in 1 out of 10 screenshots where it isn't an ugly mess of pastel colors.The art direction in F4 looks a lot more charming and natural than potato-village ridden Twitcher 3 or shit-green/orange induced Dragon Derp Inquistion.
The art direction in F4 looks a lot more charming and natural than potato-village ridden Twitcher 3 or shit-green/orange induced Dragon Derp Inquistion.
I don't like the witchers but the aesthetics in 3 are golden.The art direction in F4 looks a lot more charming and natural than potato-village ridden Twitcher 3
Some impressions:
- DIFFICULTY: Very easy, easy, normal, hard, very hard, SURVIVAL. They change damage, resistance of enemies and appearing rate of legendary enemies. Legendary enemies are harder and they have a chance of dropping a legendary item with unique characteristics like better critic chance or that refills AP when doing a critic.
- COMBAT: WAY better. It is no COD but the FPS sensations are amazing, you notice every impact, the weapons recess, different characteristics between them etc makes it wonderful. There was a lot of place from Fallout 3 to improve so I was doubtful about what would they do, but you all can be calm about it. Also, enemy AI, without being super evolved or anything, it's way better. Enemies hide, get cover a lot, they go for you when you have little health or you're reloading (He's playing in hard mode). He says VATS it's completely not essential.
- Animations are flawless. People's faces, even tough there are some similar (particularly raiders) there are a lot, and way different ones from each other.
- He didn't like at all the dialogue system, and in 23 hours he's played almost no mission he was able to get out of just by dialogue. Although there was some "X person approved" like in Dragon Age/Mass Effect, there is no visible karma system, and that takes a lot of attractive to the diplomatic side of the game. He checked statics and he didn't see either nothing about reputations like in NV. He thinks it will probably work like in Skyrim and Oblivion.
- SETTLEMENTS: A very important pillar on the game. Some will love it, some will hate it. He thinks that, even tough he likes this kind of "microgestion"aspects from RPGS he thinks Fallout's it's a little bit harder and deep than he likes. They give sooo many options about it, and missions, and objectives that he think they take out weight from the rest of the game. ABOUT HOW THEY WORK: There are a ton lot of red workshop tables all over the world, some free and other ones occupied. Once you get to them (if the people occupying it are good people you'll have to do the typical mission to help them etc) you can do all that was seen on the demo, destroy everything, and build. You'll have to maintain the little, or bunch of humans on it with food, water, energy and beds. When they're attacked you'll receive a message and have the option to go help. It is very complete and you can invest a lot of hours making it really cute, have there your base with all your people etc, but he thinks it might be a little bit overexploited.
- WEAPONS: More about them, he has only seen like 12-15 base weapons yet, but he says that the weapons mods is crazy. Every weapon can easily have 25-30 different pieces that alter sadistics.
-POWER ARMORS: Used almost like a vehicle. You get inside, you use it, you get out of it and it stays on that place. It gives them a more OP feel, but it is also way less "comfortable" to use.
-NARRATIVE: He says it starts a little bit weak, and it takes a little to get it up and running. In his almost a day of playing has only completed 4 history missions because they're pretty long and
full of things to do. Even tough, he thinks the way the story is going can be very interesting.
Butt shot at last:
When a npc asks you something, most of the time two of the four options are "no" and "not now", which give the same result.
·Dynamic weather (rain and fog so far)
·He doesn't love the new Power Armour.
·He's frustrated a bit with the dialog system, as many times what the prompt says and what the character actually says are very different (I remember the ME series having this same problem).
·You can only ask one thing to each npc, so no more asking about the war, the settlement, other characters, etc
·When a npc asks you something, most of the time two of the four options are "no" and "not now", which give the same result.
·He feels that having a voiced pc is more trouble than it's worth for the game.
·He hasn't seen a big variety of armour, just leather and metal so far.
·Armour is now separated in more pieces (one for each arm, for each leg, etc)
·Perk list too long to transcribe
·Perk for LUCK 5 is: Wise idiot - Get triple XP at random for any action. The lower your INT is, the higher the chance of this happening.
Less text to read on a TV screen, easier to use the analog stick (Or in this case the face buttons) to select something. If you can call those benefits.what's the supposed benefit to using dialog wheels? i don't get it at all
The art direction in F4 looks a lot more charming and natural than potato-village ridden Twitcher 3 or shit-green/orange induced Dragon Derp Inquistion.
The art direction in F4 looks a lot more charming and natural than potato-village ridden Twitcher 3
COMBAT: WAY better. It is no COD but the FPS sensations are amazing, you notice every impact, the weapons recess, different characteristics between them etc makes it wonderful.
There was a lot of place from Fallout 3 to improve so I was doubtful about what would they do, but you all can be calm about it.
Also, enemy AI, without being super evolved or anything, it's way better. Enemies hide, get cover a lot, they go for you when you have little health or you're reloading (He's playing in hard mode).
Are you ready for the incline codex?
Then what are you doing in Fallout 4 thread?I take Fallout's signature art over boring meadows, villages, castles and forests anytime.