
At this point I've not seen a zombie RPG in Fallout vein implemented, so despite zombie setting being supposedly overused, it still feels fresher than generic Mad Max-style apocalypse.
Whether New Vegas is an amazing Fallout game or not probably depends on what you consider the "core" of Fallout to be... factions in a post-apocalypse 50's future US or a turn-based isometric RPG game.
Either way New Vegas is amazing and fuck anyone who says otherwise.
Personally, I doubt the latter will ever happen because FFS people there are more original ideas for a game than that, what's with the obsession with post-apoc
And there are so many awesome settings games can use instead. Different historical periods alone provide about 15-20 great untapped settings, not to mention modern times, exotic sci-fi, or completely different takes on fantasy.
Or "MAD MAX: THE GAME"How about POST APOCALYPSE IN THE AUSTRALIAN DESERT? I'd call it "The Fallout Wasteland of Arnhem"
I was just joking.Nice strawman, man. Or do you think a company like Obsidian is completely incapable of coming up with new ideas?
It's not out fault RPG makers can't figure out a character system that doesn't lead to huge power increase over a game or game mechanics that don't involve killing things and looting their bodiesNot quite. Most historical or in-any-way-hinting-at-authenticity settings would result in immediate, what's the fancy word for it, ludonarrative dissonance. I.E. you can't set an RPG in World War 2 and then go around killing thousands of Germans who will drop weapons and gold.
You can, however, make a crazy arcade game where you do that. You can make an adventure puzzle game where you have to survive as a prisoner in concentration camp, but try combining that with traditional RPG formula where you have to "level" (while starving to death) and get stronger "equipment" (what, a rock?), not to mention the inevitable combat, and it all once again starts to fall apart.
There are factions in prisons. Different gangs that control a lot of what happens.Many other appealing settings have big problems. For instance, setting a game in a totalitarian regime ("Inhabited Island") would immediately pit you against the problem of escalating conflicts with law enforcement, and an even bigger logistical issue of not having real "factions" to juggle reputations between. Such a regime is just one oppressive monolith which smothers a lot of desired RPG mechanics.
There are a lot of settings where a central authority is lacking.Post-apocalyptic setting is unique in a sense that it can provide a sense of quasi-authenticity and yet get away with many RPG gameplay conventions without creating a searing hole in the fabric of its immersion. You can have your different factions that have no central command, you can be a homicidal sociopath for the sake of survival, etc etc.
- As a spin off taking place in the Fallout universe it would not have to have a Fallout as it title. It can be called: West Coast: A Post Nuclear Adventure in A Fallout Universe. All who would bought it will buy it nevertheless and those who wouldnt wont be confused.
In that case, who needs Bethesda anyway? All they have is the Fallout license. Anyone can create a post-apocalyptic isometric RPG and call it what they like.
Personally, I am tired of post-apoc wastelands in deserts. Would really like to see post-apoc in a jungle in Africa, or the Amazon, if you have mutants then you will miss deathclaws once the mutant jaguars and aligators come after you, and let's not get started on the ants. Jungle settings near rivers or coast are best, because you can them have greater variety of enviroments - Coast bogs and swamps, semi-florested plains (once-devastated areas slowly recovering?) inner jungles, riverside flooded jungles, urban ruins (being overrun by jungle?), you can even swing by to some mountanous areas if you set it in the right place.
Icy post-apoc might actually work as well, but it would have huge survivalist focus. Seems more of a eastern european trope.
And why almost all post-apoc games have to be in Kwa, or Russia? Imagine a post-apoc game in African Sahel, going with your negrobros packing AKs and machetes until the bullets run out through strife-torn radiated lands between jungle and desert, meeting Tuaregs, Yorubas, coastal traders descended from brazilian slave-traders, foreign peacekeeper remants, fighting and allying with warlords and surviving everyday going after food and water (possibly through ruthless means) in the freshly-nuked african lands as people starve and fight each other for scraps, the old civilization dies and the new one is born, tearing your way, helping or sabotaging, and generally surviving until you suceeded in your quest, find a safe place or die trying.
Add your appropriate spins to post-apoc to make it different, and you're done!
On that thought a post-apocalyptic setting which takes place during a nuclear winter would be pretty fucking awesome.Personally, I am tired of post-apoc wastelands in deserts. Would really like to see post-apoc in a jungle in Africa, or the Amazon, if you have mutants then you will miss deathclaws once the mutant jaguars and aligators come after you, and let's not get started on the ants. Jungle settings near rivers or coast are best, because you can them have greater variety of enviroments - Coast bogs and swamps, semi-florested plains (once-devastated areas slowly recovering?) inner jungles, riverside flooded jungles, urban ruins (being overrun by jungle?), you can even swing by to some mountanous areas if you set it in the right place.
Indeed, post-apocalyptic game in south america would be interesting. Though it will undermine the survival aspect of the setting if there are too many jungles hence the liveable habitat in the world.Personally, I am tired of post-apoc wastelands in deserts. Would really like to see post-apoc in a jungle in Africa, or the Amazon, if you have mutants then you will miss deathclaws once the mutant jaguars and aligators come after you, and let's not get started on the ants. Jungle settings near rivers or coast are best, because you can them have greater variety of enviroments - Coast bogs and swamps, semi-florested plains (once-devastated areas slowly recovering?) inner jungles, riverside flooded jungles, urban ruins (being overrun by jungle?), you can even swing by to some mountanous areas if you set it in the right place.
People want to see ruins of old civilizations. Especially if it's familiar to them. We want to see our how fucked up the world became after bombs hit. How normal people, our neighbors, our coworkers struggle with the grim reality. We want to see our loved brands, loved foodchains empty and desolate. And filled with looters if possible. So essentially, developers try to make the world familiar to their main audience.And why almost all post-apoc games have to be in Kwa, or Russia?
Why would anyone nuke Africa if nothing's gonna change?:DImagine a post-apoc game in African Sahel, going with your negrobros packing AKs and machetes until the bullets run out through strife-torn radiated lands between jungle and desert, meeting Tuaregs, Yorubas, coastal traders descended from brazilian slave-traders, foreign peacekeeper remants, fighting and allying with warlords and surviving everyday going after food and water (possibly through ruthless means) in the freshly-nuked african lands as people starve and fight each other for scraps, the old civilization dies and the new one is born, tearing your way, helping or sabotaging, and generally surviving until you suceeded in your quest, find a safe place or die trying.
Icy post-apoc might actually work as well, but it would have huge survivalist focus. Seems more of a eastern european trope.
For a really bleak game, you could have an icy apocalypse in the jungle. The rest of the world is completely uninhabitable, and with the jungles now dead, man's days are numbered. The game would be visually interesting - imagine huge trees coated in ice, frozen swamps and rivers, blizzards impairing your visibility in the deep jungle...snowblind in the dead forest, you slowly realize that you're not alone...Personally, I am tired of post-apoc wastelands in deserts. Would really like to see post-apoc in a jungle in Africa, or the Amazon, if you have mutants then you will miss deathclaws once the mutant jaguars and aligators come after you, and let's not get started on the ants. Jungle settings near rivers or coast are best, because you can them have greater variety of enviroments - Coast bogs and swamps, semi-florested plains (once-devastated areas slowly recovering?) inner jungles, riverside flooded jungles, urban ruins (being overrun by jungle?), you can even swing by to some mountanous areas if you set it in the right place.
Icy post-apoc might actually work as well, but it would have huge survivalist focus. Seems more of a eastern european trope.
It's quite a big company, man! Not everyone is working on PE... Also, PE is PC only hardcore RPG, it's definetly NOT gonna sell well enough to keep company like Obsidian alive. They would have to fire a lot of people I guess...Quite frankly, I think Obsidian should concentrate on PE, and then see what to do next. If it sells well, probablly focus on that franchise, or create a new setting. They've got Tim Cain and Avellone, they don't need to keep making Fallout spin offs.
Wouldn't mind something like Nausicaa: Valley of the Wind, which has pretty much every feature you can want in a RPG and then some, and is not just another piece of urban blight.
For a really bleak game, you could have an icy apocalypse in the jungle. The rest of the world is completely uninhabitable, and with the jungles now dead, man's days are numbered. The game would be visually interesting - imagine huge trees coated in ice, frozen swamps and rivers, blizzards impairing your visibility in the deep jungle...snowblind in the dead forest, you slowly realize that you're not alone...
It's quite a big company, man! Not everyone is working on PE...
For a really bleak game, you could have an icy apocalypse in the jungle. The rest of the world is completely uninhabitable, and with the jungles now dead, man's days are numbered. The game would be visually interesting - imagine huge trees coated in ice, frozen swamps and rivers, blizzards impairing your visibility in the deep jungle...snowblind in the dead forest, you slowly realize that you're not alone...
Sounds like another FPS, and I'm sure Todd Howard would jump all over it. Of course, the first town you encounter will be called Frost City, with huts built out of ice.
It will reside on top of a frozen lake, and its inhabitants are taught, from their very early days, to never jump.
I get the impression that Dead State is going to be a personality management sim, not a Fallout style RPG.Hopefully Dead State will be a game in the Fallout vein(and a little of resource management and strategy too) about zombies, rather than a zombie made of vapor.