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Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

nordbird

Novice
Joined
Jan 9, 2014
Messages
26
What I'd really like to see are more post-apoc settings without any sci-fi tech.
I think post-apoc without sci-fi stuff may be boring. Almost no ancient technology because current-day tech ins't very durable (whereas Fallout's tech is all 50s "build 'em to last" mentality), current-day robots are shit, your top-level equipment would be something like prototype euro-kwan exoesqueleton level IV bodyarmor, a assault rifle (bulpup rifle firing caseless rounds?) and infra-ray googles.
Which could actually make it more interesting since you'd see a lot more primitive weapons such bows, axes, even muskets made from steel pipe. A working machine gun would be a treasure rather than ubiquitous like in Fallout.

One of the things that bug me about Fallout is that even hundreds of years after the apocalypse, almost everything, from clothing to weapons and even dwellings is salvaged pre-war stuff, there's very little sign of any new production.

That's more of a FO3 trope. Its like nobody knows how to build anything besides tin shacks anymore.

In the classic Fallouts, everything is already presumed as salvaged because it has been long after the war. The only good salvage is found in dangerous/Hidden areas (Boneyard, Necropolis, The Glow, Toxic Caves) or in pre-war facilities (The Glow, again, Sierra Army Depot, etc).

In Fallout 1 there's people recasting brass and making bullets in Boneyeard, one of the guys in the Far-Go Traders tells you simply how much STUFF they buy and sell, etc. The Brotherhood of Steel is also a major supplier of guns, bullets, stims and ammo, and there's the Gun Runners as well. You pass through the exact number of TWO pre-war cities and two unnocupied pre-war facilities (Vault 15, Glow).

In Fallout 2 its even more clear that things are moving together again. New drugs are produced, Vault City makes all sorts of medical products and also chemicals, New Reno cornered the drug trade, NCR and Vault City both clearly have the capacity to make and repair guns and bullets. There's San Fran as well where they actually made their own synthetic fuel, regularly tote high-caliber rifles, gauss guns and energy weapons, and are making a new Combat Armor. Broken Hills doesn't seem exactly poor and antiquated either, if a bit provincial.

In FO2 you could through three pre-war towns (Klamath, New Reno, San Francisco), one is a dump, the second is a human dump and the third is occupied by high-tech chinks. The rest are all new settlements. FO1 is similar.

This is another reason I dislike the new Fallouts' focus: You see too few of the wider wastelands, you just go around some old pre-war town and a few shit boring banal neighbooring shanty-towns with five people on it. The DLCs (The Pitt, Point Lookout, Honest Hearts and Old-World Blues especially) show you a lot more of the wider wastelands, but its still too few. At least FNV gives you a nice picture of how the West Coast is doing, we barely know anything of the East Coast area besides a ruined pre-war city, a swamp full of mutant hicks, Pittsburgh and that there's some mysterious sciency guys doing mysterious sciency stuff in Massachusetts.

I agree, I wish they made more of those DLCs which add locations. Wish Obsidian made a sequel with the Skyrim graphical engine and the New Vegas RPG mechanics set in California.
 

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
The problem with STALKER Green Sky: Dumbed Down Edition Extreme is that Bethesda really didnt understand fallout. Nearly everything that is wrong with the game (and there is a lot wrong with it) usually springs from the same cause.

Look at how misrepresented the factions are, the green tint (the nukes were over 200 years ago dammit), the fact that everyone still lives in scraps, the implementation of skills and SPECIAL, perks and how VATS basicly became superpowers (in the original fallouts the system VATS was inspired by was basicly just aiming at a specific organ. Just a reminder, the following quote is an actual quote from Todd Howard.

Violence is funny! Lets all just own up to it! Violence done well is fucking hilarious. It's like Itchy and Scratchy or Jackass –now that's funny!
 

majestik12

Arcane
Joined
Aug 2, 2007
Messages
2,196
Lots of great ideas, guys! Let ma add some too. I think Bethesda should change the retrofuturistic 50s to retrofuturistic 70s, but with a lot of awesome steampunk elements, move the setting to Great Britain and base the plot on the War of Roses, and switch the genre to tower defence mixed with arcade platformer. Also, you must be able to play as a werewolf. Werevolves are gruesomely underrepresented.
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
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0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Dude, that's way too weird. Nobody would understand that game or want to play it.

Why can't they have more focus on guns? And what would be a really good idea is a cover system. Multiplayer also needs to implemented. And tanks. And place it in the middle-east.

Like, do something unique for a change.
 

majestik12

Arcane
Joined
Aug 2, 2007
Messages
2,196
And tanks. And place it in the middle-east.

I was thinking zeppelins. Armed with gatling lazers. And that retrofuturistic 70s GB must be actually located on a distant planet where an unknown illness turns people into disgusting sex-obsessed monsters, and House of Lancaster and House of York are fighting over the deposits of the space mineral which is the only cure for that illness.
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
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Location
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Pfft, how silly and unoriginal. We need grenades and rocket launchers. Also jetpacks. And an intro where a gruff soldier talks about how war is different and the same. Also the enemy is russia. Zombies. Zombie russia. Russian zombie mechas.

Just, something original and new.
 

Decado

Old time handsome face wrecker
Patron
Joined
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2,718
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San Diego
Codex 2014
The problem with the FO universe now is that people are still eating cans of beans that are 200 years old. Which, in microcosm, presents the real issue: the mechanics of the game no longer match the setting. The only way to fix the universe now is to drop some more fucking bombs, and blast everyone back to spears and scavenging for ammunition. The world doesn't feel post apocalyptic anymore. It just feels shitty.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
The problem with the FO universe now is that people are still eating cans of beans that are 200 years old. Which, in microcosm, presents the real issue: the mechanics of the game no longer match the setting. The only way to fix the universe now is to drop some more fucking bombs, and blast everyone back to spears and scavenging for ammunition. The world doesn't feel post apocalyptic anymore. It just feels shitty.
That's less a problem with the universe and more with Bethesda's handling of it. New Vegas already resolved all those questions long ago (as did Fallout 1 for that matter, it seems in Fallout 3 everyone went back to eating 200-year-old food for some reason). I think Fallout 4 would be best as a prequel to Fallout 3, not directly, but just chronologically speaking, but considering all the rumours say they're gonna be setting the game in Boston, featuring "the Institute" with its android production facilities... eh...
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,718
Location
San Diego
Codex 2014
The problem with the FO universe now is that people are still eating cans of beans that are 200 years old. Which, in microcosm, presents the real issue: the mechanics of the game no longer match the setting. The only way to fix the universe now is to drop some more fucking bombs, and blast everyone back to spears and scavenging for ammunition. The world doesn't feel post apocalyptic anymore. It just feels shitty.
That's less a problem with the universe and more with Bethesda's handling of it. New Vegas already resolved all those questions long ago (as did Fallout 1 for that matter, it seems in Fallout 3 everyone went back to eating 200-year-old food for some reason). I think Fallout 4 would be best as a prequel to Fallout 3, not directly, but just chronologically speaking, but considering all the rumours say they're gonna be setting the game in Boston, featuring "the Institute" with its android production facilities... eh...

Even New Vegas, which was lightyears ahead of FO3 as far as writing and quest design were concerned, still didn't feel dangerous enough. I was never trapped in a situation where I had to pick which dude was going to get my last round of ammo in his face before I closed with my knife. Even on hardcore mode and with difficulty turned up, the world doesn't feel threatening.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Even New Vegas, which was lightyears ahead of FO3 as far as writing and quest design were concerned, still didn't feel dangerous enough. I was never trapped in a situation where I had to pick which dude was going to get my last round of ammo in his face before I closed with my knife. Even on hardcore mode and with difficulty turned up, the world doesn't feel threatening.
New Vegas is firmly cemented in post-post apocalypse territory, though, and clearly explains the sources of new guns and ammunition with multiple firearms distributors and at least one manufacturing centre for ammo. Even Fallout 3 showed that manufacturing was still being done in Pittsburgh, too. I agree scarcity could be more of a significant thing, though, as even then I do think it was a bit excessive with the ammo drops.
 

Infinitron

I post news
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Staff Member
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Messages
100,828
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There's a piece of "fanfic lore" widely assumed to be true that Washington DC was somehow bombed so hard by the Chinese that it had remained uninhabited for most of the previous 200 years. We do learn about the history of Rivet City in one of FO3's quests (one of its more interesting ones) and it seems to have been founded relatively recently.

The Capital Wasteland may have also been much more mutant-infested in the past, before Owyn Lyons' Brotherhood of Steel expedition showed up.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,852
Location
The Satellite Of Love
There's a piece of "fanfic lore" widely assumed to be true that Washington DC was somehow bombed so hard by the Chinese that it had remained uninhabited for most of the previous 200 years. We do learn about the history of Rivet City in one of FO3's quests (one of its more interesting ones) and it seems to have been founded relatively recently.

The Capital Wasteland may have also been much more mutant-infested in the past, before Owyn Lyons' Brotherhood of Steel expedition showed up.

This would be a good piece of fanon or whatever the term is, except the Capital Wasteland doesn't look heavily bombed. It looks less destroyed than most of California did in Fo1/2. There's even wooden houses still standing. I know it's Bethesda and you have to suspend your disbelief because crawling around bombed-out houses is cool and stuff, but it's really hard to accept that such an intact place was bombed to the point of being uninhabitable.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,828
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh yeah, the fan theory is that they were neutron bombs that didn't destroy many buildings. Either that or many, many small tac-nukes as opposed to the megaton-grade bombs that landed on the West Coast. :M
 

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