Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
I'm wondering how much of Obsidian's work on New Vegas will be retconned.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I'm wondering how much of Obsidian's work on New Vegas will be retconned.

I don't see why they would need to do anything with New Vegas. By leaving it alone, they open the doors for a New Vegas 2.

http://www.rockpapershotgun.com/2013/02/12/and-heres-obsidians-idea-for-fallout-new-vegas-2/

Meanwhile, I also managed to pull Bethesda’s Todd Howard aside and get his two cents, which basically amounted to a reiteration of Urquhart’s sentiment. Nothing’s set in stone, but New Vegas was great, and having another go at it certainly makes an awful lot of sense. So, right then, fingers crossed. Extra radiation-borne ones too, if you’ve got ‘em.

Todd is a bit of a retard when it comes to designing games. But marketing/selling? Nah, he's well versed in that area.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Pretty sure they'll keep the East/West coast split going. Even if they never get Obsidian to make another it makes sense for them to leave the West coast to history.
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,956
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
Todd is a bit of a retard when it comes to designing games. But marketing/selling? Nah, he's well versed in that area.

I still remember being told from a friend that Oblivion had this incredible AI that made NPCs almost lifelike, and that enemies actually learned from your combat and adjusted to match your playing.

Aside from the shit writing, voice acting, setting and lore, I still had to find out about their scripted AI and level scaling. :(
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
You guys do realize we are in for a new era of mods, right?

Because now every single modder will dub their terrible voices into their creations to maintain immersion. This is going to be awesome!

You already needed voice actors to do an "immersive" mod, Bethesda has had fully voiced NPCs since Oblivion...
What this changes is that nobody is likely to be able to make a quality quest mod with decent character interactions, since you're unlikely to be able to copy the main actor/actress' voice.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,531
Location
Space Hell
Voiced mods' main prolem is that very few people can use software like Adobe Audition to fix flaws of amateur voicing. When mod author is recording his over the top speech or can't figure correct intonations it can't be fixed, but voice flaws most of the time could be corrected to have decent quality.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Old World Blues Dr. 8 and Star Wars games with subtitles for alien gibberish. Or cut phrases from existing speeches.
For a fallout mod you can make all the voiced NPCs be robots so that you can get away with using speech synthesis software :)
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
I truly hope that some of New Vegas rubs off on Fallout 4, especialy the C&C, diversity of character and quest designs...but you never can tell with people like Todd where he might look at the critical success of NV and decide he knows best
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,374
I truly hope that some of New Vegas rubs off on Fallout 4, especialy the C&C, diversity of character and quest designs...but you never can tell with people like Todd where he might look at the critical success of NV and decide he knows best

Skyrim sold twice as much as FNV, so clearly Skyrim's design is twice as good as FNV, so the more like Skyrim and the less like FNV you make F4, the more copies it will sell
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Voiced mods' main prolem is that very few people can use software like Adobe Audition to fix flaws of amateur voicing. When mod author is recording his over the top speech or can't figure correct intonations it can't be fixed, but voice flaws most of the time could be corrected to have decent quality.
No professional uses Adobe Audition. Buggy, unsupported, likes to crash a lot, lacking features. Should be using a professional DAW like Pro Tools, REAPER, Sonar, Logic etc. instead.

Also, "studio magic" can never fix a bad performance or recording.
 

hexer

Guest
Skyrim sold twice as much as FNV, so clearly Skyrim's design is twice as good as FNV, so the more like Skyrim and the less like FNV you make F4, the more copies it will sell

I can see into the future! After 10 years of following such logical design decisions, Fallout and TES will merge into a single game except for different box art - just like those special magazine covers where you pick the one you like the most but the text inside is same. Such is the way of all things Bethesda.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
I truly hope that some of New Vegas rubs off on Fallout 4, especialy the C&C, diversity of character and quest designs...but you never can tell with people like Todd where he might look at the critical success of NV and decide he knows best

I'd sooner hope they let Obsidian make a follow-up tbh, like how NV was to F3.


I truly hope that some of New Vegas rubs off on Fallout 4, especialy the C&C, diversity of character and quest designs...but you never can tell with people like Todd where he might look at the critical success of NV and decide he knows best

Skyrim sold twice as much as FNV, so clearly Skyrim's design is twice as good as FNV, so the more like Skyrim and the less like FNV you make F4, the more copies it will sell

On a serious not, FNV did manage to overtake F3 in sales as time went by? Not that the majority of that money goes to Obsidian, but still.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
I guess you are right Tigranes and I bet the reason they decided to stop DLCs for Skyrim is that they knew that Fallout 4 would be the killer app to sale more consoles; they way it is set up they will probably announce the game around May for release on next years hollidays, by then the consoles will have a year of sales with a pretty good installed user base
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
On a serious not, FNV did manage to overtake F3 in sales as time went by? Not that the majority of that money goes to Obsidian, but still.
New Vegas did outsell Fallout 3, but sequels generally do so it's not surprising.

Obsidian doesn't get any money for sales. They got a set amount of money to make the game and they get a bonus if the metacritic score is 85 or higher.
 

shihonage

Second Variety Games
Patron
Developer
Joined
Jan 10, 2008
Messages
7,201
Location
United States Of Azebarjan
Bubbles In Memoria
I can see into the future! After 10 years of following such logical design decisions, Fallout and TES will merge into a single game except for different box art - just like those special magazine covers where you pick the one you like the most but the text inside is same. Such is the way of all things Bethesda.

I predicted this earlier. The logical path for Bethesda is to join Fallout and Elder Scrolls universes into one. It already exists, they just need to license the world from that "Reign of Fire" movie, which portrayed a post-apocalyptic world with dragons.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,328
I can see into the future! After 10 years of following such logical design decisions, Fallout and TES will merge into a single game except for different box art - just like those special magazine covers where you pick the one you like the most but the text inside is same. Such is the way of all things Bethesda.

I predicted this earlier. The logical path for Bethesda is to join Fallout and Elder Scrolls universes into one. It already exists, they just need to license the world from that "Reign of Fire" movie, which portrayed a post-apocalyptic world with dragons.
Until Disney buys them, at which point the future alternate universes of the X-Men converge with the Capital Wasteland and the Avengers stumble into a time distortion and, together with the heroic and pure crusader order known as the Brotherhood of Steel, the entire world is saved and the postnuclear world is made clean and safe again.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
On a serious not, FNV did manage to overtake F3 in sales as time went by? Not that the majority of that money goes to Obsidian, but still.
New Vegas did outsell Fallout 3, but sequels generally do so it's not surprising.

I don't think NV got as much publicity and hype going into it as F3 had, i'd actually argue that NV was a bit in F3's shadow due to marketing and other factors.

Obsidian doesn't get any money for sales. They got a set amount of money to make the game and they get a bonus if the metacritic score is 85 or higher.

Wow, they got shafted really hard. Metacritic is reading 84 atm, does that mean they didn't get the bonus either, despite making a clearly better game than F3?
Happen to know what the set ammount of money was btw?
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,979
Didn't they already do that with Fallout 3?

Exactly
Only thing that separates TES from Fallout 3 is that in every TES game you start in a prison and in Fallout 3 you start in a Vault...oh, wait..
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom