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Fallout Fallout 1 is the best RPG of all time that stood the test of time

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,733
Fallout’s timers are extreme, but that’s why they’re so long. I’d love it if every RPG had shorter timers for non-essential quests.

One quest in The Witcher can fail due to time limits and an entire camp is wiped out. If you go back to the quest giver, he calls you out on it. I never realized having an entire camp be exterminated because of my ineptitude could be so much fun. Certainly better than just not doing the quest and have nothing change.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
So you know what is a mission and its objectives and how it translates to the search for the water chip.
Doesn't mean it should be literally implemented. People have to shit in real life but I don't see a toilet perk or endurance increasing my resistance to peeing my pants.
It made me laught, but also it let me ask myself if you are serious. Who- Where- What- and When are the important parameters and are always necessary. In most RPGs we are not used to a time constraints, because most of the games want us to explore planless the world. But the more thoughtfull storyheavy RPGs assume a over time changeing enviroment that you influence throught you acting and since you cannot be everywhere at the same time you can only change certain things in a specific direction that you decide as important to you. WL2 had the the 2 choices as a visualisation of ths concept. The Witcher 3 and now KCD have embraced the time constraint as a important part of a game CP77 will be also this way.
BTW. (not so serious): About the body functions. I also watch animes and one of the most funny elements of Naruto is as he has to run to the toilet, because he drank spoiled milk. Perhaps it would be also a good moment, if you have to ask a red dragon if he could wait a minute, because you have to go to the toilet?
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Au contraire, it's not tight enough. Also, pre-patch TL reactivity was superior.

You might like Wasteland Ghost's invasion mod, or her full RP mod. The invasion mod is a bit more punishing than pre-patch because the other towns will be rolled prior to the vault, but it's more realistic imo. You can find working ENG copies of them here: http://www.rpgcodex.net/forums/index.php?threads/fallout-1-patches.107387/page-2#post-5486202

Thanks!
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
914
Location
Paris, Texas
Is the timer in FO1 really such a big deal?

I remember it ran out only on my first playthrough, when I was twelve, sucked at crpgs, and didn't know what the fuck am I suppose to do, wandering back and forth across the map and resting after each scratch.
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
Pathologic doesn't try to be a "fun" game. It's a nightmare for a traditional completionist and, possible, one of the most RP-heavy of RPGs while lacking stat progression.
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
Is the timer in FO1 really such a big deal?

I remember it ran out only on my first playthrough, when I was twelve, sucked at crpgs, and didn't know what the fuck am I suppose to do, wandering back and forth across the map and resting after each scratch.

On my first playthrough around the same age the game has silently ended when I went from Glow back to Brotherhood of Steel. That shit taught me the horror of inevitable lonely death.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
So you know what is a mission and its objectives and how it translates to the search for the water chip.
Doesn't mean it should be literally implemented. People have to shit in real life but I don't see a toilet perk or endurance increasing my resistance to peeing my pants.
It made me laught, but also it let me ask myself if you are serious. Who- Where- What- and When are the important parameters and are always necessary. In most RPGs we are not used to a time constraints, because most of the games want us to explore planless the world. But the more thoughtfull storyheavy RPGs assume a over time changeing enviroment that you influence throught you acting and since you cannot be everywhere at the same time you can only change certain things in a specific direction that you decide as important to you. WL2 had the the 2 choices as a visualisation of ths concept. The Witcher 3 and now KCD have embraced the time constraint as a important part of a game CP77 will be also this way.
BTW. (not so serious): About the body functions. I also watch animes and one of the most funny elements of Naruto is as he has to run to the toilet, because he drank spoiled milk. Perhaps it would be also a good moment, if you have to ask a red dragon if he could wait a minute, because you have to go to the toilet?

I liked the timers in Wasteland 2 for the same reason I don't mind the Water Chip timer: it's short and you need to make a decision now. It doesn't loom over you for possibly hours of the majority of the game.
 

Bl@de

Educated
Joined
Feb 20, 2016
Messages
46
In 2017 I have played Fallout 1 for the first time, so I have no nostalgia goggles. And you‘re right. It’s still a fantastic game. Why have I waited so long? Must have been a retarted cuck all this time.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,554
fallout 1 certainly is superior in some regards to fallout 2 but the quest design is just shit. sure, it established the whole world and the elements but those fucking stupid quests....in settlement its just like: sheriff asks you to take out bad guy in town, bad guy asks you to take sheriff out. oh how great. the people in town don't even react to some decisions, for example still talking about gizmo when he's already dead! (that is quite an achievement in a town with just 5 or 6 talkable npcs). i'm not even trying to be edgy here that's just the way it is in this game. there aren't even a lot solutions beside talking your way out or shooting.

it's still good a game, but it made hardly use of any game mechanics. and it was much too easy. didn't care about the time limit, there is not much to explore anyway.

i also replayed fallout 2 a few weeks ago and it was hardly as good as i remembered. Broken hills, redding (that was the biggest shit), NCR, and San francisco were boring, even though they seemed they like had potential. the first part of of the game with Den, Klamath and Vault City/Gecko is quite better.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
i also replayed fallout 2 a few weeks ago and it was hardly as good as i remembered. Broken hills, redding (that was the biggest shit), NCR, and San francisco were boring, even though they seemed they like had potential. the first part of of the game with Den, Klamath and Vault City/Gecko is quite better.[/QUOTE]

...I am speechless. You have unusual taste. I'll give you Gecko and Vault City, but Klamath is the weakest part of the game, and the Den isn't that much better. I didn't love Redding, but everything else was great--at least within itself--even if the locations didn't fit together that well into a thematic whole like in Fallout 1.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,554
klamath, den and and modoc fitted perfectly with the progress your character made in the game and at least modoc had an interesting questline. that is enough for me.

and correct your post please.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,925
I'd argue there are some parallels between the starting Fallout 2 towns - Klamath, Den, Modoc, - and classic western films. The desolate, down-on-your-luck peoples visited by a down-on-his-luck protagonist.
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
F2 also turned into a farce sometimes. Broken Hills had a tale of a dying mining town with multispecies community... And it also had BDSM, talking plants giving advice on chess, jet pilot in cryostasis.

Some of the more boring places like Den or Modoc felt much more interconnected.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
fallout 1 certainly is superior in some regards to fallout 2 but the quest design is just shit. sure, it established the whole world and the elements but those fucking stupid quests....in settlement its just like: sheriff asks you to take out bad guy in town, bad guy asks you to take sheriff out. oh how great.

Remember it was done in 1997, back at the time it was not the norm, you didn't see usualy anything like that in other games.It was something new back at the time. THere was no deus ex, bloodlines, divinity etc etc
 
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Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
F2 also turned into a farce sometimes. Broken Hills had a tale of a dying mining town with multispecies community... And it also had BDSM, talking plants giving advice on chess, jet pilot in cryostasis.

Some of the more boring places like Den or Modoc felt much more interconnected.
Don't forget the ghost and Joe Pesci.
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
I wanted to forget.

People shit on Fallout 3 and a lot of it is deserved. But the clownery was born in Fallout 2, it went the same road. You can star in porn, LOL! There are ghosts, smart radscorpions and plants, you can chew a boxer's ear, there's a town of Kung Fu masters and funny cultist celebrity lookalikes!

F1 had psychic attacks of sorts but it was vague and in background, Easter Egg encounters, that's about it. AFAIK even Fallout 4 is more tame than F2 in many regards, it has no supernatural elements and few truly goofy things - even though of course you have a lot of inconsistencies and need massive amounts of suspension of disbelief. Fallout 3 is around the same level of silliness and just like Fallout 2 it tries to be serious and grim at the same time.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
When you have no argument that can stand on one leg against Fallout being GOAT, start criticizing Fallout 2... in a Fallout topic.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
I wanted to forget.

People shit on Fallout 3 and a lot of it is deserved. But the clownery was born in Fallout 2, it went the same road. You can star in porn, LOL! There are ghosts, smart radscorpions and plants, you can chew a boxer's ear, there's a town of Kung Fu masters and funny cultist celebrity lookalikes!
I agree with you there. Fallout can stand on it's own setting, no need to overdo the pop culture references to such a degree. There should have been more discovering/exploring the ruins of the past (bunkers and such) as well imo.
F1 had psychic attacks of sorts but it was vague and in background, Easter Egg encounters, that's about it. AFAIK even Fallout 4 is more tame than F2 in many regards, it has no supernatural elements and few truly goofy things - even though of course you have a lot of inconsistencies and need massive amounts of suspension of disbelief. Fallout 3 is around the same level of silliness and just like Fallout 2 it tries to be serious and grim at the same time.
Fallout 4 feels almost like a continuation of the second in terms of how the locations feel theme-parkey and are all about references to pop culture.
This hit home for me when reading a reddit thread I think in some fallout subreddit about what people liked best in the game or found most memorable... It was all about that lovecraftian/cthulhu thing etc etc instead of anything that actually comes from the Fallout setting, and that's just sad.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
When you have no argument that can stand on one leg against Fallout being GOAT, start criticizing Fallout 2... in a Fallout topic.
The argument against Fallout 1 being G.O.A.T. is that it lacks JA2's combat design, party control and characters, and it's environmental destruction plus more varied looking graphics. FO3 should have been made in JA2 engine (if it had come out during that timeframe). One can dream...

Although I do think it's the best Fallout game and certainly one of the G.O.A.T.s. But I don't see how any one game can be the greatest considering that all of the good ones are flawed gems rather than complete masterpieces, at least imo...
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
The argument against Fallout 1 being G.O.A.T. is that it lacks JA2's combat design, party control and characters, and it's environmental destruction plus more varied looking graphics.

We're obviously talking pure RPGs here. Jagged Alliance 2 doesn't limit itself to such. And you are just parroting what I say here and on my blog. No one has posted a better starting-point write-up than me. :smug:
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,377
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I liked Arcanum and Prelude to Darkness more than Fallout. Their settings, writing, and atmosphere were superior.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
The argument against Fallout 1 being G.O.A.T. is that it lacks JA2's combat design, party control and characters, and it's environmental destruction plus more varied looking graphics.

We're obviously talking pure RPGs here. Jagged Alliance 2 doesn't limit itself to such.
Pure RPGs usually have a tactical layer, and that should have evolved into something like what JA2 does.
And you are just parroting what I say here and on my blog. No one has posted a better starting-point write-up than me. :smug:
I want to say "great minds" and all that, but jeez man, you're making that difficult sometimes.

Who's to say you didn't steal those opinions from me ages ago, hmm? ;)


At least browsing your linked write-up reminded me of TOEE which I should finally play already... For whatever reason, I completely missed it back in the day.
 
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Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
FO3 should have been made in JA2 engine (if it had come out during that timeframe).
FO3 should've been made on FO:T enginge, that would be truly awesome.
FO Tactics graphics looks good even now. JA2 while still looks charming, did not aged that well.
I would of course expect the art assets to be updated, but JA2's engine iirc can do quite a bit of stuff FOT engine doesn't really do. Environmental destruction for one (or am I misremembering?).
 

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