PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
I am one of the biggest whiners about Bethesda engines, but what scares me about them is that they don't necessarily suck because Bethesda cannot program good engines. Maybe that's true of some of their engine features, but there are quite a few problems that I had with them that didn't seem to be the result of coding incompetence, but rather resulted from conscious design decisions.
For example, I think the reason the interiors always have to load in their engines/games is because they decided to stuff the interiors with all kinds of useless crap, from pottery to interactive furniture, and thought this was better than having the player seamlessly transition from outside to inside and back, but with less clutter inside (ala Gothic games). Ironically, after seeing about 1000000 interiors in New Vegas for example, I would LOVE to see less crap inside so i don't have to compulsively look through every ammo case and desk, when they have nothing I need.
Likewise, one of the really annoying features in F3/NV combat is the fact that enemies dodge you at medium/short range. That is, when your cursor or iron sights are on them, they will often extremely quickly (at superhuman speeds) strafe to the side in such an unpredictable way that it's not possible to lead them or anything. Fortunately there is a mod out there that removes/minimizes that. But again, this isn't a coding shortcoming, this is a design decision someone at Bethesda made, I guess to make VATs usage more mandatory at closer ranges, never mind that some people might hate VATs.
This is why even if Bethesda, at some point, was to license a higher quality engine, I wouldn't be surprised if their design decisions still managed to lead to all sorts of retardation.
For example, I think the reason the interiors always have to load in their engines/games is because they decided to stuff the interiors with all kinds of useless crap, from pottery to interactive furniture, and thought this was better than having the player seamlessly transition from outside to inside and back, but with less clutter inside (ala Gothic games). Ironically, after seeing about 1000000 interiors in New Vegas for example, I would LOVE to see less crap inside so i don't have to compulsively look through every ammo case and desk, when they have nothing I need.
Likewise, one of the really annoying features in F3/NV combat is the fact that enemies dodge you at medium/short range. That is, when your cursor or iron sights are on them, they will often extremely quickly (at superhuman speeds) strafe to the side in such an unpredictable way that it's not possible to lead them or anything. Fortunately there is a mod out there that removes/minimizes that. But again, this isn't a coding shortcoming, this is a design decision someone at Bethesda made, I guess to make VATs usage more mandatory at closer ranges, never mind that some people might hate VATs.
This is why even if Bethesda, at some point, was to license a higher quality engine, I wouldn't be surprised if their design decisions still managed to lead to all sorts of retardation.