"To me it's a big step backwards. NPC's take a long time to start the conversation (when you get to a place and try to talk to an NPC they do it very calmly). The dialog options are dissapointing (X button is to advance the conversation, the O is either sarcastic or "No" option most of the time, the square button is for a very negative/jerk response and the triangle button is always a question about the topic) and badly worded (in F3, Oblivion, Skyrim or NV there weren't misunderstantings, every line matched what your character was going to say, now they give you a small "description" and then it doesn't match with what the character actually says). The dialog wheel tries to be similar to Mass Effect but fails. This is the only evident step backwards at least for me."
One of the Spanish dude's opinion on the new dialogue system.
Even Reddit is up in arms about this. Funny considering you would be downvoted to oblivion if you voiced your concern a month ago.
One of the Spanish dude's opinion on the new dialogue system.
Even Reddit is up in arms about this. Funny considering you would be downvoted to oblivion if you voiced your concern a month ago.