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Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

Lancehead

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lol no, I'm just repeating some complaints about NV.
 

RK47

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:lol:

Whatever direction you walk in New Vegas, you might find something interesting, but it’s much more likely you’ll find something pretty uninteresting, like an empty shack or an NCR army outpost where you’ll hear two different potato-faced soldiers voiced by two different actors say the same line of dialogue about the Mojave being hot. There’s also a slim chance you’ll find nothing at all but a few irradiated creatures, since the game has entire acres of barren scrub and desert that you absolutely would not see in Fallout 3.
Maybe you’re reading this and thinking that a more bleak and empty and therefore a more “realistic” vision of the wasteland would suit you just fine. Trouble is, it’s more than that. It can be hard to tell the difference between a lack of content and an authentically barren wasteland, but sometimes New Vegas is so impressively bold in its laziness that the distinction is clear.

Look, here’s a shot of the incredible NCR sharecropper farms, the “pride” of the state! One of the guards working here told me that they have to keep the place well-defended, just so every wastelander walking past doesn’t come in and stuff themselves. This isn’t actually a joke. It’s just a disconnect between the scriptwriter and the whoever designs the actual areas.

5.jpg

And here’s a bustling casino floor in crazy New Vegas!
6.jpg


More frustrating are the absences where you know there’s meant to be an actual feature, but it was evidently forgotten or abandoned somewhere along the brief road to getting this game on the shelves. I had a long conversation with a bartender about the etiquette for hiring one of her prostitutes, before discovering after three increasingly confused laps of the bar that there were no prostitutes in the building. Later, I encountered a man tied to a pole, begging to be cut down, but there was no way to do so. And in one awesomely surreal instance, I had a chat with a character about their impressive snowglobe collection when there wasn’t a snowglobe in sight.

This isn’t another Vampire: Bloodlines, where an ambitious game’s been left unfinished, because there is no ambition here. Imagine for a second that the above problems didn’t come about because of a lack of time, but because of carelessness, and apply that carelessness to the entire game- most importantly, to the quest design and the dialogue. Now you’re getting close to imagining New Vegas.
 

Boris

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I find it hilarious that larpers here somehow justified to themselves that pressing W and reading garbage for moronic manchildren in one running simulator is better than in the other :lol:
 

Lancehead

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More frustrating are the absences where you know there’s meant to be an actual feature

What the hell is a "feature"? Back of the box bullet point?

I have to wonder, if these idiots can write a few coherent paragraphs in English, how they're not capable of comprehending the simplest of English in the game.
 

anus_pounder

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Você é um homem muito zangado. :lol:

agreed 100% though. :salute:

Obrigado! My people are very emotional, and us northerner brazilians are naturally inclined to the goodness that is RAGE, so its easier for me than for most of your cold and rational euros.

And since when you speak 100% correct portuguese? BR BR BR? PT?

Sd1fBEhFwzsaM9eKvgrAvueSd1gc0Ju-WRl3sCHtCHzB9wMzWMnqEoj_DKvrgkvleUg=w705


EDIT : Just going through the posts in this topic...OMFG??? That 'top six reasons fallout 3 is better than NV' article. :retarded:

"...And what got me was that New Vegas puts a lot more emphasis on the speech challenges, something three did not. I had no reason to improve my speech challenges before, now suddenly I should know I’d have to to get anywhere?"

????

On the bright side, the comments section seems to have a lot of people pointing out how retarded the list is.
 

EruDaan

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Also, I think Enclave is a bit nonsense in FO3, at least in the numbers it was portrayed in.

A BIT?! Let's try TOTALLY RETARDED!!!
Enclave post-FO2 was supposed to be dead, DEAD, only aimless remants going around headlessely, hunted by BOS and NCR and shit. First thing I said when I saw the Enclave was yell "VOCÊS MORRERAM, PORRA!" (YOU ALL DIED, DAMNIT!!)
The fact FO3's Enclave was a joke due to the mega-pathetic combat system of FO3 just makes it worse. I grew with the Enclave of Fallout 2, that monstrous monolith of power. They had vertibirds, their armor and their guns were better than mine, their bases were ultra-defended and the troopers ate Super Mutants for breakfast. Pre-Oilrig preparation was essentially selling all that acumulated loot, buying Power Armor suits and thousands of bullets and fuel cells for me and my party, grindng near Navarro/San Fran up to level 27 for the Sniper Perk, then going into Navarro and then into the Oil Rig to fuck them up for all time. Enclave was awesome there, the one from FO3 was a bunch of posers.

There was also no foreshadowing of anysort. In FO2 you get lots of foreshadowing; from the Someone in a Wrong Place in the Wrong Time encounter, the cryptic BOS agents, Metzger, the Gecko Reactor commlink to Navarro, Dr. Henry, the Salvatore Deal and Vault 13. It was clear even before you returned to Arroyo with the G.E.C.K that there was something going under the shadows. Then they kidnap Arroyo. ITS ON NOW!! In FO3, you're ready to start the purifier, ooops, we need a G.E.C.K... SUDDENLY, VERTIBIRDS! Its like someone in Betheda was undecided about who was going to be the bad guys of the game, then added Enclave in a hurry. I do have a feeling that the original villains were the "Super" Mutants, they're hyped as a threat for most of the game (despite the fact they stop being threatening after you get a rifle and some Armor) and then suddenly left by the wayside after you go to Rivet City, only to become a average generic trash mob evil monster race whose moles you pop while going towards the REAL objectives and bad guys. WHAT. THE. FUCK.

Also, Colonel Autumn and President Eden. Colonel Augustus Autumn is the sane Enclave officer who wants for the Enclave to take the Purifier and use it as a base to rebuild the United States, a pretty decent goal. President Eden is the psycho AI computer who wants to kill all wastelanders with Deadly FEV. You get to do as Eden says (Poison the water with FEV) but not join Autumn, BECAUSE... uhh, eerm... he kiled your dad? Nope, your dad killed himself because he didn't want Autumn to take the Purifier, despite the fact Autumn asked for it pretty politely for a Enclave officer. Then in the endgame YOU WILL Destroy the Sabbath Join the BOS on a MOST URGENT attack against the Enclave. THEY GOT A WATER PURIFIER OH GOD QUICK WE MUST MAKE HASTE BEFORE THEY ACTIVATE SUCH A POWERFUL DEVICE!!!!!!!!11111one Hell, there was pretty much no reason for Lyons to attack Autumn, he could've just come to terms with them, they just wanted to remake the USA, Lyons seemed pretty interested in Civilization Rebuilding so why not?

Also, I totally wanted to fight Liberty Prime as the end-boss.

Too bad I can't brofist this. Amen to all of this, brother! :salute:
 
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Also, I think Enclave is a bit nonsense in FO3, at least in the numbers it was portrayed in.

A BIT?! Let's try TOTALLY RETARDED!!!
Enclave post-FO2 was supposed to be dead, DEAD, only aimless remants going around headlessely, hunted by BOS and NCR and shit. First thing I said when I saw the Enclave was yell "VOCÊS MORRERAM, PORRA!" (YOU ALL DIED, DAMNIT!!)
The fact FO3's Enclave was a joke due to the mega-pathetic combat system of FO3 just makes it worse. I grew with the Enclave of Fallout 2, that monstrous monolith of power. They had vertibirds, their armor and their guns were better than mine, their bases were ultra-defended and the troopers ate Super Mutants for breakfast. Pre-Oilrig preparation was essentially selling all that acumulated loot, buying Power Armor suits and thousands of bullets and fuel cells for me and my party, grindng near Navarro/San Fran up to level 27 for the Sniper Perk, then going into Navarro and then into the Oil Rig to fuck them up for all time. Enclave was awesome there, the one from FO3 was a bunch of posers.

There was also no foreshadowing of anysort. In FO2 you get lots of foreshadowing; from the Someone in a Wrong Place in the Wrong Time encounter, the cryptic BOS agents, Metzger, the Gecko Reactor commlink to Navarro, Dr. Henry, the Salvatore Deal and Vault 13. It was clear even before you returned to Arroyo with the G.E.C.K that there was something going under the shadows. Then they kidnap Arroyo. ITS ON NOW!! In FO3, you're ready to start the purifier, ooops, we need a G.E.C.K... SUDDENLY, VERTIBIRDS! Its like someone in Betheda was undecided about who was going to be the bad guys of the game, then added Enclave in a hurry. I do have a feeling that the original villains were the "Super" Mutants, they're hyped as a threat for most of the game (despite the fact they stop being threatening after you get a rifle and some Armor) and then suddenly left by the wayside after you go to Rivet City, only to become a average generic trash mob evil monster race whose moles you pop while going towards the REAL objectives and bad guys. WHAT. THE. FUCK.

Also, Colonel Autumn and President Eden. Colonel Augustus Autumn is the sane Enclave officer who wants for the Enclave to take the Purifier and use it as a base to rebuild the United States, a pretty decent goal. President Eden is the psycho AI computer who wants to kill all wastelanders with Deadly FEV. You get to do as Eden says (Poison the water with FEV) but not join Autumn, BECAUSE... uhh, eerm... he kiled your dad? Nope, your dad killed himself because he didn't want Autumn to take the Purifier, despite the fact Autumn asked for it pretty politely for a Enclave officer. Then in the endgame YOU WILL Destroy the Sabbath Join the BOS on a MOST URGENT attack against the Enclave. THEY GOT A WATER PURIFIER OH GOD QUICK WE MUST MAKE HASTE BEFORE THEY ACTIVATE SUCH A POWERFUL DEVICE!!!!!!!!11111one Hell, there was pretty much no reason for Lyons to attack Autumn, he could've just come to terms with them, they just wanted to remake the USA, Lyons seemed pretty interested in Civilization Rebuilding so why not?

Also, I totally wanted to fight Liberty Prime as the end-boss.



Agreed. But moreover, the Enclave fit the thematic structure of FO2, whereas FO3 really didn't have underlying themes. Think about what happens in the first half of FO2 - you travel around and discover that, holy shit, humanity is actually rebuilding. The world's a better place than it was in FO1, and your decisions and quests are largely to do with deciding which of the various 'new model' societies are going to rebuild the US. Then once it seems that civilisation is on its way back, out come the assholes who fucked it all up the first time around. Even worse, they've been laughing it up offshore while the rest of the populace has suffered through hell. And they haven't learnt a fucking thing from the nuclear holocaust.

I'm not saying the player should be actively story-obsessed and focussed on that. But it helps shape a certain mindset, and makes the difference between a plausibly assholish villain and a lol-pantomime villain.
 

RK47

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yeah i love the tribal dream sequence telling me to come back.
seeing the ruined bridge was heart breaking.
 

tuluse

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You could also use the computer in the reactor at Gecko and chat with an Enclave officer for a bit if your science was high enough.
 

Jick Magger

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It's not as though the super mutants made an awful lot of sense, either. Their numbers and weapon superiority made sense in FO1, where they had been building up their army over the course of decades, lead by at least two super geniuses and thus had cohesion as a military force, and set up their base of operations in an abandoned military complex filled with weapons and equipment.
The super mutants in FO3 somehow manage to maintain enough numbers to engage the BoS on an almost weekly basis and take casualties in the dozens, if not hundreds, for about 3-4 years. Despite most settlements in the Capital Wasteland having populations in the double digits at most (and these are apparently only settlements for hundreds of miles around), and have the ability to keep supplying most of these mutants with miniguns, rocket launchers, and gatling lasers, despite most of those not exactly being standard issue in Vault 87, their supposed base of operations.
 

RK47

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A few years ago in Bethesda Design Meeting:
Little Lamplight.
A community in post apocalyptic world.
Where every child grew up to be 17...before being told to leave... forever.
However these children aren't entirely defenseless, having knowing how to trade, eke out a living and shoot guns.
They are also living on top of a lair of deadliest wasteland creatures: The Death Claw.

Todd Howard: FUCKING AWESOME IDEA! APPROVED!
 

RK47

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When a city-wide nuclear detonation is approved within 10 mins of leaving the Vault - you know you're in for a bunch of sloppy writing that just wants to insert as much BIG HAPPENING in lieu of 'mundane survival in wasteland'.

Granted, as DraQ once admitted, Bethesda has tightened their writing somewhat in their TES series, hence Skyrim campaign seems less outrageous in comparison to F3, but then again, if you put Todd and Pete in a setting peppered by Mutants, Power Armor, Nuculars and Lasers - they'd probably skip the boring parts and go straight to the 'big, really cool shit' which the mainstream market seems to enjoy a lot (See: New Vegas unflattering review. Too boring. Too desert-like. Too empty. Unlike Fallout 3)

Obsidian had different priorities, hence New Vegas toned down on those and their fans go 'wtf was that' when they introduced Novac quest as a bunch of crazed ghoulies wanting to go to space. See the diff there? Diff. flavor, diff. strokes, diff. people.

As for those review panning the shitty looking environment... New Vegas is suffering from engine limitation. Yes, the reviewer had a point about small looking farms, lackluster casinos, but the console power and engine just can't take it. Good luck recreating a full blown casino with dozens of players throwing dices while waiters are serving drinks.

Was fun killing them all in F2

95_new_reno.jpg


But doing in F3 engine would result in crash even before the 20th body hit the floor.
 

Infinitron

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The Brazilian Slaughter I got the impression that the Super Mutants in FO3 were part of a quest that was cut from the game. There were some hints that they were looking for something in DC, but it was never followed up on.
 

Lancehead

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They're probably looking for more FEV because there can only be so much of it in Vault 87. Even though they're dumb, and though they've got no Master-like to lead them, they probably want to create an army and take over the US, because, um, hell if I know.
 

Kem0sabe

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I doubt Obsidian will ever get another deal from Zenimax to develop one of their franchises. It´s a pity because as it stands, i believe that Bethesda rpg´s will tend to be slight variations of each other in different settings (Elder Scrolls, Fallout), much like Bioware is doing with their Dragon Age and Mass Effect series.
 

Broseph

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apply that carelessness to the entire game- most importantly, to the quest design and the dialogue. Now you’re getting close to imagining New Vegas.

:what:

What the fuck? This guy honestly believes NV has "careless" quest design and dialogue... compared to... Fallout 3?!?!?!
 
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I doubt Obsidian will ever get another deal from Zenimax to develop one of their franchises. It´s a pity because as it stands, i believe that Bethesda rpg´s will tend to be slight variations of each other in different settings (Elder Scrolls, Fallout), much like Bioware is doing with their Dragon Age and Mass Effect series.

Yes, like it was always said, Oblivion with guns.

I mean, they have fantasy LARP simulator, and they now have a nice PA/SF LARP simulator. Only thing remaining for them is $$$.
 

DraQ

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they'd probably skip the boring parts and go straight to the 'big, really cool shit'
Big and cool are only such when juxtaposed against backdrop of small and mundane - Beth really needs this point hammered in.

For example, for epic dragons, you first need to have fewer of them.

As for reviewers, most of them should be relegated to landfill role.
But doing in F3 engine would result in crash even before the 20th body hit the floor.
Badly optimized and stuck full of spurious shit gamebryo of OB or FO3, perhaps, but entirely new engine the same but slightly more polished gamebryo with saner use of assets in Skyrim with Requiem mod I had about the same amount of carnage at Valtheim Towers with no ill effects.

I doubt Obsidian will ever get another deal from Zenimax to develop one of their franchises. It´s a pity because as it stands, i believe that Bethesda rpg´s will tend to be slight variations of each other in different settings (Elder Scrolls, Fallout), much like Bioware is doing with their Dragon Age and Mass Effect series.
It's a pity, because getting Obsidian to do a lot of both quest design and writing would be the best also for TES.
 

RK47

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If Beth ever gave skyrim engine to Obsidian, I'd be interested on checking out what they could do. honestly, MCA in TES universe... wow. Just wow.
In contrast what Todd & Co are doing now..a shameful waste of IP.
 

Kem0sabe

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I liked the understated quest design philosophy of New Vegas, where the player is a simple courier and not the chosen one who will set the universe in balance. I imagine Skyrim´s engine in the hands of Obsidian would be half way to us getting a proper low fantasy rpg set in the Game of Thrones universe (can only wish).
 

ohWOW

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It's nice to know I wasn't alone with a thought that Enclave will turn out as good guys.
 

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