Whatever direction you walk in New Vegas, you might find something interesting, but it’s much more likely you’ll find something pretty uninteresting, like an empty shack or an NCR army outpost where you’ll hear two different potato-faced soldiers voiced by two different actors say the same line of dialogue about the Mojave being hot. There’s also a slim chance you’ll find nothing at all but a few irradiated creatures, since the game has entire acres of barren scrub and desert that you absolutely would not see in Fallout 3.
Maybe you’re reading this and thinking that a more bleak and empty and therefore a more “realistic” vision of the wasteland would suit you just fine. Trouble is, it’s more than that. It can be hard to tell the difference between a lack of content and an authentically barren wasteland, but sometimes New Vegas is so impressively bold in its laziness that the distinction is clear.
Look, here’s a shot of the incredible NCR sharecropper farms, the “pride” of the state! One of the guards working here told me that they have to keep the place well-defended, just so every wastelander walking past doesn’t come in and stuff themselves. This isn’t actually a joke. It’s just a disconnect between the scriptwriter and the whoever designs the actual areas.
And here’s a bustling casino floor in crazy New Vegas!
More frustrating are the absences where you know there’s meant to be an actual feature, but it was evidently forgotten or abandoned somewhere along the brief road to getting this game on the shelves. I had a long conversation with a bartender about the etiquette for hiring one of her prostitutes, before discovering after three increasingly confused laps of the bar that there were no prostitutes in the building. Later, I encountered a man tied to a pole, begging to be cut down, but there was no way to do so. And in one awesomely surreal instance, I had a chat with a character about their impressive snowglobe collection when there wasn’t a snowglobe in sight.
This isn’t another Vampire: Bloodlines, where an ambitious game’s been left unfinished, because there is no ambition here. Imagine for a second that the above problems didn’t come about because of a lack of time, but because of carelessness, and apply that carelessness to the entire game- most importantly, to the quest design and the dialogue. Now you’re getting close to imagining New Vegas.
More frustrating are the absences where you know there’s meant to be an actual feature
Você é um homem muito zangado.
agreed 100% though.
Obrigado! My people are very emotional, and us northerner brazilians are naturally inclined to the goodness that is RAGE, so its easier for me than for most of your cold and rational euros.
And since when you speak 100% correct portuguese? BR BR BR? PT?
Also, I think Enclave is a bit nonsense in FO3, at least in the numbers it was portrayed in.
A BIT?! Let's try TOTALLY RETARDED!!!
Enclave post-FO2 was supposed to be dead, DEAD, only aimless remants going around headlessely, hunted by BOS and NCR and shit. First thing I said when I saw the Enclave was yell "VOCÊS MORRERAM, PORRA!" (YOU ALL DIED, DAMNIT!!)
The fact FO3's Enclave was a joke due to the mega-pathetic combat system of FO3 just makes it worse. I grew with the Enclave of Fallout 2, that monstrous monolith of power. They had vertibirds, their armor and their guns were better than mine, their bases were ultra-defended and the troopers ate Super Mutants for breakfast. Pre-Oilrig preparation was essentially selling all that acumulated loot, buying Power Armor suits and thousands of bullets and fuel cells for me and my party, grindng near Navarro/San Fran up to level 27 for the Sniper Perk, then going into Navarro and then into the Oil Rig to fuck them up for all time. Enclave was awesome there, the one from FO3 was a bunch of posers.
There was also no foreshadowing of anysort. In FO2 you get lots of foreshadowing; from the Someone in a Wrong Place in the Wrong Time encounter, the cryptic BOS agents, Metzger, the Gecko Reactor commlink to Navarro, Dr. Henry, the Salvatore Deal and Vault 13. It was clear even before you returned to Arroyo with the G.E.C.K that there was something going under the shadows. Then they kidnap Arroyo. ITS ON NOW!! In FO3, you're ready to start the purifier, ooops, we need a G.E.C.K... SUDDENLY, VERTIBIRDS! Its like someone in Betheda was undecided about who was going to be the bad guys of the game, then added Enclave in a hurry. I do have a feeling that the original villains were the "Super" Mutants, they're hyped as a threat for most of the game (despite the fact they stop being threatening after you get a rifle and some Armor) and then suddenly left by the wayside after you go to Rivet City, only to become a average generic trash mob evil monster race whose moles you pop while going towards the REAL objectives and bad guys. WHAT. THE. FUCK.
Also, Colonel Autumn and President Eden. Colonel Augustus Autumn is the sane Enclave officer who wants for the Enclave to take the Purifier and use it as a base to rebuild the United States, a pretty decent goal. President Eden is the psycho AI computer who wants to kill all wastelanders with Deadly FEV. You get to do as Eden says (Poison the water with FEV) but not join Autumn, BECAUSE... uhh, eerm... he kiled your dad? Nope, your dad killed himself because he didn't want Autumn to take the Purifier, despite the fact Autumn asked for it pretty politely for a Enclave officer. Then in the endgame YOU WILLDestroy the SabbathJoin the BOS on a MOST URGENT attack against the Enclave. THEY GOT A WATER PURIFIER OH GOD QUICK WE MUST MAKE HASTE BEFORE THEY ACTIVATE SUCH A POWERFUL DEVICE!!!!!!!!11111one Hell, there was pretty much no reason for Lyons to attack Autumn, he could've just come to terms with them, they just wanted to remake the USA, Lyons seemed pretty interested in Civilization Rebuilding so why not?
Also, I totally wanted to fight Liberty Prime as the end-boss.
Also, I think Enclave is a bit nonsense in FO3, at least in the numbers it was portrayed in.
A BIT?! Let's try TOTALLY RETARDED!!!
Enclave post-FO2 was supposed to be dead, DEAD, only aimless remants going around headlessely, hunted by BOS and NCR and shit. First thing I said when I saw the Enclave was yell "VOCÊS MORRERAM, PORRA!" (YOU ALL DIED, DAMNIT!!)
The fact FO3's Enclave was a joke due to the mega-pathetic combat system of FO3 just makes it worse. I grew with the Enclave of Fallout 2, that monstrous monolith of power. They had vertibirds, their armor and their guns were better than mine, their bases were ultra-defended and the troopers ate Super Mutants for breakfast. Pre-Oilrig preparation was essentially selling all that acumulated loot, buying Power Armor suits and thousands of bullets and fuel cells for me and my party, grindng near Navarro/San Fran up to level 27 for the Sniper Perk, then going into Navarro and then into the Oil Rig to fuck them up for all time. Enclave was awesome there, the one from FO3 was a bunch of posers.
There was also no foreshadowing of anysort. In FO2 you get lots of foreshadowing; from the Someone in a Wrong Place in the Wrong Time encounter, the cryptic BOS agents, Metzger, the Gecko Reactor commlink to Navarro, Dr. Henry, the Salvatore Deal and Vault 13. It was clear even before you returned to Arroyo with the G.E.C.K that there was something going under the shadows. Then they kidnap Arroyo. ITS ON NOW!! In FO3, you're ready to start the purifier, ooops, we need a G.E.C.K... SUDDENLY, VERTIBIRDS! Its like someone in Betheda was undecided about who was going to be the bad guys of the game, then added Enclave in a hurry. I do have a feeling that the original villains were the "Super" Mutants, they're hyped as a threat for most of the game (despite the fact they stop being threatening after you get a rifle and some Armor) and then suddenly left by the wayside after you go to Rivet City, only to become a average generic trash mob evil monster race whose moles you pop while going towards the REAL objectives and bad guys. WHAT. THE. FUCK.
Also, Colonel Autumn and President Eden. Colonel Augustus Autumn is the sane Enclave officer who wants for the Enclave to take the Purifier and use it as a base to rebuild the United States, a pretty decent goal. President Eden is the psycho AI computer who wants to kill all wastelanders with Deadly FEV. You get to do as Eden says (Poison the water with FEV) but not join Autumn, BECAUSE... uhh, eerm... he kiled your dad? Nope, your dad killed himself because he didn't want Autumn to take the Purifier, despite the fact Autumn asked for it pretty politely for a Enclave officer. Then in the endgame YOU WILLDestroy the SabbathJoin the BOS on a MOST URGENT attack against the Enclave. THEY GOT A WATER PURIFIER OH GOD QUICK WE MUST MAKE HASTE BEFORE THEY ACTIVATE SUCH A POWERFUL DEVICE!!!!!!!!11111one Hell, there was pretty much no reason for Lyons to attack Autumn, he could've just come to terms with them, they just wanted to remake the USA, Lyons seemed pretty interested in Civilization Rebuilding so why not?
Also, I totally wanted to fight Liberty Prime as the end-boss.
The Brazilian Slaughter I got the impression that the Super Mutants in FO3 were part of a quest that was cut from the game. There were some hints that they were looking for something in DC, but it was never followed up on.
apply that carelessness to the entire game- most importantly, to the quest design and the dialogue. Now you’re getting close to imagining New Vegas.
I doubt Obsidian will ever get another deal from Zenimax to develop one of their franchises. It´s a pity because as it stands, i believe that Bethesda rpg´s will tend to be slight variations of each other in different settings (Elder Scrolls, Fallout), much like Bioware is doing with their Dragon Age and Mass Effect series.
Big and cool are only such when juxtaposed against backdrop of small and mundane - Beth really needs this point hammered in.they'd probably skip the boring parts and go straight to the 'big, really cool shit'
Badly optimized and stuck full of spurious shit gamebryo of OB or FO3, perhaps, butBut doing in F3 engine would result in crash even before the 20th body hit the floor.
It's a pity, because getting Obsidian to do a lot of both quest design and writing would be the best also for TES.I doubt Obsidian will ever get another deal from Zenimax to develop one of their franchises. It´s a pity because as it stands, i believe that Bethesda rpg´s will tend to be slight variations of each other in different settings (Elder Scrolls, Fallout), much like Bioware is doing with their Dragon Age and Mass Effect series.