Lemming42
Arcane
It actually gets worse with every new screenshot or video.
That was a extremely awkwardly framed event, I mean seriously that was straight amateur work. The camera angles, the way the dude just pops like a watermelon from behind, Dogmeat running into the shot, the non-threatening card just staring at the whole thing.
what is this game i dont even know anymore help
This game will be like Skyrim, memorable not by quality but for stupid memes and bugs
"ARROW IN TEH KNEE DURRR HURRR SO MEMORABLE"
If that's the greatest amount of sci-fi unrealism you can handle, I have bad news for you.Why does the Lasergun make projectile sounds?
Will my HD6850 even be able to run this RPGlike FPS? I mean the graphics don't look really better than FO3 so it shouldn't have a problem, right? I won't mind to get this some time on a sale for a bit of shooting(with skills and slow-mo)
If that's the greatest amount of sci-fi unrealism you can handle, I have bad news for you.
In which of the vids are you hearing projectile sounds? I thought it'd sound just like F3 laser guns.Yeah no biggy, just a bit unoriginal.
There is a standard to be met though. RPGs have been around a long time. The problem we have here is an infantile hobby that hasn't caught up to the maturity of the RPG genre that predates it. There is a rich history to the RPG genre that really isn't found in any other, most notably because these games go beyond the aspect of "gaming" for pure enjoyment to actually extending to a level of imagination for the player to experience. There really isn't anything truly like it.Bitch, please. I 'ground my teeth' on Gold Box games when you were in diapers. Old Fallout died a while ago. Plenty of franchises have spawned derivative titles that don't resemble the core/original ones. It is what it is... and it's good for what it is~
Oh, wait ... F4 lasers go "blam! blam!"? Can't even do made up sci-fi shit rightI hoped for something a bit closer like this:
Huh that really sounds weird. No idea why they'd change it.The video where you kill Super mutants.
Morality Games has a theory that even some FO3/NV fans might end up not liking FO4, thereby opening an opportunity for somebody to launch an "oldschool" first person open world RPG project.
I'm going to say this right now, Bethesda is headed for a bust.
Gaming culture is full of pretty dumb motherfuckers
Damn you cynicalNope, not gonna happen. Why?
That's why. Bethesda has reached religious status, and they feast upon their mindless uncritical customers.
Gamers. Gamers never change.
Rose Tinted Glasses: The Post
people like Todd fucking Howard get to spout drivel like "Radiant AI is innovative."
Some very good points. I would add something substantial to this, but I'm a little worn out after all that writing I did for my last post. I will say, there has got to be a tipping point when all this streamlining and dumbing down Bethesda has been doing, even more so since Fallout 3, will eventually coming crashing down on them and Todd Howard can sing his happy ass to a new job.The industry has always been about money. Ultima started as an indie project but then it turned into a huge franchise and even spawned an MMO which is still runing today.
Baldur's Gate was going to be a different game, but then they slapped the D&D license to make more money, and they did.
Morrowind was about money since its inception, and even more when it was ported to consoles and it proved you could do console ports from pc games with a certain degree of success.
In fact, games were more expensive back then than they are now. You'd be easily spending twice as much in a AA or AAA game in the early 90s than in the early 00s, and that's because the market is much more open, obviously. When I was a kid, if someone told me I was going to be able to spend 6 bucks for just one game and 30 for a bundle of almost ten games, when the starting price for most games was like 60 bucks at least, I wouldn't believe it.
Fallout is more of an exception here, but it was always some sort of black sheep project, if that makes sense. Fallout 1 was a true labor of love, but after 2 came out the thing became more of a product than an experiment. Subsequent projects, like Tactics or the console action game, were attempts to make more money, but those failed, even though I love Tactics and I'll defend it if I feel like it.
I think the real problem is a change of design priorities. Games are getting more and more slow and less complicated because of the multiplat format, which is the true responsible behind gaming's lack of real quality since the mid-late 00s. PC gaming recovered thanks to kickstarter but you shouldn't rely on that to fund your products, since it shows you're not solvent enough as a business entity to be able to carry your own weight. The safest bet is to follow Sturgeon's Law and only focus on the stuff you know you're going to like. And since you don't go to the butcher to get brain surgery, the best thing to do is to stay away from Bethesda and other AAA companies if their games bother you. Go play Underrail instead.
A real laser:
The high pitched "beeping" sound it makes when its cutting the circles are the AC vector drives in the CNC table.
No sound from the actual laser. The only sound a weaponized version might make would be the cooling fans in a power supply.
Has it been said if companions have quests?