potential factions for a variety of outcomes in the end. That in a world that even upon a cursory glance has batshit retarded world building, nonsensical plot device in the water purifier and utterly moronic "moral" choices like blowing up Megaton for the "lulz me so evulz!".
FNV premise might be more intriguing but it does not allow for variety of characters. Every character you may think of should have "also is a mad bastard who follows the mafia boss through the wasteland after being almost murdered by him and suddenly becoming a supersoldier while working as just a courier for years, also visited Divide some years back and didn't notice the delivery has destroyed it" in his description. And it's not like FNV does not allow for doing dumb stuff for the evilz: it's just the game doesn't notice when you do. So I can't understand that Megaton example, really.
To stupid people this feels amazing, "i feel so immersed!!". To people that think its just frustrating because you cant help but question everything in this fake looking world.
You can't enter half of settlements without being reminded of main quest.
You can't explore the world because there's nothing to explore and beef gates suggest you follow the main quest.
Not caring about a father who left you to die is a reaction anyone could have. Still caring is natural too. Running away from a powerful person who tried to kill you is natural.
Ah, OK, so what you're actually trying to say but you're either too dumb or to ashamed to admit it, is that there's no point in playing FO3 other than to walk around (extremely slowly, of course, to pad out the Steam time counter so you can say you played the latest Bethesda abortion for 1000 hours) and kill things.
This is such a dumb statement. Being able to fuck off in a game should not be a hallmark of good design.
why would they chose someone retarded?
This is such a dumb statement. Being able to fuck off in a game should not be a hallmark of good design.
All of you said up to and including this has nothing to do with anything I'm talking about. It's similar to defending Megaton quest because explosion looks good and generates a nice wind reaction when you trigger it. You don't have to protect FNV from evil people who claim to enjoy Fallout 3 and infesting a spacesafe were you can compete in shitting on popular games. FNV is a superior game and has a better world, it is clear.
The point is it still has problems, including ones that F3 and many others hadn't. Being able to fuck off is not a hallmark of good design, it's a thing that FNV begs for. It attempts to build believable world but it's full of things that crumble and destroy any immersion or believably if you think of them on very basic level. In Fallout 3 you meet people who survive in a middle of nowhere and care about collecting bottles - yeah, you can no longer perceive it as a realistic simulation of anything. FNV still does it with things like basic self-identification. It's clear from a very beginning that Benny is an influential guy and you're over your head. The game has no explanation why I'd want to follow him except that it's a game about Vegas and I can't go directly to Vegas because everyone tells the only safe way is to follow main quest. F3 story wouldn't suffer much from forcing you to follow main quest, the world is already silly Disneyland, so you have some drama while the Genie makes pop-culture references around you. In FNV Genie is more tame (while still having a load of dumb stuff) and the world pretends it's sane, only the very basics of the story are rotten.
But this is a false premise. There is nothing forcing you to follow the main quest in New Vegas. You can wander around wherever you want to. It’s not impossible to go north from Goodsprings, you just need to be very careful to avoid the deathclaws and similar murderous beasties. When you get to Vegas, you don’t have to confront Benny either. Sure, the Legion camp won’t open up until you get the platinum chip and visit House, but so what? Other than that the map is totally open.
Think about that: Bethesda created this world where you can walk around and stuff looks cool, but there is nowhere to go unless you want to kill raiders or kill wildlife.
You describe Fallout 3 world as lacking. It doesn't focus on societies. True. It's more similar to a game like Diablo and such.