STR:
-Carry weight
-Melee damage
PER:
-VATS accuracy
END:
-Health
-Action Point drain from sprinting
CHA:
-Persuasion in dialogue
-Barter
INT:
-Experience Points
AGI:
-Action Points
-Sneaking
LUC:
-Recharge rate of Critical Hits
-Chance of finding better items
Todd sat in his chair, deep in thought. He was facing a dilemma: The SPECIAL attributes were rather dull, with Perception being completely useless and Agility a shadow of its former self. On the other hand, Skills where all right and had purpose. How in the world could he make SPECIAL as good as the Skills?
A young designer walked up to Todd. In his hands, he had documents which outlined his ideas to make SPECIAL more worthwhile. Fallout 4 would have disguise system, where Charisma would determine how effective your disguise would be. Agility would affect movement and reload speed. Coupled with the existing skills, this could prove to be an interesting system.
The hopeful designer made Todd aware of his presence.
"Mr. Howard, I was wondering if you had the time-"
Todd suddenly awoke from his trance, interrupting him.
"I have it! If we remove Skills, and move their effects to SPECIAL, that will make SPECIAL good again!"
The designer was stunned. He was thinking of how to reply when Todd's gaze met his. He was hit in full force by that wonderful hair, and that perfect 10 CHA. Todd spoke again.
"Well, what do you think?"
The designer straightened himself and smiled.
"Of course, Mr. Howard." He dropped the documents casually in the nearest bin. "Whatever you say, Mr. Howard."