Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

hexer

Guest
A Sound of Thunder?

That's the one! And now I remembered Ben Kingsley had hair in that movie :lol:

sound-of-thunder_l.jpg
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I'm tired of post-apocalyptic settings.

Give me a RPG setting where people ride Cybernetic Dinosaurs and Ninja's who steal software with leet hacking skills and murder people with non-silenced guns. Make the graphics Cel-shaded, the story goofy, and make the C&C interesting.
 

hexer

Guest
I'm tired of post-apocalyptic settings.

It's sad to hear this but I blame incompetent game developers and movie makers for this state of mind.
The decline of game and movie content started with the incline of 3D graphics. It's like eating a cake made entirely out of cream - it's nice but you're gonna get sick pretty soon, sonny boy!
 

megalomaniac_tom

Barely Literate
Joined
Jan 8, 2014
Messages
4
I hope that if a fallout 4 is created they return to the good old style of...
baldur'sgate1/2,
planescapetorment,
icewinddale1/2,
templeofelementalevil,
nox,
lionheart,
fallout1/2/tactics,
shadowrunreturns,
wasteland2,
arcanum,
diablo1/2/3,
ect others of the same style of gui/map/npcs or whatever, That nice overhead view distance in a world that looks like a giant painting or something.
As opposed to yet another fps/rpg combo thing that are fun in all but just not the same experience for me.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,885
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I'm tired of post-apocalyptic settings.

Give me a RPG setting where people ride Cybernetic Dinosaurs and Ninja's who steal software with leet hacking skills and murder people with non-silenced guns. Make the graphics Cel-shaded, the story goofy, and make the C&C interesting.

Try the Geneforge Comrade Zmij Agonosercovich. :salute:
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,956
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
New Vegas was a VERY good fallout game. But not in the way you are thinking.

Basically, assemble the greatest chefs, allow them to make Chicken Noodle Soup, BUT the main ingredient in the soup has to be a dog turd.

Under those circumstances, Obsidian did a very good job (the underlying mechanics, C&C, writing and story). But was marred by the gigantic dog turd of the shitty Action Game Fallout 3 engine.

Can I ask whether you object to Bethesda's engine? Or any FPP engine for an RPG?
 

Whiner

Augur
Joined
Apr 22, 2012
Messages
115
Post-apocalyptic games are pretty overdone.We have too much zombies and Mad Maxes.I hope we are also done for now with the daughter simulators.
I need some cyberpunk for a change of pace.
 
Last edited:

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,465
Location
[redacted]
Codex 2013 Codex 2014
I hope that if a fallout 4 is created they return to the good old style of...
baldur'sgate1/2,
planescapetorment,
icewinddale1/2,
templeofelementalevil,
nox,
lionheart,
fallout1/2/tactics,
shadowrunreturns,
wasteland2,
arcanum,
diablo1/2/3,
ect others of the same style of gui/map/npcs or whatever, That nice overhead view distance in a world that looks like a giant painting or something.
As opposed to yet another fps/rpg combo thing that are fun in all but just not the same experience for me.
Not gonna happen. Bethesda's figured out how to appeal to the idiot masses, and that's where the money is.

Welcome to the Codex. Abandon all hope, ye who enter here.
 
Joined
Dec 17, 2013
Messages
5,494
Not quite. Most historical or in-any-way-hinting-at-authenticity settings would result in immediate, what's the fancy word for it, ludonarrative dissonance. I.E. you can't set an RPG in World War 2 and then go around killing thousands of Germans who will drop weapons and gold.

You can, however, make a crazy arcade game where you do that. You can make an adventure puzzle game where you have to survive as a prisoner in concentration camp, but try combining that with traditional RPG formula where you have to "level" (while starving to death) and get stronger "equipment" (what, a rock?), not to mention the inevitable combat, and it all once again starts to fall apart.

Many other appealing settings have big problems. For instance, setting a game in a totalitarian regime ("Inhabited Island") would immediately pit you against the problem of escalating conflicts with law enforcement, and an even bigger logistical issue of not having real "factions" to juggle reputations between. Such a regime is just one oppressive monolith which smothers a lot of desired RPG mechanics.

Post-apocalyptic setting is unique in a sense that it can provide a sense of quasi-authenticity and yet get away with many RPG gameplay conventions without creating a searing hole in the fabric of its immersion. You can have your different factions that have no central command, you can be a homicidal sociopath for the sake of survival, etc etc.

I think you can make a good RPG or any game in any setting, just might have to adjust some tropes, but I actually see that as a positive. The fact that a more modern setting might make you question the endless combat in cRPGs is a good thing, because it might lead to some developers reducing the quantity of combat but increasing its quality and meaning. On the other hand, I also think that this wouldnt be necessary in all cases, as there is so much dissonance in cRPGs anyway, most people probably wouldn't care that much if Nazis replaced Kobolds or Super Mutants.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,489
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
New Vegas was a VERY good fallout game. But not in the way you are thinking.

Basically, assemble the greatest chefs, allow them to make Chicken Noodle Soup, BUT the main ingredient in the soup has to be a dog turd.

Under those circumstances, Obsidian did a very good job (the underlying mechanics, C&C, writing and story). But was marred by the gigantic dog turd of the shitty Action Game Fallout 3 engine.

Can I ask whether you object to Bethesda's engine? Or any FPP engine for an RPG?

A FPS engine can work very well with a stat driven RPG combat system, see Dark Souls.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,957
Location
Danzig, Potato-Hitman Commonwealth
Exactly. Setting Fallout outside the kwa would be like setting Mad Max outside Australia.

The retro-futuristic "50s never ended" just doesn't work outside of kwa and it's like half of what fallout's setting is about. Bah, it's the part that makes Fallout Fallout and not just a Mad Max RPG sans Australia and the rights to use the Mad Max name.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The retro-futuristic "50s never ended" just doesn't work outside of kwa and it's like half of what fallout's setting is about. Bah, it's the part that makes Fallout Fallout and not just a Mad Max RPG sans Australia and the rights to use the Mad Max name.
I could almost see a mirror universe Fallout set in the Soviet Union working but only as a one off, what if scenario.
 

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
The retro-futuristic "50s never ended" just doesn't work outside of kwa and it's like half of what fallout's setting is about. Bah, it's the part that makes Fallout Fallout and not just a Mad Max RPG sans Australia and the rights to use the Mad Max name.
I could almost see a mirror universe Fallout set in the Soviet Union working but only as a one off, what if scenario.

Nuclear Union seems to be exactly that, post-apoc game with 50's Soviet Union aesthetic. Too bad it's not isometric and turn-based, that would've been a perfect fit for bizarro-Fallout.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
It's really the retro '50s style that makes Fallout so distinctively American. The 1950s are widely recognized as the USA's golden age, while it was a relatively anonymous decade of recovery and reconstruction from WWII pretty much everywhere else.

What I'd really like to see are more post-apoc settings without any sci-fi tech.
 

nordbird

Novice
Joined
Jan 9, 2014
Messages
26
I hope Obsidian makes Fallout 4, Bethesda is great at making open worlds but they seem to cater to casuals (half the NPCs in their games are "essential" being the gamebreaker)
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
What I'd really like to see are more post-apoc settings without any sci-fi tech.
I think post-apoc without sci-fi stuff may be boring. Almost no ancient technology because current-day tech ins't very durable (whereas Fallout's tech is all 50s "build 'em to last" mentality), current-day robots are shit, your top-level equipment would be something like prototype euro-kwan exoesqueleton level IV bodyarmor, a assault rifle (bulpup rifle firing caseless rounds?) and infra-ray googles.
Which could actually make it more interesting since you'd see a lot more primitive weapons such bows, axes, even muskets made from steel pipe. A working machine gun would be a treasure rather than ubiquitous like in Fallout.

One of the things that bug me about Fallout is that even hundreds of years after the apocalypse, almost everything, from clothing to weapons and even dwellings is salvaged pre-war stuff, there's very little sign of any new production.
 

nordbird

Novice
Joined
Jan 9, 2014
Messages
26
The Fallout series make more sense in the western USA mostly because I doubt there are many scorpions, nuclear testing facilities and raiders with desert vehicles in the east coast. The problem with Fallout 3 however isn't the setting but the lack of RPG features making it feel more like an action game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom