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Fallout Fallout 4 Thread

_V_

Liturgist
Joined
Jun 15, 2015
Messages
116

Just move the mouse pointer down like you were using touch-screen, when it reaches bottom it will slide down and vice versa. You can also use scroll wheel to adjust how big the perk tree chart should be.
Actually it's right-click, hold and pull. Totally intuitive. Only time the game uses that :bravo:
 

Jick Magger

Arcane
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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
So... I've been playing this for a while and... Are all the quests in this game "go to X and kill Y"?
I think I ran in to maaaaaybe one or two that didn't, but yeah, a vast, vast majority just involve just going to an area and murdering everyone you see.

As in, you have to kill them. You can get that top charisma (?) perk that allows you to force enemies to surrender, and the quest still won't proceed until you've shot them while they're unarmed and helpless.
 

Mastermind

Cognito Elite Material
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Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
So... I've been playing this for a while and... Are all the quests in this game "go to X and kill Y"?
I think I ran in to maaaaaybe one or two that didn't, but yeah, a vast, vast majority just involve just going to an area and murdering everyone you see.

As in, you have to kill them. You can get that top charisma (?) perk that allows you to force enemies to surrender, and the quest still won't proceed until you've shot them while they're unarmed and helpless.

:lol: What the fuck did you think that perk was for in the first place? Fallout 4 is a murderous hobo simulator, playing anything else misses the point.
 

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
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So... I've been playing this for a while and... Are all the quests in this game "go to X and kill Y"?
I think I ran in to maaaaaybe one or two that didn't, but yeah, a vast, vast majority just involve just going to an area and murdering everyone you see.

As in, you have to kill them. You can get that top charisma (?) perk that allows you to force enemies to surrender, and the quest still won't proceed until you've shot them while they're unarmed and helpless.

:lol: What the fuck did you think that perk was for in the first place? Fallout 4 is a murderous hobo simulator, playing anything else misses the point.
I think he's saying it was a missed opportunity for alternate solutions to quests. I know I think it is.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
There are alternate solutions. You can choose which makeshift hobo weapon to murder with.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Not only they missed opportunities with perks but even the entire story is a letdown. Fallout 4 has synths, they don't age, they are immune to radiation and diseases, so they are better than humans, so why isn't Institute bunch of fanatics that would want to replace humanity with synths? Fallout has seen Master and Dick Richardson with his bandawagon of Enclave idiots but it would be a far better experience and far more memorable if you had your son stolen, synthified or turned into some kind of cyborg freak because he suffered from cryogenic form of cancer or some other medical problems to save his life and if you had the choice to accept him and his plans to make everyone like him or join Brotherhood of Steel to get rid of him.

Instead you have group of clueless morons in lab coats doing random stuff to see what happens, who are oblivious to what they have created and how synthetic humans can be weaponized (think of Terminator saga).

There is so much that could be done to not make this story suck. It has no meaning, no thought process, only beginning and then bunch of random quests that have no conclusion. You meet your son and then you do stuff because the game tells you to. You even are forced to look for your son because everyone asks where are you from and points you to Nick Valentine. I mean, wouldn't it be far better to just look for Institute because they terrorize people only to be surprised that the whole organization is run by your son who has ben indoctrinated? Just have some clues that he might be alive and some references to new leader of Institute instead of that cliche cutscene at the begining in V111?

Also why the hell Railroad even exists? They want to save infiltrator units who god knows how are programmed.

This game's story is just mash-up of random ideas and cliches from different post-nuclear or cyberpunk movies and books that are familiar but are unused. It's like slavery in Nuka-World, you have raiders who enslave people yet you can't sell those slaves to anyone, Preston Garvey doesn't even acknowledge that he wants those raiders to be destroyed because of that but because they call themselves "raiders" and they "raid". There is no sort of discussion about this problem, no one points out that slavery is going to be present in post-nuclear world and how it is going to look, it is just present because it would be stupid to have gangs in Nuka World living without workforce.

In New Vegas you have Ceasar's Legion and it is very clearly shown that there are going to be whole nations that are able to expand because they assimilate other societies. They aren't shown as good guys, but they have their reasoning and is left for players to judge if what they do is neccessary or if this should be stopped.
 
Last edited:
Joined
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Siberia
So what's the modding situation here? Briefly went through the nexus top mods and haven't seen anything touching the combat/character mechanics or quests, did bethesda managed to kill the only good thing about their games or what?
 
Self-Ejected

Excidium II

Self-Ejected
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Third World
So what's the modding situation here? Briefly went through the nexus top mods and haven't seen anything touching the combat/character mechanics or quests, did bethesda managed to kill the only good thing about their games or what happened?
No, combat just works better than other Bethesda games by default so the average joe feels no need to mess with mechanics. But there's a bunch of mods for that. E.g http://www.nexusmods.com/fallout4/mods/12986/? http://www.nexusmods.com/fallout4/mods/1486/?
 
Joined
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Messages
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Siberia
Aight, googled it up a bit, apparently script extender functionality is pretty limited atm hence the lack of any in-depth overhauls and whatnot.

How the game holds up as a hobo simulator though? do you still need like a hundred mods to make it work or it's a little better in this regard too? Played a bit of rimworld recently and got an itch for a proper (shotgun toting) hobo experience. Shit like frostfall, wet&cold, campfire and hunterborn made skyrim quite enjoyable in this regard (coupled with HC needs, deadly ass combat and other nonsense), but the setting doesn't do it for me anymore, inner bum lusts after something more modern and relatable.
 

Epsilon

Cipher
Joined
Jul 11, 2009
Messages
428
Aight, googled it up a bit, apparently script extender functionality is pretty limited atm hence the lack of any in-depth overhauls and whatnot.

How the game holds up as a hobo simulator though? do you still need like a hundred mods to make it work or it's a little better in this regard too? Played a bit of rimworld recently and got an itch for a proper (shotgun toting) hobo experience. Shit like frostfall, wet&cold, campfire and hunterborn made skyrim quite enjoyable in this regard (coupled with HC needs, deadly ass combat and other nonsense), but the setting doesn't do it for me anymore, inner bum lusts after something more modern and relatable.
http://www.wiki.cataclysmdda.com/index.php?title=Hobo's_Guide_to_the_Apocalypse Miles better than anything FO4 can provide, it's got all the survival elements inbuilt already, and if you're used to Rimworld you're no stranger to 2d overhead art.
 

Epsilon

Cipher
Joined
Jul 11, 2009
Messages
428
Does it feature rape?
You have to go in on your own and find out.

yougonget.jpg
 

Grunker

RPG Codex Ghost
Patron
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Yeah, what's up with mods? Why the lack of an overhaul survival mod? Even Fallout 3 had a wide selection of those. Been putting of installing this till a decent one came out from the community, but seems that's never gonna happen?
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
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Third World
Yeah, what's up with mods? Why the lack of an overhaul survival mod? Even Fallout 3 had a wide selection of those. Been putting of installing this till a decent one came out from the community, but seems that's never gonna happen?
There's loot overhaul, goes well with survival. I think it just works better out of the box than other Beth games, that's why there's less of total overhauls and just stuff addressing particulars like spawn distribution, loot, etc.
 

Grunker

RPG Codex Ghost
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Messages
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Location
Copenhagen
Yeah but, no matter how well it works, one would think there would always be some difficulty mods tweaking survival mechanics and such. I usually pick those up so the game takes longer before reaching the unavoidable Bethesda triviality-stage.

EDIT: Loot overhaul looks really good though, does it have an Excidium recommendation stamp?
 
Self-Ejected

Excidium II

Self-Ejected
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Messages
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Location
Third World
When I played was p. conservative about mods so besides that just cosmetic stuff. Haven't got around to finishing it yet.
 

Reinar

Scholar
Joined
Oct 20, 2015
Messages
145
Get Faster Terminal Displays, Screen Flicker Killer, Lowered Weapons and Durable Vertibirds. Note: those mods may not be needed anymore if Bethesda patched it, I only played it few weeks after the release and never touched it again.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,936
Location
Swedish Empire
Yeah, what's up with mods? Why the lack of an overhaul survival mod? Even Fallout 3 had a wide selection of those. Been putting of installing this till a decent one came out from the community, but seems that's never gonna happen?

Well theres Frost AFAIK
 

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