Trip
Learned
- Joined
- May 24, 2015
- Messages
- 127
Which further strengthens my suspicions that F4 isn't aiming at anything like "build on the themes of previous games about civilization rising from the ashes", but just gives you a box of toys to fiddle with, 'cause it sounds nifty and it would be a spin-friendly selling point. You have to understand, it's really not about the feature itself and its merit of lack thereof. It's about the very, very strong possibility that 1) they've put it there entirely for the wrong reasons and 2) they're going to half-ass it. And sorry, but "interacting with the world a lot" doesn't by itself make an RPG game closer to any ideal shape whatsoever. It's a design feature that could be applied to any sort of game.You can build multiple settlements or completely ignore the feature altogether
Personally, I don't give a crap about building houses in the desert; I care about innovative, rich ways to implement, for instance, interactions with NPCs and interesting ways to utilize the people in the world that aren't there to be murdered by you with a gun-cammed rocket in the mouth. And no, I don't even mean anything like a "story" - just a reactive make-believe creature here and there that actually makes you believe there's a glimmer of intelligence and emotion behind their burial mask of a face. I find it much more conducive to role-playing than magicking houses in the middle of nowhere and watching them fill up with dead-eyed, one(or no)-liner pixel-puppets.
I'm strapping in for another one of those games where the best anyone can say about its elements is that "you can ignore them if you like"
Word.