Jedi Master Radek
Arcane
- Joined
- Dec 12, 2013
- Messages
- 4,369
It's definitely possible, but why spend extra effort to make a game that will sell less than a straight spinoff using the Fallout 4 engine?Unity isn't anything near a complete RPG engine, and it's not supposed to be either. It will require more programming to make a Fallout game on Unity than it will on a tweaked Fallout 4 engine, and that's before you start considering model/texture recycling.Obsidian have their engine. It's called unity. And after doing 2 kickstartered games they will be pretty good at using it. I mean spin off would not have anything to do with fallout 4 or 5. It may be released in between them, without much advertisement. It will bring bethesda free money without work. And get rid off from some bad PR we are making.
But InXile and Obsidian are doing it. And any problems with W2 I heard are design flaws and incompletion not problems with an engine. Also Unity is still being developed and some hight profile rpgs can convince it creators to adopt some useful tools for this genre.
Obviously it's stupid. But after doing NV 2 why wouldnt they? I mean making isometric Fallout is a viable option only after beth will drain all money from expansion. Obsidian will continue to do unity games so it's not problem for them. By clever rebranding beth also would not need to care about confusing the stupid people. By releasing the game when there is no bethesda Fallout it will not compete with bethesda.
Actually doing spin-off using F4 engine is not that bad option if You mean spin-off not expansion to F4. It would give Obsidian time to repair much of the broken mechanics.