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Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

Jaesun

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New Vegas was a VERY good fallout game. But not in the way you are thinking.

Basically, assemble the greatest chefs, allow them to make Chicken Noodle Soup, BUT the main ingredient in the soup has to be a dog turd.

Under those circumstances, Obsidian did a very good job (the underlying mechanics, C&C, writing and story). But was marred by the gigantic dog turd of the shitty Action Game Fallout 3 engine.
 
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Why would they even consider changing back to isometric view? Maybe if F3 and F:NV sold considerably less copies than F1 and F2... Otherwise we will be stuck with Call of Duty Fallouts forever. :(

EDIT: OR if Wasteland 2 sells like crazy, maybe.


Why not? I mean bethesda does not care for anything except money. If PoE, W2 and ToN sells well then why not? Obsidian was already approached by few publisher to do something oldschool. Actually letting Obsidian to do their isometric game would make betesda look kind. It's good from PR and marketing perspective. Maybe they would force an requirement to not associate the game with a fallout main games but call it like "Fallout: Isometric Adventure". " Brought to You by The Original Creators of Bethesda Most Beloved Franchise" on the cover. I would need to find a thick pen to erase that slogan on my copy.

Also Obsidian negotiation positions will only improve after another successful kickstarter. And after successful sale of PoE.

Any one of those games will be lucky to sell a million. Bethesda games have a global lifetime sales of 10 to 20 million.

From an economic perspective, they have zero motivation to change anything.
 

Horus

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Why would they even consider changing back to isometric view? Maybe if F3 and F:NV sold considerably less copies than F1 and F2... Otherwise we will be stuck with Call of Duty Fallouts forever. :(

EDIT: OR if Wasteland 2 sells like crazy, maybe.


Why not? I mean bethesda does not care for anything except money. If PoE, W2 and ToN sells well then why not? Obsidian was already approached by few publisher to do something oldschool. Actually letting Obsidian to do their isometric game would make betesda look kind. It's good from PR and marketing perspective. Maybe they would force an requirement to not associate the game with a fallout main games but call it like "Fallout: Isometric Adventure". " Brought to You by The Original Creators of Bethesda Most Beloved Franchise" on the cover. I would need to find a thick pen to erase that slogan on my copy.

Also Obsidian negotiation positions will only improve after another successful kickstarter. And after successful sale of PoE.
Damn, you're too naive son. It's known around here that 90-95% of Bethesda audience consist of action loving Larpers that doesn't even like RPG's. Their idea of perfect RPG are Elder Scrolls(FPS hiking simulators) games so changing it to isometric RPG would alienate their audience too much. (Remember those dumbfucks that said Fallout 3 has a lot better setting and story than FNV)
 
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shihonage

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New Vegas was a VERY good fallout game. But not in the way you are thinking.

Basically, assemble the greatest chefs, allow them to make Chicken Noodle Soup, BUT the main ingredient in the soup has to be a dog turd.

Under those circumstances, Obsidian did a very good job (the underlying mechanics, C&C, writing and story). But was marred by the gigantic dog turd of the shitty Action Game Fallout 3 engine.

Well, they got C&C and stat checks right.
 

Spectacle

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It would probably cost more as well to have Obsidian program an isometric engine for a Fallout game instead or reusing 99% of beth's Fallout 4 engine, so I really doubt that Bethedsa would want to pay more for a game that would sell less, even if it was budgeted to make a fair profit.
 

imweasel

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This is why you will never see a really good Fallout RPG again, be it either first-person or isometric. Bethesda only bought the Fallout franchise for the lore and setting, which are of course excellent, they never intended to make a good RPG. But they are too fucking retarded to even get the lore, setting or even the humor right. Not to menion that turning east coast New England into some kind of desert area is probably the most retarded thing ever, only turning Harold into a tree is more fucking stupid.
:hearnoevil::balance:
Anyway, Obsidian came pretty close with New Vegas. The narrative, character design, quest design, writing, C&C are all top notch, but lets face it, the mechanics and UI (oh that god awful UI) are pretty fucking shitty in New Vegas. But Obsidian had to cook their soup with the dog turds that Bethesda gave them, so it isn't their fault.
The stats you start with are good enough to murder the entire fucking wasteland without any problems if you have proper weapons and armor, because the significanse of your stats is rather low. The game starts off somewhat okay, but the mechanics completely fall apart after you level up a few times. It is also such a shame that only a handful of Perks are of any use, the rest are completely fucking useless.
 

Grunker

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New Vegas was a VERY good fallout game. But not in the way you are thinking.

Basically, assemble the greatest chefs, allow them to make Chicken Noodle Soup, BUT the main ingredient in the soup has to be a dog turd.

Under those circumstances, Obsidian did a very good job (the underlying mechanics, C&C, writing and story). But was marred by the gigantic dog turd of the shitty Action Game Fallout 3 engine.

Well, they got C&C and stat checks right.

And, to be frank, they got at least that part even more right than FO1 and 2. Man, I'd have given good money to see those guys make a true Fallout sequal. New Vegas is the only Obs-game I've liked without many reservations.
 

Surf Solar

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Zboj Lamignat

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New Vegas was a VERY good fallout game. But not in the way you are thinking.

Basically, assemble the greatest chefs, allow them to make Chicken Noodle Soup, BUT the main ingredient in the soup has to be a dog turd.

Under those circumstances, Obsidian did a very good job (the underlying mechanics, C&C, writing and story). But was marred by the gigantic dog turd of the shitty Action Game Fallout 3 engine.
So you're basically saying that they made a very bad game that's very good. Makes much sense. Also, plz stop overrating NV's writing, there's nothing spectacular about it. It's adequate and morons fall for the cheap fandom brofisting like meeting the Klamath vertibird pilot and the contrast effect from the pants-on-head retarded writing of F3.

I agree that all the stat/skill check are the best thing about NV. Shame they pussied out by making majority of them pointless with skill increasing magazines left and right with a no-brainer double sp gain perk added for those naive enough to think that this is somehow a well designed game.
 
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Why would they even consider changing back to isometric view? Maybe if F3 and F:NV sold considerably less copies than F1 and F2... Otherwise we will be stuck with Call of Duty Fallouts forever. :(

EDIT: OR if Wasteland 2 sells like crazy, maybe.


Why not? I mean bethesda does not care for anything except money. If PoE, W2 and ToN sells well then why not? Obsidian was already approached by few publisher to do something oldschool. Actually letting Obsidian to do their isometric game would make betesda look kind. It's good from PR and marketing perspective. Maybe they would force an requirement to not associate the game with a fallout main games but call it like "Fallout: Isometric Adventure". " Brought to You by The Original Creators of Bethesda Most Beloved Franchise" on the cover. I would need to find a thick pen to erase that slogan on my copy.

Also Obsidian negotiation positions will only improve after another successful kickstarter. And after successful sale of PoE.
Damn, you're too naive son. It's known around here that 90-95% of Bethesda audience consist of action loving Larpers that doesn't even like RPG's. Their idea of perfect RPG are Elder Scrolls(FPS hiking simulators) games so changing it to isometric RPG would alienate their audience too much. (Remember those dumbfucks that said Fallout 3 has a lot better setting and story than FNV)

You didnt get it. I was talking about the spin off by Obsidian whose target audience are everything but not Elder Scrolls Fans. I meant that if it will be shown right in howard face that isometric rpgs have their own audience that he may think licensing the spin off can be profitable. I mean bethesda loves money very much, who not take easy 0,5-1 milion?



It would probably cost more as well to have Obsidian program an isometric engine for a Fallout game instead or reusing 99% of beth's Fallout 4 engine, so I really doubt that Bethedsa would want to pay more for a game that would sell less, even if it was budgeted to make a fair profit.


Obsidian have their engine. It's called unity. And after doing 2 kickstartered games they will be pretty good at using it. I mean spin off would not have anything to do with fallout 4 or 5. It may be released in between them, without much advertisement. It will bring bethesda free money without work. And get rid off from some bad PR we are making.
 
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uaciaut

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And, to be frank, they got at least that part even more right than FO1 and 2.

:2/5:

How is stat check better in F1 and 2 than in NV?

Almost every quest in NV, atleast to my memory, gives you a way to solve via different skills. Each "skillcheck" is a different called dialogue node that resolves in basically the same outcome.

There are quests that use more skills for checks to solve objectives/get info and there are quests where you need a specific skill to be very high to pass the check.

I don't see why skill-check diversity in dialogues is a bad thing, it doesn't force you to go make a 100% cha/speech focused character from the start, and it makes sense to be able to use other skills when you're trying to solves problems related to said skills. And there are plenty of times where you do need a very specialized character to pull off a certain check.

Reminds me of the speech options with Lanius at the end of the game, probably one of the best crafted dialogues that correctly implement skill-checks seamlessly.
 

DalekFlay

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Whether New Vegas is an amazing Fallout game or not probably depends on what you consider the "core" of Fallout to be... factions in a post-apocalypse 50's future US or a turn-based isometric RPG game.

Either way New Vegas is amazing and fuck anyone who says otherwise.
 

Horus

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You didnt get it. I was talking about the spin off by Obsidian whose target audience are everything but not Elder Scrolls Fans. I meant that if it will be shown right in howard face that isometric rpgs have their own audience that he may think licensing the spin off can be profitable. I mean bethesda loves money very much, who not take easy 0,5-1 milion?
Why should they bother with it when they can make another spin-off with same engine and rack in 5-10 million?

Add in the fact that they will have to spend less on marketing because it will be considered an expansion pack/mini sequel of fallout 4.
 

undecaf

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New Vegas has a nice thing going for the narratives (some C&C, branching and interesting writing for a large part), but - despite the nominal improvements - the largely recycled gameplay and overall reminicence of Fallout 3 and later iterations of TES is simply boring as fuck.
 
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You didnt get it. I was talking about the spin off by Obsidian whose target audience are everything but not Elder Scrolls Fans. I meant that if it will be shown right in howard face that isometric rpgs have their own audience that he may think licensing the spin off can be profitable. I mean bethesda loves money very much, who not take easy 0,5-1 milion?
Why should they bother with it when they can make another spin-off with same engine and rack in 5-10 million?

Add in the fact that they will have to spend less on marketing because it will be considered an expansion pack/mini sequel of fallout 4.


They can do both. 5 milions plus 0,5 milions is more than 5 milions. I also dont see them spending much money on marketing. This game would be marketed by players to players.

I see bethesda and Obsidian deal in following way: beth gives Obsidian license to do that game and no or little money. After the game is delivered beth takes big share of profits. Actually that deal would be far more beneficial economically to beth than to Obsidian. Also game would be released between main fallout titles, so itwould not compete with bethesda Fallouts and bring in some cash mid season. I see this as economically sound for howard. Also it being released mid season would mean that New Vegas 2 could also be made. And it should because making isometric game instead of NV2 would be detrimental financially. I mean isometric rpgs can make less money than action rpgs but it is sure money for lesser cost. It's what Avellone has said when he talked about publishers approaching Obsidian.

Also I dont think that the chances for it are big. I think they are small to average. But it still mean that will have far, far better perspectives than few years ago. Few years ago any plan of making isometric Falllout would involve terroristic attack and some serious manslaughter.
 
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Broseph

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Beth would not give the go-ahead to an isometric Fallout game. The name has become synonymous with the first-person ARPGs to most people out there. Consoletards wouldn't know what to think of it. Seeing what they've done with MMX, Ubisoft is a far more likely candidate for the resurrection of old-school franchises. Too bad they didn't acquire the Fallout IP, although they too probably would have made it into a FPS or ARPG in years past.
 

undecaf

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Seeing what they've done with MMX, Ubisoft is a far more likely candidate for the resurrection of old-school franchises. Too bad they didn't acquire the Fallout IP, although they too probably would have made it into a FPS or ARPG in years past.

Perhaps. It could also mean we'd be getting annual Vault Dweller's Creed games, though.
 

Broseph

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Seeing what they've done with MMX, Ubisoft is a far more likely candidate for the resurrection of old-school franchises. Too bad they didn't acquire the Fallout IP, although they too probably would have made it into a FPS or ARPG in years past.

Perhaps. It could also mean we'd be getting annual Vault Dweller's Creed games, though.
At least then the character models and animation wouldn't be so horrifying as the Beth games. They'd be using a far less shitty engine, too.
 
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Spectacle

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Obsidian have their engine. It's called unity. And after doing 2 kickstartered games they will be pretty good at using it. I mean spin off would not have anything to do with fallout 4 or 5. It may be released in between them, without much advertisement. It will bring bethesda free money without work. And get rid off from some bad PR we are making.
Unity isn't anything near a complete RPG engine, and it's not supposed to be either. It will require more programming to make a Fallout game on Unity than it will on a tweaked Fallout 4 engine, and that's before you start considering model/texture recycling.
 

Horus

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They can do both. 5 milions plus 0,5 milions is more than 5 milions. I also dont see them spending much money on marketing. This game would be marketed by players to players.
Sometimes brand recognition is more important then couple of extra millions.

Bethesda has been known as makers of hiking simulators for a while and wouldn't want their name used in different kind of games. At least not anymore. They have a customer base filled with guaranteed buyers and they wouldn't want to trick or confuse their customer base by changing one of their owned IP's too much.

I know you want to play another classic fallout game but just let it go man. Franchise is dead, and FNV was the best funeral we could ever get.
 
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Beth would not give the go-ahead to an isometric Fallout game. The name has become synonymous with the first-person ARPGs to most people out there. Consoletards wouldn't know what to think of it. Seeing what they've done with MMX, Ubisoft is a far more likely candidate for the resurrection of old-school franchises. Too bad they didn't acquire the Fallout IP, although they too probably would have made it into a FPS or ARPG in years past.

Strong argument. But I will count it will 2 things:
- It would be obviously pc exclusive. Consoltards wouldnt even heard about it
- As a spin off taking place in the Fallout universe it would not have to have a Fallout as it title. It can be called: West Coast: A Post Nuclear Adventure in A Fallout Universe. All who would bought it will buy it nevertheless and those who wouldnt wont be confused.

Obsidian have their engine. It's called unity. And after doing 2 kickstartered games they will be pretty good at using it. I mean spin off would not have anything to do with fallout 4 or 5. It may be released in between them, without much advertisement. It will bring bethesda free money without work. And get rid off from some bad PR we are making.
Unity isn't anything near a complete RPG engine, and it's not supposed to be either. It will require more programming to make a Fallout game on Unity than it will on a tweaked Fallout 4 engine, and that's before you start considering model/texture recycling.

But InXile and Obsidian are doing it. And any problems with W2 I heard are design flaws and incompletion not problems with an engine. Also Unity is still being developed and some hight profile rpgs can convince it creators to adopt some useful tools for this genre.
 

Spectacle

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Obsidian have their engine. It's called unity. And after doing 2 kickstartered games they will be pretty good at using it. I mean spin off would not have anything to do with fallout 4 or 5. It may be released in between them, without much advertisement. It will bring bethesda free money without work. And get rid off from some bad PR we are making.
Unity isn't anything near a complete RPG engine, and it's not supposed to be either. It will require more programming to make a Fallout game on Unity than it will on a tweaked Fallout 4 engine, and that's before you start considering model/texture recycling.

But InXile and Obsidian are doing it. And any problems with W2 I heard are design flaws and incompletion not problems with an engine. Also Unity is still being developed and some hight profile rpgs can convince it creators to adopt some useful tools for this genre.
It's definitely possible, but why spend extra effort to make a game that will sell less than a straight spinoff using the Fallout 4 engine?
 
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I doubt Obsidian will make an isometric Fallout game anytime soon. It's not just old school Fallout fans who played FNV. There are a bunch of younger players who are more sophisticated than what Bethesda target audience is, and so they bought and enjoyed FNV, but I think many of them wouldn't necessarily want to play turn based isometric games with other old school conventions. So even if you aim for a more niche market than Bethesda these days, it makes more sense to do first person, real time stuff. In that interview recently, Feargus mentioned they want to explore a Skyrim-like kickstarter effort, which to me suggested they are also thinking in those terms.
 

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