pippin
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You could have Radiant Experiments though....
The vault creation will be a part of your save file.. Nobody else can play through it.. you're confusing vault creation in-game with modding the game to make levels.
What I meant is that experimenting implies we can make our own experiments, and that would never happen in a videogame. The next best thing is to lay out shit inside an abandoned Vault built by ourselves, such as journals and terminals, and pretend it already happened (like the Vaults we always find in these games).
All three remaining add-ons will be available as part of the Season Pass, giving you $70 worth of content for just $50. And as a reward for the fans who picked up the Season Pass early, you get everything for just $30.
You could have Radiant Experiments though....
Because you are dumb. Fallout 4 is the second best RPG I've ever played (and the best RPG is PoE, of course).Seriously, this is the best they could do? Jesus. I can't even finish the game without feeling bored as fuck and annoyed
Mod the game to suit your needs and stop bitching.but most of the locations don't even have a fucking weapon/armor workbench
Because you had no intention to collect shit, since your character got stuck in the ground every 15 minutes.At least in NV, your traveling was never hindered by collecting shit
Fallout 4 is more realistic and was designed by real white men, for real white men, while New Vegas is just too game-y and was designed by virgins and autists.Thirst/Hunger/Sleep issue people like to bring up being NOTHING compared to Fallout 4's "You're fucking thirsty every 5 minutes" bullshit.
Because you are dumb. Fallout 4 is the second best RPG I've ever played (and the best RPG is PoE, of course).Seriously, this is the best they could do? Jesus. I can't even finish the game without feeling bored as fuck and annoyed
Mod the game to suit your needs and stop bitching.but most of the locations don't even have a fucking weapon/armor workbench
Because you had no intention to collect shit, since your character got stuck in the ground every 15 minutes.At least in NV, your traveling was never hindered by collecting shit
Fallout 4 is more realistic and was designed by real white men, for real white men, while New Vegas is just too game-y and was designed by virgins and autists.Thirst/Hunger/Sleep issue people like to bring up being NOTHING compared to Fallout 4's "You're fucking thirsty every 5 minutes" bullshit.
Quality post.Because you are dumb. Fallout 4 is the second best RPG I've ever played (and the best RPG is PoE, of course).Seriously, this is the best they could do? Jesus. I can't even finish the game without feeling bored as fuck and annoyed
Mod the game to suit your needs and stop bitching.but most of the locations don't even have a fucking weapon/armor workbench
Because you had no intention to collect shit, since your character got stuck in the ground every 15 minutes.At least in NV, your traveling was never hindered by collecting shit
Fallout 4 is more realistic and was designed by real white men, for real white men, while New Vegas is just too game-y and was designed by virgins and autists.Thirst/Hunger/Sleep issue people like to bring up being NOTHING compared to Fallout 4's "You're fucking thirsty every 5 minutes" bullshit.
Quality post.
hurp a durr.
Fallout 4 lead Todd Howard admits the game's dialogue system "didn't work as well"
Let me start off by saying that I love Fallout 4. Despite this, there's no escaping the fact that it's a game with a very different focus to the rest of the series, with more of an emphasis on exploration and gunplay, its dialogue more simplified and with fewer branching pathways, especially when compared to the last game, New Vegas, which offered multiple approaches to each quest, many of them influenced by your character build.
In a video interview with Gamespot, creative director Todd Howard said Bethesda were just trying something new, but they're aware it "didn't work as well".
"We do like to try new things and we have some successes," Howard says, "I think the shooting in Fallout 4 is really good - I think it plays really well. Obviously the way we did some dialogue stuff, that didn't work as well. But I know the reasons we tried that - to make a nice interactive conversation - but [it was] less successful than some other things in the game.
"For us, we take that feedback. I think long-term."
He went on to expand that they tried offering player choice and impact through the game's ending choices, where players can decide which faction they want to side with. This has been expanded on more in the recently released Far Harbor expansion.
"Then we have an opportunity with something like Far Harbor like: okay, how many different ways can it end - let's give them some more choice," explains Howard. £So it's not just a one-off, meaning Fallout 4 comes out and then we forget about it - it's an ongoing thing. The feedback we get is really, really helpful."
Hopefully this means we get the punchy combat and the freedom of choice in future Bethesda RPGs.
Fallout 4 is the second best RPG I've ever played (and the best RPG is PoE, of course).
Can't you already raid settlements? Whatever that means. Not sure.
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