This settlement building will be barely a step up from the thing in Bloodmoon, and still far less involved and gameplay-relevant than the settlement buiding in Breath of Fucking Fire 2 from 1994. And none of you fucks know how involved it was because you won't fucking touch any console games, herp derp.
How many RPGs even offer settlement building in the first place? And if Todd is to be believed, with trade routes between them. Fuck, how many even offer as much as a house? I've always wanted to be able to build a merchant empire, buy/build structures with various benefits, compete with other aspiring merchant princes, etc. in a proper RPG and so far nothing has really delivered even though it should be part of any RPG with a mercantile skill of some sort. I'm happy to see any move in this direction, and it's a big and pleasant surprise considering how shitty Skyrim was when it came to the volume of gameplay options, which was at the lowest in the series since Arena.
The game for you is called Patrician III.
I don't want to play a strategy game though, I want to do that in an RPG.
I don't want to play a strategy game though, I want to do that in an RPG.
Doesn't this fall somewhat outside the limits of the definition though? As it stands, this sounds much more like a sim. Which of course it won't be, so these systems will most likely be terribly implemented; basically the age-old newbie designer mistake of trying to cram stuff willy-nilly in the game, simply because they thought of it. (Or in this case, because it checks all the boxes for something a particular type of (wide) audience will go for.)
What's this game's concept, anyway? Simulate life in a post-apocalyptic wasteland? What sort of life? Gun-and-armor obsessed loner that somehow also wants to rebuild civilization? What would the storyline justification for that be? Is it even going to have one? Some sort of thematic unity or an idea? Is it going to be some meta-powergaming race where players are going to compete for strongest base and most pimped out power armor? I don't get it at all, really. It sounds so immature and amateurish.
With all the sim elements, I wouldn't be surprised if the ultimate goal is to become President of the Wastes.
the wastelanders just want to move on and survive, but the PC wants to drag everyone kicking and screaming back into the past he remembers.
Did that game ever have dialogue trees? Did it ever had more than 4 lines of dialogue? Did it actually have any meaningfull dialog choice?
My thoughts on FO4
-Aircraft? Do people have enough fuel for aircraft in a post-apocalyptic setting?
-aircraft only seems to be useful for transportation and shitty CoD-like Gunner moments
Not without some DTV celebrities like Felicia Day and Freddie Prinze Jr. lending their voices.You know, if they give the voice actor some attitude and a few EXTREME collar grabbing scenes, this game could swallow up Bioware's Mass Effect audience whole. Don't know if Bethesda have that in them, though.
EDIT: Oh, and a libido.
With DAI Bioware tried to steal Beth's audience but failed. Let's see if Beth succeeds.You know, if they give the voice actor some attitude and a few EXTREME collar grabbing scenes, this game could swallow up Bioware's Mass Effect audience whole. Don't know if Bethesda have that in them, though.
EDIT: Oh, and a libido.
You know, if they give the voice actor some attitude and a few EXTREME collar grabbing scenes, this game could swallow up Bioware's Mass Effect audience whole. Don't know if Bethesda have that in them, though.
EDIT: Oh, and a libido.
You probably don't want to know. And if you do, you probably get a new perk "Dog F*****."
How does one trade with a dog?