Chaotic_Heretic
Arcane
A game with good writing? sure.
But a good game?
But a good game?
I don't understand what's holding them back from making good games like they did in their BIS days. I just don't understand it. A burnout?
But..but... we can't have a game in 2013 looking like it was released in 2011, can we? What will IGN say?I don't understand what's holding them back from making good games like they did in their BIS days. I just don't understand it. A burnout?
It has to have purrrty graphics and shit, that's the problem.
Back on BIS days, you had little tech to worry about so you could devote most of your time into writing the game and tunning gameplay elements. Nowadays, however, you have to implement a new engine or "improve" your existing one for each new game with more bloom and better lighting and fancier shaders, so much of your development time is wasted on gimmicky crap instead of the actual game.
PS:T, Icewind Dale, FO2 were all developed with the same tech. What do you do when your game's framework is already complete and works just fine? Well, you shift focus on making the game.
Now let's look at Obsidian's released titles:
Did you see that? Every single game developed by Obsidian runs on a different engine. So developers have to waste precious time learning a new engine and its limitations for each game, instead of adhering to a known framework. This might actually explain why Mask of the Betrayer was such a step up from NWN2, since instead of wasting time learning the engine, creating ingame assets and developing a new rule system, Obsidian simply used all they had already developed for NWN2 and simply built a game on top of it. Note that this doesn't explaing SoZ, however. But it also explains why their games may have such a fame for being buggy, since they don't know their tools nor develop them.
- KotOR2 - Oddysey Engine
- NWN2 - Electron Engine
- Alpha Protocol - Unreal Engine 3
- FO:NV - Gamebryo
- Dungeon Siege 3 - Onyx
- Pillars or Eternity - Unity
This mentality of ditching what already is known to work in favor something new is downright retarded when there's no justification behind it except "change for the sake of change". Instead of changing shit around at each new game, simply improve on what you already have: fix bugs, add features, optimize shit, etc.
So much wasted effort.
But..but... we can't have a game in 2013 looking like it was released in 2011, can we? What will IGN say?
FYI, Fallout 2 did not use the infinity engine.PS:T, Icewind Dale, FO2 were all developed with the same tech.
I don't understand what's holding them back from making good games like they did in their BIS days. I just don't understand it. A burnout?
Also, both Fallout 1 and PS:T were the first games done with their respective engines by BIS.FYI, Fallout 2 did not use the infinity engine.PS:T, Icewind Dale, FO2 were all developed with the same tech.
... I'm not sure how the Black Isle game are very different from the games they make now.
Now let's look at Obsidian's released titles:
Did you see that? Every single game developed by Obsidian runs on a different engine. So developers have to waste precious time learning a new engine and its limitations for each game, instead of adhering to a known framework.
- KotOR2 - Oddysey Engine
- NWN2 - Electron Engine
- Alpha Protocol - Unreal Engine 3
- FO:NV - Gamebryo
- Dungeon Siege 3 - Onyx
- Pillars or Eternity - Unity
Now let's look at Obsidian's released titles:
Did you see that? Every single game developed by Obsidian runs on a different engine. So developers have to waste precious time learning a new engine and its limitations for each game, instead of adhering to a known framework.
- KotOR2 - Oddysey Engine
- NWN2 - Electron Engine
- Alpha Protocol - Unreal Engine 3
- FO:NV - Gamebryo
- Dungeon Siege 3 - Onyx
- Pillars or Eternity - Unity
By that logic, Stick of Truth should be Obisidian's best game yet.
Anyway, it's only listed on IMDb so yeah, obvious hoax.
I don't understand what's holding them back from making good games like they did in their BIS days. I just don't understand it. A burnout?
Because now they don't make "true RPGs" but console action games. The strenghts of Obsidian are similar with the strenghts of BIS, but the nature of their current games highlights their weaknesses more.I don't understand what's holding them back from making good games like they did in their BIS days. I just don't understand it. A burnout?
With the oculus rift and probably other immersion things, they will probably focus more on visuals and other things that will enhance the experience I think.
Edit:
For my previous post, I think its chose and not choose.
I either way. Sorry for any grammar mistakes I guess.
With the oculus rift and probably other immersion things, they will probably focus more on visuals and other things that will enhance the experience I think.