I dug the idea of being born and growing up as character creation. That's a fucking cool idea, even if you disliked the execution.
For a game that was meant to be played as a young adult, creating that character as a baby/young kid is retarded because "growing up" and "character creation" do not match each other.
You're saying the idea is "growing up as character creation", but the growing up doesn't reflect in the character creation. You're not creating the character that is growing up but the character you play after you're all grown up, ready to save the world.For a game that was meant to be played as a young adult, creating that character as a baby/young kid is retarded because "growing up" and "character creation" do not match each other.
Could you explain that a different way for me?
I think he means that picking your own stats at the beginning WHILE growing up is sort of fucked up.
How can his post make sense, and yet not mine?I think he means that picking your own stats at the beginning WHILE growing up is sort of fucked up.
I'll have to go with this 'cause his second try didn't make any more sense to me.
Yes i agree,it would be interesting if the stats were devided by your actions (you beat you bully for +2 strength -2intelligence)instead of an magic stat picker you read as a 2 year old.You're saying the idea is "growing up as character creation", but the growing up doesn't reflect in the character creation. You're not creating the character that is growing up but the character you play after you're all grown up, ready to save the world.
Most of the mods I encountered by fast searching "DragonAge mods" year ago were those that show that witch's tits, "enhanced" sex scenes and such. I wasn't surprised.
Downloaded a tits mod though
The idea of growing up as character creation would work if the abilities of your character reflected and changed with the growing up. I.e. a toddler shouldn't be able to pick stats of an adult, which is what you do during SPECIAL points allocation (same with tagging skills, although you do that at 10 (?) years of age). A toddler should be able to pick stats from the range that make sense for a toddler to have, and then as you grow up you learn more stuff (improve SPECIAL, learn and improve skills) that'd be appropriate for that age, and when you finally get out of the Vault you'd have the full level 1 character sheet of an adult.
http://forums.obsidian.net/topic/53770-elegance-in-crpg-rulesets/#entry996942I know people who have said that exact same thing un-sarcastically.Fallout 3 intro was brilliant design. A marvelous combination of character creation, game world familiarisation, story set up, and emotional engagement (with your Dad) and motivation.
J.E. Sawyer said:I think F3's opening did a better job than most at integrating a relatively elaborate CC process into a narrative framework. By comparison, for example, Mass Effect basically just has you build an appearance, select a class and background, and sends you on your way. NWN2 allows you to define a lot of things about your character, but ultimately it's a pretty boring CC experience.
Of those, I think NWN2's CC was the worst overall. You had a ton of fiddly options, but those options were presented poorly; you had no connection to the story; and generally it felt like you were interacting with an interface instead of playing the game. Mass Effect's CC was short and to the point. It was somewhat bland, but at least it explained the basic options clearly, got you into the game quickly, and immediately referenced your background. F3's took a while, but it was well-integrated with the Vault 101 sequence. My biggest issue with F3's CC sequence is that it did not give you an opportunity to use all of your skills in Vault 101. When you finally escape, there are several skills you've had no opportunity to use (e.g. Barter, Big Guns, Explosives, Science [I think] etc.), which makes it difficult to re-evaluate your character before exiting.
generally it felt like you were interacting with an interface instead of playing the game
So, how will Bethesda open the game this time?
Another vault?The wastes of Boston? *snicker*
Or will you begin as soon as your dad blasts his load inside your whore mom and her egg is fertilized.
The idea of growing up as character creation would work if the abilities of your character reflected and changed with the growing up. I.e. a toddler shouldn't be able to pick stats of an adult, which is what you do during SPECIAL points allocation (same with tagging skills, although you do that at 10 (?) years of age). A toddler should be able to pick stats from the range that make sense for a toddler to have, and then as you grow up you learn more stuff (improve SPECIAL, learn and improve skills) that'd be appropriate for that age, and when you finally get out of the Vault you'd have the full level 1 character sheet of an adult.
Console game writers write the intresting places and characters first and try to make their story around them.
Massive plot holes in those games are caused by this stupid trend.
That's why shorter the quest better it is in these games.