Turisas
Arch Devil
- Joined
- May 25, 2009
- Messages
- 10,011
Without seeing the game. Because Bethesda is my religion.
And it'll be cross-gen.
Without seeing the game. Because Bethesda is my religion.
I TRIED DOING THAT AT SCHOOL, THEY DIDNT LIKE ITI NEED TO BE ENTERTAINEDWithout seeing the game. Because Bethesda is my religion.
I WANT TO HIKE WITH GUNS
We're playing the role of angry fucks being mad at retards.wut's this topic doing in RPG diskusion?
Because it's considered a RPG by everyone outside of the codex
Basically everyone besides the biggest and most forum dedicated to RPGs on the net.Because it's considered a RPG by everyone outside of the codex
But what IS an RPG?and the "what is a RPG" thing is getting old
Also, how can it be considered RPG when it's not even released yet? I mean sure, you can totally say a game is awesome years away from its release, but how can you tell it will be an RPG?
Basically everyone besides the biggest and most forum dedicated to RPGs on the net.
But what IS an RPG?
I have my fingers crossed, if Bethesda paid attention to reviews then they'd realize that NV was praised for it's story, characters, and RPG elements, and panned for it's shitty art, buggy engine, and being too similar to Fallout 3. Since those are the only things that Obsidian didn't change, it should be obvious to them how to Fallout 4. Not to mention Kickstarter's success may have opened their eyes to the amount of money people are willing to spend for real RPG's.
Because that's what Beth makes, open world action-rpgs. Sure, it could be a kart racing game, but I think the odds of that are pretty low.
I expect them to "ride the skyrim wave" where it counts, map size, explorability, and all that open world shit. The RPG elements, c&c, characters, and writing on the other hand, received no praise, and are generally disliked by reviewers(Whose opinions Bethesda values.). It would be stupid of them to implement badly received aspects of the game because it sold a lot.it would be stupid for them NOT to ride the Skyrim wave.
Bethesda customers generally don't like c&c, or at least a good number of them don't. They don't like the game "preventing them from doing things". They believe a player should be able to experience the entire game in one playthrough.I expect them to "ride the skyrim wave" where it counts, map size, explorability, and all that open world shit. The RPG elements, c&c, characters, and writing on the other hand, received no praise, and are generally disliked by reviewers(Whose opinions Bethesda values.). It would be stupid of them to implement badly received aspects of the game because it sold a lot.
Bethesda customers generally don't like c&c, or at least a good number of them don't. They don't like the game "preventing them from doing things". They believe a player should be able to experience the entire game in one playthrough.I expect them to "ride the skyrim wave" where it counts, map size, explorability, and all that open world shit. The RPG elements, c&c, characters, and writing on the other hand, received no praise, and are generally disliked by reviewers(Whose opinions Bethesda values.). It would be stupid of them to implement badly received aspects of the game because it sold a lot.
They could upgrade the writing, and that would probably be well received, but if they were able to put forward good writing, would they already be doing it?
I live in hope that Bethesda has the sense to realize that Fallout and Elder Scrolls aren't the same thing. Base Fallout 3(Before the shitty godmode add-on) was a cut above Oblivion in c&c and in character creation, you couldn't max out all skills and attributes like in Oblivion.(This, despite Oblivion's large success.) Even unmodded Skyrim gave you limited perks so that characters would be diverse, and you can't honestly tell me that their civil war wasn't a cute attempt at emulating faction choice a la FNV, c'mon, the factions themselves even, lol, legion vs stormcloaks under a bear banner.(Like I said, cute.)Well Bethesda was also supposed to learn from their "mistakes" in Fallout 3. Skyrim clearly shows they didn't. Or rather, they don't consider those things as "mistakes". They simply don't value writing/RPG elements/C&C as they do the open world mechanics. And they have no reason to change that in the future games since it's working pretty damn good for them.
The only hope of having an actual good Fallout game in the future is if they allow Obsidian to make a Fallout [subtitle] after F4.
Then Skyrim should be to them, as it -attempted- to have more c&c than Oblivion. You can't progress with the blades without betraying the greybeards and killing Porthunax. You can't join both the legion and the stormcloaks, you can ruin the entire dark brotherhood quest line by raiding their lair and murdering them. And as for gameplay, the base game made it impossible to make a superman character like in Oblivion, perks were limited whereas Oblivion didn't stop until you were maxed.Bethesda customers generally don't like c&c, or at least a good number of them don't. They don't like the game "preventing them from doing things". They believe a player should be able to experience the entire game in one playthrough.
Bethesda promised Radiant AI in Oblivion - where generic characters should act and react just like humans, with suspicion, fear, friendly etc. They promised Radiant AI that will emulate wasteland critters pack mentality in F3. They promised wonders with Skyrim. Every time it ends with mocking videos describing insane stupidity of AI, characters with pots on their heads and other fail stuff.
They don't need writing, their auditory is a sandbox players, who want to crawl the dungeons and explore N+1 x N+1 kilometer map. I must admit, Bethesda making steps to perfection of their sandbox mechanics and each game have more and more abilities to interact with the world. I bet NPCs in F4 would be a bit smarter and behave a bit mre reasonable then in Skyrim, but writing would be the same or even worse.
I live in hope that Bethesda has the sense to realize that Fallout and Elder Scrolls aren't the same thing. Base Fallout 3(Before the shitty godmode add-on) was a cut above Oblivion in c&c and in character creation, you couldn't max out all skills and attributes like in Oblivion.(This, despite Oblivion's large success.)