circ
Arcane
I was thinking some time ago how to make FO4's story have more impact on the player and generally make more sense. So, I'm gonna outline some changes I had in mind.
Player never meets their spouse, or baby, ever. No Codsworth either.
You're all alone, no chaperone, the world's in slumber. You have a note on your kitchen table reminding you that your spouse went to visit relatives somewhere else in Bawston. Along with the baby. You set your stats at the same time you set your face? I dunno, didn't really put any thought into that.
No Vault-tec guy. You're involved with the vault in some way. Maybe a guard, you head to work, alarms go off and nukes hit and you're trapped, maybe see an empty pod and think WEW LAD THIS LOOKS SAFER. You're frozen. Like a fish stick in history.
You wake up many, many, MANY years later. Everybody else is dead. Bla bla bla, let's say there's a terminal entry that says everyone was supposed to die because of funding/construction fuck-up. You just happened to enter the one pod that was actually functional. LOL WHAT ARE THE CHANCES?
So, you're free to do whatever you want, but maybe you start wondering about your mystery spouse and baby. There's no obvious railroad to Diamond City, but in places you find pieces of Codsworth. That in itself becomes a side quest - reassembling your droid servant and querying about your spouse and baby. You just need the memory banks, any old scrap will do for the rest.
Later... You find the house your spouse went to, and think you found them, now in skeletal form. You can LARP anything you want since you know nothing about them, not even their appearance. And there's no reason to think it's not your spouse. But you see no sign of your baby. You find some clues though, much later (?), and eventually learn that the baby was found by some patrol that eventually ended up at the institute. No hokey bullshit radiation free DNA.
Kellogg's just some random institute merc and side quest. No Virgil because that shit's as dumb as the rest of it.
Actually everything after all alone is just made up as I go, but anyway, you're left with the challenge of getting into the institute. Well, every faction on the outside has atleast one synth or synth plant with them. Glory in Railroad, mechanic guy in Minutemen remnants, Danse in BoS. Kill 'em, dissect 'em, piece together all three components and you learn about needing a Courser component just like in vanilla. Now the killing part opens up a minor moral dilemma. BoS is no big deal, you just tell them Danse is a synth, and you off him. No probs. Glory you can convince it's for the GREATER GUD for Tau, but Minutemen mechanic you're probably just gonna have to kill secretly unless you want Preston to be angry. Let's say the alternative involves torture and forceful extraction of the component. Either way, you're going to have to resort to some eveel. If however you're going to be a pussy about it, a long time later after some major quest at some point, Courser's are going to attack one of the faction's you're most involved with, and people are going to die. You get your component but at a bigger cost. Preston - dead (AWW YISS), Desdemona - dead (Deacon too for the hell of it), and Maxson - dead. Gotta have some meaningful casualties.
Bla bla bla, big end reveal, you can choose to go over to the institute because your morality's compromised from earlier eveel acts, or maybe loosing faction heads broke you down. Who cares. Shaun is evil. No pussy-ass imma justify dis, just plain Darth Shaun.
Meaningful (not by much) choices. Drama. The American Way.
Player never meets their spouse, or baby, ever. No Codsworth either.
You're all alone, no chaperone, the world's in slumber. You have a note on your kitchen table reminding you that your spouse went to visit relatives somewhere else in Bawston. Along with the baby. You set your stats at the same time you set your face? I dunno, didn't really put any thought into that.
No Vault-tec guy. You're involved with the vault in some way. Maybe a guard, you head to work, alarms go off and nukes hit and you're trapped, maybe see an empty pod and think WEW LAD THIS LOOKS SAFER. You're frozen. Like a fish stick in history.
You wake up many, many, MANY years later. Everybody else is dead. Bla bla bla, let's say there's a terminal entry that says everyone was supposed to die because of funding/construction fuck-up. You just happened to enter the one pod that was actually functional. LOL WHAT ARE THE CHANCES?
So, you're free to do whatever you want, but maybe you start wondering about your mystery spouse and baby. There's no obvious railroad to Diamond City, but in places you find pieces of Codsworth. That in itself becomes a side quest - reassembling your droid servant and querying about your spouse and baby. You just need the memory banks, any old scrap will do for the rest.
Later... You find the house your spouse went to, and think you found them, now in skeletal form. You can LARP anything you want since you know nothing about them, not even their appearance. And there's no reason to think it's not your spouse. But you see no sign of your baby. You find some clues though, much later (?), and eventually learn that the baby was found by some patrol that eventually ended up at the institute. No hokey bullshit radiation free DNA.
Kellogg's just some random institute merc and side quest. No Virgil because that shit's as dumb as the rest of it.
Actually everything after all alone is just made up as I go, but anyway, you're left with the challenge of getting into the institute. Well, every faction on the outside has atleast one synth or synth plant with them. Glory in Railroad, mechanic guy in Minutemen remnants, Danse in BoS. Kill 'em, dissect 'em, piece together all three components and you learn about needing a Courser component just like in vanilla. Now the killing part opens up a minor moral dilemma. BoS is no big deal, you just tell them Danse is a synth, and you off him. No probs. Glory you can convince it's for the GREATER GUD for Tau, but Minutemen mechanic you're probably just gonna have to kill secretly unless you want Preston to be angry. Let's say the alternative involves torture and forceful extraction of the component. Either way, you're going to have to resort to some eveel. If however you're going to be a pussy about it, a long time later after some major quest at some point, Courser's are going to attack one of the faction's you're most involved with, and people are going to die. You get your component but at a bigger cost. Preston - dead (AWW YISS), Desdemona - dead (Deacon too for the hell of it), and Maxson - dead. Gotta have some meaningful casualties.
Bla bla bla, big end reveal, you can choose to go over to the institute because your morality's compromised from earlier eveel acts, or maybe loosing faction heads broke you down. Who cares. Shaun is evil. No pussy-ass imma justify dis, just plain Darth Shaun.
Meaningful (not by much) choices. Drama. The American Way.