nordbird
Novice
- Joined
- Jan 9, 2014
- Messages
- 26
Which could actually make it more interesting since you'd see a lot more primitive weapons such bows, axes, even muskets made from steel pipe. A working machine gun would be a treasure rather than ubiquitous like in Fallout.I think post-apoc without sci-fi stuff may be boring. Almost no ancient technology because current-day tech ins't very durable (whereas Fallout's tech is all 50s "build 'em to last" mentality), current-day robots are shit, your top-level equipment would be something like prototype euro-kwan exoesqueleton level IV bodyarmor, a assault rifle (bulpup rifle firing caseless rounds?) and infra-ray googles.What I'd really like to see are more post-apoc settings without any sci-fi tech.
One of the things that bug me about Fallout is that even hundreds of years after the apocalypse, almost everything, from clothing to weapons and even dwellings is salvaged pre-war stuff, there's very little sign of any new production.
That's more of a FO3 trope. Its like nobody knows how to build anything besides tin shacks anymore.
In the classic Fallouts, everything is already presumed as salvaged because it has been long after the war. The only good salvage is found in dangerous/Hidden areas (Boneyard, Necropolis, The Glow, Toxic Caves) or in pre-war facilities (The Glow, again, Sierra Army Depot, etc).
In Fallout 1 there's people recasting brass and making bullets in Boneyeard, one of the guys in the Far-Go Traders tells you simply how much STUFF they buy and sell, etc. The Brotherhood of Steel is also a major supplier of guns, bullets, stims and ammo, and there's the Gun Runners as well. You pass through the exact number of TWO pre-war cities and two unnocupied pre-war facilities (Vault 15, Glow).
In Fallout 2 its even more clear that things are moving together again. New drugs are produced, Vault City makes all sorts of medical products and also chemicals, New Reno cornered the drug trade, NCR and Vault City both clearly have the capacity to make and repair guns and bullets. There's San Fran as well where they actually made their own synthetic fuel, regularly tote high-caliber rifles, gauss guns and energy weapons, and are making a new Combat Armor. Broken Hills doesn't seem exactly poor and antiquated either, if a bit provincial.
In FO2 you could through three pre-war towns (Klamath, New Reno, San Francisco), one is a dump, the second is a human dump and the third is occupied by high-tech chinks. The rest are all new settlements. FO1 is similar.
This is another reason I dislike the new Fallouts' focus: You see too few of the wider wastelands, you just go around some old pre-war town and a few shit boring banal neighbooring shanty-towns with five people on it. The DLCs (The Pitt, Point Lookout, Honest Hearts and Old-World Blues especially) show you a lot more of the wider wastelands, but its still too few. At least FNV gives you a nice picture of how the West Coast is doing, we barely know anything of the East Coast area besides a ruined pre-war city, a swamp full of mutant hicks, Pittsburgh and that there's some mysterious sciency guys doing mysterious sciency stuff in Massachusetts.
I agree, I wish they made more of those DLCs which add locations. Wish Obsidian made a sequel with the Skyrim graphical engine and the New Vegas RPG mechanics set in California.