Major_Blackhart
Codexia Lord Sodom
I honestly thought New Vegas was much, much better than FO3.
Why do these people think FO3 is better?
Why do these people think FO3 is better?
From my understanding (a difficult gap to bridge when the other party has brain damage), it mostly boils down to:I honestly thought New Vegas was much, much better than FO3.
Why do these people think FO3 is better?
BecauseI honestly thought New Vegas was much, much better than FO3.
Why do these people think FO3 is better?
Quite a few of the worst comments I've seen from players who think Fallout 3 was better dwell on the nebulous quality of the game in terms of their personal 'immersed' experience - i.e. lots of vague rhapsodising about how it just felt like more of a post-apocalyptic experience...the moment you stepped out of the vault and saw the landscape for the first time...scavenging in ruins...gut-strewn raider encampments...drinking unclean water...deserts are boring...listen, you can make all the arguments about the actual tangible flaws with the gameplay/quest design/writing that you like, but I just know how I felt when I discovered Oasis for the first time, I was awed; when I saw the robot reciting Tennyson, I sobbed. You know, I think Obsidian are probably better at telling stories, yeah, but Bethesda are just so much better at creating worlds.
That really gets my goat. Not that atmospherics/aesthetics and other suchlikes shouldn't be at least taken into account when you're discussing the qualities of a game, but in Bethesda-style games it always seems to end up utterly overwhelming proper analysis of the nuts-and-bolts in favour of this unquantifiable wishy-washy crap that can't be challenged or debated on its own terms, because it's so completely bound up in the sensational and emotional effect the game had on the speaker personally. I'd almost be willing to bet that if you totted up all of the Skyrim reviews, there'd be more sentences in which the reviewer warbles on at length about admiring the beauty of the night sky or how they spent hours at a time chasing a rabbit through the snow or the thrill they felt at fighting a dragon on a rooftop than sentences about how the game actually works.
I think that's what Bethesda sells too. People's imaginations just run wild and fill the game in with so much stuff that's not even there. So Bethesda has to keep their games empty to a certain degree or all the larpers would actually have their experience decrease as the result of something in the world actually functioning and not letting them fill it themselves.if you totted up all of the Skyrim reviews, there'd be more sentences in which the reviewer warbles on at length about admiring the beauty of the night sky or how they spent hours at a time chasing a rabbit through the snow or the thrill they felt at fighting a dragon on a rooftop than sentences about how the game actually works.
I expect to hear the usual array of excuses. Obsidian was tricked. They can't catch a break. Its not their fault, pubs screw them over. The industry is rotten. Its because they're so ambitious. They ran out of gas. They had a flat tire. They didn't have enough money for cab fare. Their tux's didn't come back from the cleaners. An old friend came in from out of town. Someone stole their car. There was an earthquake. A terrible flood. Locusts! IT WASN'T OBSIDIANS FAULT, I SWEAR TO GOD
Incidentally, the complaints also have nothing to do with the RPG mechanics, quest options, quality of writing and world-building, etc.