Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Who said it was better than Fallout 1 and Fallout 2? If you refuse to play RPGs of lower quality than Fo1/2 then you're gonna be left with about 5 games total to play.

This is why I play games like Dark Souls.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
I'm seriously not seeing why they couldn't hand control of Fallout over to Obsidian and focus all their efforts on the Elder Scrolls, but then I'm not a business genius like the guys at Bethesda.

I can. I hate to admit it, but Obsidian do not have a good record at creating new game tech. Their stellar products have all been either expansion packs or reusing of engines that have already been used for very similar games, with very similar mechanics.

On the other hand, they're an excellent partner for expansions and FO:NV style 'new game, same engine/mechanics/tools'. Their track record is one of being average software creators (I say that as someone who thinks AP is a must-play for anyone interested in the potential of C+C in gaming), but great Dungeon Masters. They also lessen the 'cannibalising your own market' pitfall of expansion packs, as they skew towards a different market (there'd still be hefty cross-over, but less than almost any other partner Bethesda could choose).
The logical thing to do from a business viewpoint would be to keep Feargus on speed-dial and keep Obsidian in mind for expansions to both TES and FO games as they come up.

There's a lot in it for Obsidian as well. Bethesda is one of the few publishers that knows the crpg market and comprehends long-sellers. Bethesda is also probably aware of Obsidian's comparative strengths - if you look at the writers who Bethesda has poached from Troika, Obsidian and others over the years, it's clear that they can recognise good writing, and are well aware that their shitty writing is a problem that needs to be fixed, even if they aren't able to adjust their development process to accomodate decent writing.

Of course, Bethesda won't consider giving anyone else a crack at the TES licence (and fair enough, that's their baby). And the likelihood of another New Vegas will depend heavily on how much bad blood there is between Obsidian and Bethesda over the Metacritic bonus issue. In terms of $$$, Bethesda made fuckloads out of New Vegas - enough that Obsidian should have no difficulty asking that the fee not be tied to metacritic in future - but personal beefs have a tendency to trump commercial logic.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
When asked, MCA only says "it's up to Beth", maybe implicitely admitting there is no hard feelings over the Metacritic bonus issue. Who knows.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,596
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They've said that they wouldn't mind doing another fallout game or working with Bethesda again. I can understand why. New Vegas sold well enough and it creates some buzz around the studio (bugs or not).
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'm sure Bethesda would consider letting Obsidian do another West Coast Fallout game, but probably only after their Fallout 4 comes out, while they work on TES6.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I believe that however retarded Todd is when it comes to game design that he's a shrewd enough business man to not hold any personal grudges and/or let any drama get in the way of making more money. If Obsidian offered to make a sequel to F:NV (or another West Coast Fallout) and Todd wanted to have a sequel, Todd likely wouldn't tie the bonuses to metacritic again if Obsidian requested it not happen.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The real bullshit aspect of the whole Metacritic thing is that most of those lower review scores were based on the shitty engine, which somehow wasn't a problem of any kind when Bethesda released games using it.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
The real bullshit aspect of the whole Metacritic thing is that most of those lower review scores were based on the shitty engine, which somehow wasn't a problem of any kind when Bethesda released games using it.

That's because MCA forgot to send the checks. He was too busy prepping for Arcanum.
 

valcik

Arcane
Joined
Jan 18, 2013
Messages
1,864,690
Location
SVK
Bethesda is simply waiting until the last die-hard fan of original Fallout will kick the bucket, because Todd is too afraid of another huge shitstorm following their F4 release.

:troll:
 

Horus

Arcane
Joined
Apr 7, 2012
Messages
2,846
Location
Istanbul-Constantinople-Byzantium-Piece of land.
Bethesda is simply waiting until the last die-hard fan of original Fallout will kick the bucket, because Todd is too afraid of another huge shitstorm following their F4 release.

:troll:
What shitstorm? Everyone sucked up to them except couple of minor rpg forums like us or NMA. Do you even remember any "real" game journo giving below 8/10 to that piece of shit?

Nah man, in their opinion, everyone important loved it and it sold well enough for them to consider it a success. Besides, who cares about bunch of edgy anonymous old fucks, who doesn't like anything and most likely pirate their game anyway?
 
Last edited:

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Bethesda is simply waiting until the last die-hard fan of original Fallout will kick the bucket, because Todd is too afraid of another huge shitstorm following their F4 release.

:troll:

1458_900.jpg
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,446
There are also reviewers who thinks that Fallout 3 is superior to Fallout 1 & 2.

Fallout - 9 http://www.meristation.com/pc/fallout/juego/1513486
Fallout 2 - 7,6 http://www.meristation.com/pc/fallout-2/juego/1516384
Fallout Tactics - 8,5 http://www.meristation.com/pc/fallout-tactics/juego/1505791
Fallout Brotherhood of Steel - 7 http://www.meristation.com/playstation-2/fallout-brotherhood-of-steel/juego/1514003
Fallout 3 - 9,5 http://www.meristation.com/pc/fallout-3/juego/1515182
Fallout New Vegas - 9 http://www.meristation.com/pc/fallout-new-vegas/juego/1529117

Yes, it's only a Spanish page. But their marks are registered on Metacritic.

The scariest part is they gave FoBoS a 7; did Interplay even have money to bribe people with back then? Does their scale only go from 7-10 because even being generous that is a 3 at best right?
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
The scariest part is they gave FoBoS a 7; did Interplay even have money to bribe people with back then? Does their scale only go from 7-10 because even being generous that is a 3 at best right?

Some questions are best left unanswered.

20130324143547!Herve_Caen.jpg


:mhd:
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,950
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
I believe that however retarded Todd is when it comes to game design that he's a shrewd enough business man to not hold any personal grudges and/or let any drama get in the way of making more money. If Obsidian offered to make a sequel to F:NV (or another West Coast Fallout) and Todd wanted to have a sequel, Todd likely wouldn't tie the bonuses to metacritic again if Obsidian requested it not happen.

Todd's simply an employee.
 

imweasel

Guest
Bethesda is simply waiting until the last die-hard fan of original Fallout will kick the bucket, because Todd is too afraid of another huge shitstorm following their F4 release.

:troll:
Could be, because Bethshitstain doesn't seem to want to re-release Fallout 1 + 2 on Steam, etc.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,596
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bethesda is simply waiting until the last die-hard fan of original Fallout will kick the bucket, because Todd is too afraid of another huge shitstorm following their F4 release.

:troll:
Could be, because Bethshitstain doesn't seem to want to re-release Fallout 1 + 2 on Steam, etc.
Probably working on HD Remasters like we got for BGI/BGII.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Bethesda is simply waiting until the last die-hard fan of original Fallout will kick the bucket, because Todd is too afraid of another huge shitstorm following their F4 release.

:troll:
Could be, because Bethshitstain doesn't seem to want to re-release Fallout 1 + 2 on Steam, etc.
Probably working on HD Remasters like we got for BGI/BGII.
Nah, they're probably thinking it's not worth the minimal time and effort needed for a steam release. Most people who would want the games probably got them for free on GoG.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The strong rumor is they are messing with a few things like removing the Interplay intro and making sure the colors never fuck up on modern systems without patches.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
What Josh Sawyer wants to see in Fallout 4 (pinging Roguey)

http://www.eurogamer.net/articles/2...t-new-vegas-lead-designer-want-from-fallout-4

Naturally eyes then turned to 2014 and to the annual summer video game Mecca, E3. But now Bethesda has shot down rumours of a reveal there, too - company mouthpiece Pete Hines tweeting recently that "BGS will not be talking about its next game for a long time". Teasing may be another matter, however, as pictures of the entrance to Fallout's Vault 101 emerge from just-released shooter Wolfenstein: The New Order (via Reddit)."

Sulk.

Still, it brings to the surface the topic of what we'd like a new Fallout game to be. And who better to share their thoughts than Josh Sawyer, lead designer and project director of that other - and most recent - Fallout game, New Vegas.

"Ho! I don't know! My concerns are usually about a couple of things," he told me on Skype earlier this year (I've been saving the quotes for a rainy day).

"Fallout games are best when the choices are - and this applies to role-playing games in general, but Fallout is a more desperate world - more agonising. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it's more nuanced than a black-and-white choice."

Take the ending to Fallout 1, he said, warning of spoilers ahead.

(No really: there are Fallout 1 spoilers ahead.)

(Really.)

You save the Vault but you can't live there. "That's a very bitter-sweet type of victory," he said. "Granted, that's not really a choice that you had to make, but that's the course that the story takes.

"Also, you see that in the Road Warrior [Mad Max] films; Max, even when he wins, just goes on being a wanderer. There's that kind of bitter-sweet victory in the difficult choices that people make. Regardless of what the setting is, I would hope that that is a big part of the storytelling of it."

The same thing extends to the mechanics he'd like to see in Fallout 4.

"A lot of stuff I did in New Vegas was to try and make choices feel more impactful and meaningful and to challenge the player," he said. "Some people want to go through the wasteland like a tourist, which is fine - they don't really want it to be super-difficult. They want it to be interesting and engaging, and they want to see a lot of neat stuff and go through a cool story. And that's cool.

"Personally I like things to be a little more challenging," he added, "and there's a segment of players that also want [that]. I don't have any doubt in this."

The final thing that springs to Josh Sawyer's mind is mod support - "one of the greatest things about [Bethesda's] technology".

(Incidentally, one thing that wasn't so great about Bethesda's technology was how New Vegas and Skyrim ran on PS3 hardware - something Josh Sawyer spoke publicly about, much to Bethesda's chagrin. 'Let's hope it works with PlayStation hardware this time around,' I joked. "Yeah," Sawyer chuckled, "I think they'll make sure it does.")

On PC, The Elder Scrolls 5: Skyrim is a very different game than on console because of mod support. "I hope Bethesda continues to make everything very mod friendly," he said. "How they've worked with the community is... the mod community for Bethesda's games is amazing. I hope they continue to support them because it's really cool."​
 

karfhud

Augur
Joined
Jun 23, 2013
Messages
176
Location
Smoldering Corpse Disco Den
"Fallout games are best when the choices are - and this applies to role-playing games in general, but Fallout is a more desperate world - more agonising. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it's more nuanced than a black-and-white choice."

That's basically what distinguished New Vegas from Fallout 3. Like he said, a good rule to live by for any RPG creators. Thing is, with exploration being the number one priority for Bethesda's games lately, difficult choices aren't exactly fitting into the picture - that's just the route they've taken.

I've been wondering if a similar scenario to what happened with F3 and New Vegas is possible; if Obsidian would still jump at the opportunity of creating a follow-up game to Fallout 4, with the Metacritic mess and whatnot that they experienced with NV.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,486
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
If only Obsidian was passionate about doing a 2D Isometric Turn-Based Fallout with Bethesda.... instead of using that shit garbage action game engine....
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom