Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
I would be more concerned about raiders with fatmen or muties constantly harassing caravaners but what do I know right? Officials in that city are that dumb to keep synth detective while afraid of synth infiltration.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
On the middle of a crater made by a nuclear bomb and surrounded by deadly radscorpions and deathclaws live cultists that worship the atom and wear no protective suit, Fallout became comedy.

if you lure the radscorps to the village, they're basically dead since all they have are rad-weapons and radscorps are immune to it.

:lol:
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Reminds me of the awsome legendary weapon I found: a gamma gun with 50% moah damage to ghouls. So what, I am now healing them for 50% extra?
:hearnoevil:

Huh, need to try it on Hangcock, maybe I get to be some wastleland Team Fortress medic!
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
For all it's "high radiation", the player still can wander the glowing sea with just popping an occasional RadX for good measure. Can't have players locked out of the marvelous mainquest who are too stupid to get a suit or a fusion core for the free pick-me-up powah armoah, can't we?

Dunno, do you think it had the same intensity as The Glow? That place lore-wise is talked up like even in a T-51b and with Rad-X on hand you still feel the rads bearing down on you. That's what the logs found on site seem to suggest, at least. And years after FO1 Ghouls are the only ones willing to work inside because to them it's like a sauna.


Yet two Rad-X's will make you perfectly immune while you explore it.
 

likaq

Arcane
Joined
Dec 28, 2009
Messages
1,198
serious question:

Did fallout 4 raped fallout setting and lore as much as fallout 3?
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
Rageaholic review

(Codex mentioned at 1:30)



guRpXLJ.png


:lol:
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,063

Hmmm, it happens that on Fallout 4, there is an army of power armors laying around, even bandits use them. I dunno what Bethesda know about how armor supposed to work but supposed armored suits immune to tank shells shouldn't be fixed by tin cans.

The fact that you can fix them with tin cans probably explains why they fall apart after taking 5 potshots from a gun made from junk (chest piece is an exception).
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
serious question:

Did fallout 4 raped fallout setting and lore as much as fallout 3?

Yes. You can find gas canisters, power armor requires batteries, you can find normal humans living in ground zero of a nuke that hit Boston, you can meet people that are immortal because they drink blood from someone who has alien artifact attached to their head and is locked up for 400 years, the world you explore looks nothing like 200 years after war, 10 years at most, suddenly robots have AI (I know Securitrons in New Vegas also have AI), Institute is not sci-fi but more like wizards in lab coats making shit happen then acting complately retarded, you can find that one of your pre-war neighbours was selling Jet and the best part: you can find ghoul kid that has survived 200 years in fucking fridge and game kicks you in balls to bust him out, you can sell him to some moron but otherwise you will have to find with all-knowing compass his also ghoulified parents.

Ah shit, thanks for reminding me how retarded this game is.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,628
Location
Russia
Yes. You can find gas canisters
If most car were using nuclear power, this does not that there were not something running in gas around. Great War was about oil, so oil was useful for something.

power armor requires batteries
Some PA was requiring batteries by lore. "Permanent" fusion engines could expire after 200+ years and had to be replaced with less practical options.

you can find normal humans living in ground zero of a nuke that hit Boston, you can meet people that are immortal because they drink blood from someone who has alien artifact attached to their head and is locked up for 400 years,
Not that different from ghouls that were in the first game.

the world you explore looks nothing like 200 years after war, 10 years at most,
True, and most annoying. But it happens in all new Fallouts.

suddenly robots have AI (I know Securitrons in New Vegas also have AI),
http://fallout.wikia.com/wiki/ZAX_1.2 had AI in Fallout 1
Fallout 2 has AI running a Vault.

Institute is not sci-fi but more like wizards in lab coats making shit happen then acting complately retarded,
Well withinh Fallout scientist modus operandi.

you can find that one of your pre-war neighbours was selling Jet and the best part: you can find ghoul kid that has survived 200 years in fucking fridge and game kicks you in balls to bust him out, you can sell him to some moron but otherwise you will have to find with all-knowing compass his also ghoulified parents.
Sounds retarded. Haven't seen this.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Remember folks, certain models were fusion powered but not the entirety of them. The things were crazy expensive so a lot of people couldn't afford them. The Red Rockets advertise for gas, diesel and fusion service.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
That's like a parody of angry gamers on youtube. I clicked to see the Codex mentioned, and right after that he goes on a rant, actually shouting because the game doesn't have heavy metal songs.
 

pippin

Guest
That's this Rageaholic guy for you. An edgy tryhard faggot, much like the average METHULHEDD
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
I think he was more ranting because they chose to straight out recycle Fallout 3's songs. He goes on to say "At least give us *something* new." Not defending, his NV review still bugs me to this day. That and his penchant for getting erections during VATS kills. Seriously dude.
 
Joined
Jul 27, 2013
Messages
1,567
You should see his Fallout: NV review. The shitstain attributes dry topical humor, the Fallout setting, and an open world to Fallout 3/Bethesda, and then complains about weapon holstering and non-named NPCs having no dialogue.
He also bitches about difficulty, lack of level scaling, and hand-placed encounters because a pack of geckos killed him.

:retarded::decline:
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
You can tell the guy is deep into playing his character when he thinks a common turn of phrase like "some heads are gonna roll for this" was a heavy metal easter egg.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Calls NV trite, but has a fucking Fable III poster up there on the wall, clear to see and most likely glazed over with some month-old jizz money shots? I didn't know the word "hypocrite" had an incarnation of some metulhedd twitchy fucknut.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
If most car were using nuclear power, this does not that there were not something running in gas around. Great War was about oil, so oil was useful for something.

Some PA was requiring batteries by lore. "Permanent" fusion engines could expire after 200+ years and had to be replaced with less practical options.

Not that different from ghouls that were in the first game.

True, and most annoying. But it happens in all new Fallouts.

http://fallout.wikia.com/wiki/ZAX_1.2 had AI in Fallout 1
Fallout 2 has AI running a Vault.

Well withinh Fallout scientist modus operandi.

Sounds retarded. Haven't seen this.

1. All power armors use Fusion Cores. It is told that T-51 has reactor to last 200 hundreds years of active use so either it shouldn't require FCs or it should be immobile and require modifying. X-01/Enclave APA is newer so it should be fully functional. But that would require some work by creating different exo-suits and hand-placing each but we all know Bethesdards are lazy and moronic, no?

2. No it IS different. These are normal humans with no mutation and they survive because Fallout turned into Warhammer where you can become god if you believe hard enough. If you place cultists in hazardous area then at least explain how they can survive in it.

3. In other retarded Fallouts you meant to say. New Vegas at least tries to explain why there are ruins after 200 years. There is living flora, Mojave is frontier that civilization reached recently. But on the other hand, what can you expect from game that was developed in 10 months with reused assets from crappy engine?

4. But that AI was in super computer that was upgrading own software for 70 years in seclusion. It can be explained that Brotherhood of Steel became scientific facility and developed fully functioning AI and sold it to Vault 13 or sent someone to copy ZAX 1.2 software. But how can you explain pre-war compact robots with AI? It was impossible for humanity to develop it in 2077.

5. Because every scientist creates AI synths then treats them like mindless bots, enslaving them and then wondering why they escape. Because every scientist experiments with FEV, creating army of mutants and then wonders why PC with Brotherhood of Steel tries to vaporize them. :deathclaw:
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
(reply to typical user)

1. Could be a retcon for the sake of design, and to be honest, it's not that big of a retcon. Does it really make a difference in the fallout universe if Power Armour had batteries that was supposed to last 200 years?

2. Actually, in Fallout 2 the town of Gecko had an NPC who was kicked out of Vault city due to his immunity to radiation. He looked totally human, Virgil's terminal also states they're immune as well. So, while it's not a proper explanation it does still adhere to the rules of the Fallout universe.

3. Alright, I half-agree with you, they either need to set the games earlier or strive to build a more "realistic" world. Now, time for a rant: Look, I'm biased, I know some people at BGS, and believe me, this game was not just shat out in 10 months. They are passionate and love their games, they also understand that no one here will ever like their games and don't try to compete with the games this audience loves.

4. What do you mean robots don't have AI? Please clarify your definition of AI.

5. In case you can't tell, that's quite a theme through every fallout game. HUMANITY IS DUMB. WAR NEVER CHANGES. You may dislike Beth's way of handling it, but at least admit that mankind in fallout 1-4 is really retarded - much like in real life.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
So someone was listening when I mentioned Bethesda's missed opportunities with robots. How they could be scavenged and used to augment your settlements.


http://www.nexusmods.com/fallout4/mods/5787/?



Alternatively the maker of Robco Certified is just making the next iteration of his usual work, and saw the same potential I did. I prefer the former explanation.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom