Took the RK47
route and downloaded this combination of mods:
- Mutant overhaul, adds new mutant types, like Nightkin and glowing mutants, and makes mutants an overall more diverse and deadly foe
- Weapon rebalance, makes some previously useless weapons useful, as well as giving a general damage boost to almost all weapons, especially melee
- The core mod, spawn extender, greatly increases the number of spawns in the world, pretty modular, I keep it default for everywhere but the glowing sea.
This combination has made for some seriously enjoyable and brutal combat scenarios, fighting through the glowing sea with max spawns for instance has been my most memorable moment in this game. Robot companions and followers on a muddy hill amidst a radstorm by a church that reminds me way too much of the cathedral in Fallout 1 get suddenly accosted by huge numbers of mutants. The mod seems to spawn them in waves making it seem like more and more are charging to take the hill, some behind the dead trees and cover, a behemoth, mutant hounds, snipers, nightkin, even with my highest tier fully upgrade x-01 set I'm still getting my hp down to 10% after a few seconds, my companions start falling, dropping my fusion cores like nukes on clusters of mutants only to have dozens more charge the hill, throw a vertibird signal grenade for backup, pop all my chems and healing items, jetpack down upon another cluster and then charge them down with pain train, mopping them up with the gatling laser afterwards.
Barely managed to survive at the end of it all, lost so many fusion cores/drugs/stimpaks.
Would definitely recommend this combination of mods.
Was some serious Warhammer40k shit.