AW8
Arcane
Let it go, man... let it go.If only Obsidian was passionate about doing a 2D Isometric Turn-Based Fallout with Bethesda.... instead of using that shit garbage action game engine....
Let it go, man... let it go.If only Obsidian was passionate about doing a 2D Isometric Turn-Based Fallout with Bethesda.... instead of using that shit garbage action game engine....
Fallout is a more desperate world - more agonising
Let it go, man... let it go.If only Obsidian was passionate about doing a 2D Isometric Turn-Based Fallout with Bethesda.... instead of using that shit garbage action game engine....
Urquhart has said they would love to do another Fallout game, and have discussed it with Bethesda. Apparently the "next gen situation" prevented them from making a deal at the time, but there's hope for the future.I've been wondering if a similar scenario to what happened with F3 and New Vegas is possible; if Obsidian would still jump at the opportunity of creating a follow-up game to Fallout 4, with the Metacritic mess and whatnot that they experienced with NV.
That would assume the choice is theirs. Although who knows, plenty of companies are into making mobile spin-offs of their main titles.If only Obsidian was passionate about doing a 2D Isometric Turn-Based Fallout with Bethesda.... instead of using that shit garbage action game engine....
If only Obsidian was passionate about doing a 2D Isometric Turn-Based Fallout with Bethesda.... instead of using that shit garbage action game engine....
What Josh Sawyer wants to see in Fallout 4 (pinging Roguey)
http://www.eurogamer.net/articles/2...t-new-vegas-lead-designer-want-from-fallout-4
Naturally eyes then turned to 2014 and to the annual summer video game Mecca, E3. But now Bethesda has shot down rumours of a reveal there, too - company mouthpiece Pete Hines tweeting recently that "BGS will not be talking about its next game for a long time". Teasing may be another matter, however, as pictures of the entrance to Fallout's Vault 101 emerge from just-released shooter Wolfenstein: The New Order (via Reddit)."
Sulk.
Still, it brings to the surface the topic of what we'd like a new Fallout game to be. And who better to share their thoughts than Josh Sawyer, lead designer and project director of that other - and most recent - Fallout game, New Vegas.
"Ho! I don't know! My concerns are usually about a couple of things," he told me on Skype earlier this year (I've been saving the quotes for a rainy day).
"Fallout games are best when the choices are - and this applies to role-playing games in general, but Fallout is a more desperate world - more agonising. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it's more nuanced than a black-and-white choice."
Take the ending to Fallout 1, he said, warning of spoilers ahead.
(No really: there are Fallout 1 spoilers ahead.)
(Really.)
You save the Vault but you can't live there. "That's a very bitter-sweet type of victory," he said. "Granted, that's not really a choice that you had to make, but that's the course that the story takes.
"Also, you see that in the Road Warrior [Mad Max] films; Max, even when he wins, just goes on being a wanderer. There's that kind of bitter-sweet victory in the difficult choices that people make. Regardless of what the setting is, I would hope that that is a big part of the storytelling of it."
The same thing extends to the mechanics he'd like to see in Fallout 4.
"A lot of stuff I did in New Vegas was to try and make choices feel more impactful and meaningful and to challenge the player," he said. "Some people want to go through the wasteland like a tourist, which is fine - they don't really want it to be super-difficult. They want it to be interesting and engaging, and they want to see a lot of neat stuff and go through a cool story. And that's cool.
"Personally I like things to be a little more challenging," he added, "and there's a segment of players that also want [that]. I don't have any doubt in this."
The final thing that springs to Josh Sawyer's mind is mod support - "one of the greatest things about [Bethesda's] technology".
(Incidentally, one thing that wasn't so great about Bethesda's technology was how New Vegas and Skyrim ran on PS3 hardware - something Josh Sawyer spoke publicly about, much to Bethesda's chagrin. 'Let's hope it works with PlayStation hardware this time around,' I joked. "Yeah," Sawyer chuckled, "I think they'll make sure it does.")
On PC, The Elder Scrolls 5: Skyrim is a very different game than on console because of mod support. "I hope Bethesda continues to make everything very mod friendly," he said. "How they've worked with the community is... the mod community for Bethesda's games is amazing. I hope they continue to support them because it's really cool."
My hope for Fallout 4 is that they fully realize the quest system they designed and later crippled for Skyrim. The underlying pieces are still there in the code but they apparently tossed it due to deadlines or whatever. If they can bring about that sort of world changing stuff to Fallout, it'd be grand.
Oh yeah, and keep Obsidian away from this one. Talk about terrible villains and horrendous execution. Christ that game was terrible.
Who said it was better than Fallout 1 and Fallout 2? If you refuse to play RPGs of lower quality than Fo1/2 then you're gonna be left with about 5 games total to play.
This is why I play games like Dark Souls.
In the comments
My hope for Fallout 4 is that they fully realize the quest system they designed and later crippled for Skyrim. The underlying pieces are still there in the code but they apparently tossed it due to deadlines or whatever. If they can bring about that sort of world changing stuff to Fallout, it'd be grand.
Oh yeah, and keep Obsidian away from this one. Talk about terrible villains and horrendous execution. Christ that game was terrible.
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Let it go, man... let it go.If only Obsidian was passionate about doing a 2D Isometric Turn-Based Fallout with Bethesda.... instead of using that shit garbage action game engine....
Why? That is the only good Fallout game we will ever get. Period.
New Vegas is a good Fallout game.![]()
A huge improvement over predecessorsThe gameplay of New Vegas is weak, but it serves the game fine. Especially since most people spend most of the game in dialogue or travelling, neither of which are hampered by the engine or gameplay unless your computer sucks and you end up glitching out and falling off the map while travelling. You only have to engage in combat (the worst part of the gameplay by far) if you really want to:
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Game completed with 0 creatures or people killed. Not my screenshot because I don't have the patience.
The gameplay of New Vegas is weak, but it serves the game fine. Especially since most people spend most of the game in dialogue or travelling, neither of which are hampered by the engine or gameplay unless your computer sucks and you end up glitching out and falling off the map while travelling. You only have to engage in combat (the worst part of the gameplay by far) if you really want to:
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Game completed with 0 creatures or people killed. Not my screenshot because I don't have the patience.
Except Bethesda repeatedly fails to implement good exploration in their copypasta games, because there is absolutely nothing interesting to find... other than maybe a retarded dragon at the peak of a snowy mountain. If you're into that kind of thing.Thing is, with exploration being the number one priority for Bethesda's games lately, difficult choices aren't exactly fitting into the picture - that's just the route they've taken.
Best thing i've read this month. :DPete Hines said:BGS will not be talking about its next game for a long time.
If you give the gameplay format - a bandaided Shithesda design - a pass, then sure. Otherwise, I wouldn't raise it above decent (the narrative design holds it up).
If you give the gameplay format - a bandaided Shithesda design - a pass, then sure. Otherwise, I wouldn't raise it above decent (the narrative design holds it up).
If you just mean "the engine sucks" then yeah, it does, but there is more to gameplay than that.
Fallout New Vegas combat also sucks.
Of course they'd jump at the opportunity, it'd be paying work.I've been wondering if a similar scenario to what happened with F3 and New Vegas is possible; if Obsidian would still jump at the opportunity of creating a follow-up game to Fallout 4, with the Metacritic mess and whatnot that they experienced with NV.
If you give the gameplay format - a bandaided Shithesda design - a pass, then sure. Otherwise, I wouldn't raise it above decent (the narrative design holds it up).
What do you mean by "gameplay format?" Quest design, world design, choice and consequence, character building, faction play, etc. etc... all those are part of gameplay in an RPG, and done extremely well in New Vegas. If you just mean "the engine sucks" then yeah, it does, but there is more to gameplay than that.