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Fallout Fallout 4 Thread

Zerginfestor

Learned
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Nov 11, 2015
Messages
251
Location
Wasteland.
I bet this Far Harbor shit is seriously going to be disappointing, judging by how quickly they're cranking these things out, it's probably going to have one or two unique assets before saying "FUCK IT" and copy-pasting with the vanilla shit, probably retexture Mirelurks to make them glow or a bit spikier and state it's a "NEW CREATURE!!one11!" Also, speaking of creatures, what the fuck is with their Mirelurk King? Is that supposed to be a mutated Snapping Turtle? A Frog? Is it just some excuse to some bullshit "The Creature from the Black Lagoon"? Seems like it to me.
 

DosBuster

Arcane
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The Real Fanboy
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God's Dumpster
Codex USB, 2014
They probably started working on it before release unlike Automatron and Wasteland Workshop which were worked on after the game released with their main purpose being to fill up the time between Fallout 4 and Far Harbour.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Hey guys, it seems the creation kit is on beta and obviously some modders are already fixing the game with really important stuff, check out:
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,899
Location
where east is west
Gotta love the AI in this game. It's just like people in movies that do retarded stuff that gets them killed: Deathclaw wastes those he fights only for the audience to freak out, rush over and open the gate to the arena to attack it, which lets it free.

Also: Last two remaining fighters on the same team finish off their last foe and one turns on the other killing him because his minigun clipped her in the gunfight.

 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Also: Last two remaining fighters on the same team finish off their last foe and one turns on the other killing him because his minigun clipped her in the gunfight.

Same deal like in classic games. Bandits vs trappers. "Oh look it's the Chosen One in Power Armor, he is going to save us from Claim Jumpers"! Fails critically to shoot, hits one of the trappers. Whole encounter turns into bloodbath.
 

Scruffy

Ex-janitor
Patron
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Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
You have to give Bethesda this at least: they used an original Fallout 1 dialogue to shape all of their dialogues. Kudos.

 

valcik

Arcane
Joined
Jan 18, 2013
Messages
1,864,690
Location
SVK
Fun fact:
This ugly tech gizmo attached to Vault Dweller's wrist is Vault Boy, not Pip Boy. Bethesda just cannot into Fallout lore.

:troll:

http://www.archive.nma-fallout.com/article.php?id=7623
By the way, he�s not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob�s Big Boy mascot.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817


I like how he starts off as the "Senior Vice President at Vault-Tec" and talks about the Pip-Boy as "the most used item in your life", and then seamlessly transitions to talking about Bethesda's approach to Fallout 4.
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
Fun fact:
This ugly tech gizmo attached to Vault Dweller's wrist is Vault Boy, not Pip Boy. Bethesda just cannot into Fallout lore.

:troll:

http://www.archive.nma-fallout.com/article.php?id=7623
By the way, he�s not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob�s Big Boy mascot.
No, the Pip Boy is the device. In that quote they're saying that the little mascot in the yellow jumpsuit on the Pip Boy interface is the Pip Boy, the mascot in the blue jumpsuit is Vault Boy but I guess people kept calling him the Pip Boy
 

DosBuster

Arcane
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The Real Fanboy
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Did anyone here notice how when Obsidian released Courier's Stash and Gun Runners Arsenal DLC no one cared but when Bethesda releases Wasteland Workshop everyone flips their shit.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Did anyone here notice how when Obsidian released Courier's Stash and Gun Runners Arsenal DLC no one cared but when Bethesda releases Wasteland Workshop everyone flips their shit.

WW costs more money and adds less (zero) useful content.
 

yes plz

Arcane
Patron
Joined
Jul 14, 2008
Messages
2,159
Pathfinder: Wrath
Yeah, how weird that people prefer an add-on that includes some 30+ new weapons, 20 or so new weapon upgrades, and around 20 new ammo recipes over an even more expensive add-on that includes a handful of new items to decorate your house with.
 

Infinitron

I post news
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Staff Member
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If you want to understand why people didn't mind CS and GRA, look at their release dates.
 

Seethe

Prophet
Joined
Nov 22, 2015
Messages
1,000
Pipboys were made by RobCo not Vault-Tec. I am not Fallout nerd and even I know this.
 

pippin

Guest
Why would that matter?

Courier's Stash was made of preorder items and when the DLC was compiled and released with Gun Runner's Arsenal the game was done. It was clear what you got at all times. This is not the case with Fallout 4, the Seasons Pass is mysterious at best and all the DLCs are overpriced and don't add anything new. As I sad, the item DLCs for New Vegas came after the mini campaings were released. You had Dead Money, Honest Hearts, Old World Blues and Lonesome Road already released. The items, especially GRA, represented an opportunity to replay the game with different builds and options. IN Fallout 4, the new DLCs add shit nobody really wants to (mostly) a part of the game nobody really understands why it's there.
 

DosBuster

Arcane
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The Real Fanboy
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Messages
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You can debate the quality of the dlcs, but they do add new assets to the game. Most of Wasteland Workshop's assets are new, and Automatron was very much new to the base game.
 

pippin

Guest
You can debate the quality of the dlcs, but they do add new assets to the game. Most of Wasteland Workshop's assets are new, and Automatron was very much new to the base game.

Let me rephrase it: the item dlcs for Fallout 4 are the Honest Hearts and Dead Money of New Vegas. It's not just about quality, it's borderline ripoff, when your dlcs are not only horse armor 2.0, but also when something that's mostly visual fluff raises the price of the game in a very noticeable manner.
 

DosBuster

Arcane
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The Real Fanboy
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Oh, I see you meant it in order of release.

I mean, we're going to have to see what Far Harbor provides in terms of size since it seems like most resources are on that project.
 

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