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Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

Grunker

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Why anyone is even remotely interested in another shitty fallout action game is beyond me.

Because it might lead to another spin-off of excellence, like New Vegas?
 

Horus

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Why anyone is even remotely interested in another shitty fallout action game is beyond me.

Because it might lead to another spin-off of excellence, like New Vegas?
I don't see obsidian touching that franchise anytime soon. Especially after how they got ripped of by review score shenanigans.
 
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Excidium

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I think people put too much stock in that. It was a bonus wasn't it?

I'm sure Feargus won't want to add Obsidian's brand to another game of this mega succesful franchise ever again just because of that.
 

tuluse

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Because it might lead to another spin-off of excellence, like New Vegas?
I don't see how we need to have a Fallout 4 before Obsidian could make a New Vegas 2, but I guess there's a reason I'm not in charge of brand management anywhere.
 

Broseph

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Because it might lead to another spin-off of excellence, like New Vegas?
I don't see how we need to have a Fallout 4 before Obsidian could make a New Vegas 2, but I guess there's a reason I'm not in charge of brand management anywhere.
The consoletard masses must be quelled first. They weren't much fond of New Vegas compared to Fallout 3.
 
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tuluse To save money on asset creation I guess, I don't know how much bigger or smaller NV's budget was compared to 3, but it had double the content, unrivaled voice talent as well, which I assume is expensive.
 

Akratus

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I think people put too much stock in that. It was a bonus wasn't it?

I'm sure Feargus won't want to add Obsidian's brand to another game of this mega succesful franchise ever again just because of that.

I think they resent metacritic moreso than bethesda. The bonus was a simple contractual thing.
 

DeepOcean

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Why anyone is even remotely interested in another shitty fallout action game is beyond me.

Because it might lead to another spin-off of excellence, like New Vegas?
I don't see obsidian touching that franchise anytime soon. Especially after how they got ripped of by review score shenanigans.
Metacritic idiocy is industry standard, Obisidian is pretty much vulnerable to that as any developer that deal with AAA publishers.
 

Spectacle

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Why anyone is even remotely interested in another shitty fallout action game is beyond me.

Because it might lead to another spin-off of excellence, like New Vegas?
I don't see obsidian touching that franchise anytime soon. Especially after how they got ripped of by review score shenanigans.
Feargus mentioned sometime early 2013 or so that Obsidian has been talking with Bethesda about another Fallout spinoff, but nothing had come of it due to "next-gen uncertainty" My guess is that Beth didn't want to start developing another game for last-gen consoles with the new ones likely released before the game was ready, and want to release their own next-gen Fallout 4 before thinking about spinoffs.
 

Jaesun

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Feargus mentioned sometime early 2013 or so that Obsidian has been talking with Bethesda about another Fallout spinoff, but nothing had come of it due to "next-gen uncertainty" My guess is that Beth didn't want to start developing another game for last-gen consoles with the new ones likely released before the game was ready, and want to release their own next-gen Fallout 4 before thinking about spinoffs.

If Obsidian do a proper, turn-based, Isometric Fallout (perhaps using the Eternity engine). Then FUCK YES. FUCK FUCKING YES!

Otherwise I don't care, to be honest.
 

Lady_Error

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Why would they even consider changing back to isometric view? Maybe if F3 and F:NV sold considerably less copies than F1 and F2... Otherwise we will be stuck with Call of Duty Fallouts forever. :(

EDIT: OR if Wasteland 2 sells like crazy, maybe.
 

Spectacle

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Feargus mentioned sometime early 2013 or so that Obsidian has been talking with Bethesda about another Fallout spinoff, but nothing had come of it due to "next-gen uncertainty" My guess is that Beth didn't want to start developing another game for last-gen consoles with the new ones likely released before the game was ready, and want to release their own next-gen Fallout 4 before thinking about spinoffs.

If Obsidian do a proper, turn-based, Isometric Fallout (perhaps using the Eternity engine). Then FUCK YES. FUCK FUCKING YES!

Otherwise I don't care, to be honest.

Fair enough, but I like both first-person RPGs and FPS's, so New Vegas was right up my alley. As long as they don't make it a 3rd person popamole cover shooter or similar, I'm happy :)
 

abnaxus

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Why anyone is even remotely interested in another shitty fallout action game is beyond me.

Because it might lead to another spin-off of excellence, like New Vegas?
Aha. But why would anybody expect such a thing?
Codex reaction to any new Obsidian game:

N6HGWC0.gif
 

Hellraiser

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That gif lacks shit flinging, if it had that it would be 100% accurate.

Also Jaesun stop making me think about a proper Fallout game, my heart has been broken enough times already and the trauma after Van Buren's cancellation never fully healed.

Grunker, I wouldn't call New Vegas a spin-off of excellence. You can only polish the turd called Fallout's 3 gameplay mechanics so much* as Obsidian did, but in the end you realize a turd is only good for two things, either as fertilizer or as fuel to burn in a fire. Burning it to ash is definitely the better choice in the case of Bethesda's Fallout akshun RPG formula. Beating a retarded kid at anything is hardly what I would call excellence.

VATS makes me want to puke. Combat is plain dull, exploration/hiking simulation is so-so which along with the quest design plus the faction conflict and the world-building are the only things keeping that game moderately enjoyable. You can add fan service for the fans of the previous 2 games in the form of storyline continuity (that's not retarded) which is what Fallout 3 also lacked. Better than Fallout 3 sure, but quite frankly the subway tunnel crawl-fest with the most mind-numbingly retarded writing I heard of is hardly something that's hard to surpass.

*I will give bethpizda credit where it is due though, they managed to mostly improve the skill system by making all skills relevant and merging the redundant ones (although they got rid off outdoorsman which could have been fixed, as shown in New Vegas, mostly). Which wasn't that much of an achievement considering how many bloody useless skills the first two games had and how obvious of a flaw that was. Also giving perks every 2 levels was a good choice.
 
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VATS makes me want to puke. Combat is plain dull, ...

Out of all Bethesda games, I actually found F3 and FNV to be the only ones in which I could mod combat into something somewhat alright. Here's a super quick guide how to turn them from full on Bethesda retardation into a flawed but somewhat enjoyable shooter (provided you can enjoy shooters):

- Never use VATs. Never. NEVER! Hack the game if you have to, in order to map the VATs activation button to a self destruct sequence for your computer. The whole idea of VATs is retarded, and it is just a glorified cheating mode.
- Remove hitpoint bloat from your character and the enemy. This is the worst problem with the combat in those games. A shooter where you stand face to face with the enemy and shoot each other 20 times in the head doesn't work. There are mods out there that do this (FNV Project Nevada has a module that does this, not sure about F3). If you can't find a mod that does this, create it yourself. It's easy. I made one for F3 without any prior Bethesda modding experience, you just download their Geck editor and change one variable for player health, done. Changing enemy hitpoints wasnt as big a deal for F3 because they don't have Damage Threshold like in FNV, the Project Nevada one does change those as well.
- Set Difficulty to medium. All it does is set weapon damage to normal. On hard it just nerfs your damage, so we are back to hp bloat problem.
- Download a mod that nerfs stimpak usage. For obvious reasons being able to pause the game at any moment and indefinitely heal yourself is broken. There are mods for both games that change it to how it was done in F1/F2, and stimpak healing takes place over time (non stacking).
- Try to stick with single shot weapons. Automatic/semi-auto weapons do not work well at all in terms of aiming, they just spray all over the place with Bethesda's system. But if you use guns like Repeaters/Lever Action Rifles/Ranger Sequioa/etc, combat can be kinda fun as you try to get better at headshots and accurate aiming.

Don't expect a first class shooter or anything, it's still Bethesda, but with those changes, I was able to enjoy combat for the most part.
 

Hellraiser

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You know what, if I ever get the urge to replay new vegas (short of longterm unemployment I doubt I will ever have enough time and be bored enough to waste 40+ hours on it) I might play it with one of those mods without VATS. Might as well stop pretending it's a RPG and just treat it as a twitch shooter with non-combat stats, at least it saves you from the torture of watching horrible camera angles show jack shit or worse, the shitty dismemberment in slow-motion.
 
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Why would they even consider changing back to isometric view? Maybe if F3 and F:NV sold considerably less copies than F1 and F2... Otherwise we will be stuck with Call of Duty Fallouts forever. :(

EDIT: OR if Wasteland 2 sells like crazy, maybe.


Why not? I mean bethesda does not care for anything except money. If PoE, W2 and ToN sells well then why not? Obsidian was already approached by few publisher to do something oldschool. Actually letting Obsidian to do their isometric game would make betesda look kind. It's good from PR and marketing perspective. Maybe they would force an requirement to not associate the game with a fallout main games but call it like "Fallout: Isometric Adventure". " Brought to You by The Original Creators of Bethesda Most Beloved Franchise" on the cover. I would need to find a thick pen to erase that slogan on my copy.

Also Obsidian negotiation positions will only improve after another successful kickstarter. And after successful sale of PoE.
 

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