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Fallout Fallout 4 Thread

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
Is there a mod outside who turns this piece of shit into a rpg and exchanges the whole writing at the same time?!
 

NeoKino

RPGCodex Ninja
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Messages
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Location
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Codex 2016 - The Age of Grimoire
The modding community has a long way to go in order to make Fo4 a passable Stealth Archery Sniping Murderhobo adventure , Scene died down pretty quick I'm noticing a surprising lack of detailed quest and game enhancement mods, And don't tell me because the games already perfect lel, Neck yourself if you think that way. Lack of WARZONES mod is the most disturbing despite the shit combat and shit engine optimization I was able to squeeze 30 fps 50 NPC battles on my 980 ti rig and they where quite enjoyable. Sadly there's isn't a good game out that have a large amount of real time battles occurring at once in relatively open environments, last good game of that caliber I remembered was Star Wars Battlefront 2.
 

Jick Magger

Arcane
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Messages
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Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
As I understand, major issue right now is getting a workable script extender going. The leap to 64-bit has made it much harder for the SKSE team to get their script extenders to work with Fallout 4, so 90% of the game's modding capability is effectively hamstrung until that issue is resolved.
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
TIL: using the console in Survival mode bugs food.

So, of course I'm playing Survival mode but find the lack of a save feature absolutely obnovious since it adds no difficulty but just adds sometimes hours of backtracking if the game crashes or bugs out. Which is annoying especially since I'm playing with added difficulty mods like Loot Overhaul. I was considering using the 'Survival Quick Save' mod which looks just like what I need, but a lot of comments on the mod says that after recent patches, the saves break after a while.

For that reason, I've been using the console to save the game. However, when you save with the console - or load a save created by the console - food suddenly restores HP (which it should only do on non-survival difficulties). Everything else seems to be working just fine - I'm 15 hours into the game and haven't seen other non-survival behaviour. If you make an exit save or a normal save from a Bed, you can load that and all values are back to normal - food no longer restores HP. But save with the console or load a console save again, and food restores HP once more.

Goddammit. Survival mode is just fine, I can even live with No Fast Travel nonsense, but why limit saving in a game as random and bug-infested as this?
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
TIL: using the console in Survival mode bugs food.

I am surprised. The game does not work correctly if you use console in a mode which doesn't support it.

Goddammit. Survival mode is just fine, I can even live with No Fast Travel nonsense, but why limit saving in a game as random and bug-infested as this?

Use play-tested, bug free mod oriented for survival mode instead of developer console not supported by it, no?

EDIT: To not make it a shitpost, here is my recommendation for your issue:
http://www.nexusmods.com/fallout4/m.../ajax/moddescription/?id=12906&preview=&pUp=1
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
TIL: using the console in Survival mode bugs food.

So, of course I'm playing Survival mode but find the lack of a save feature absolutely obnovious since it adds no difficulty but just adds sometimes hours of backtracking if the game crashes or bugs out. Which is annoying especially since I'm playing with added difficulty mods like Loot Overhaul. I was considering using the 'Survival Quick Save' mod which looks just like what I need, but a lot of comments on the mod says that after recent patches, the saves break after a while.

For that reason, I've been using the console to save the game. However, when you save with the console - or load a save created by the console - food suddenly restores HP (which it should only do on non-survival difficulties). Everything else seems to be working just fine - I'm 15 hours into the game and haven't seen other non-survival behaviour. If you make an exit save or a normal save from a Bed, you can load that and all values are back to normal - food no longer restores HP. But save with the console or load a console save again, and food restores HP once more.

Goddammit. Survival mode is just fine, I can even live with No Fast Travel nonsense, but why limit saving in a game as random and bug-infested as this?

You can fix all those issues with some mods.

http://www.nexusmods.com/fallout4/mods/12593/?
 

Grunker

RPG Codex Ghost
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Joined
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Messages
27,765
Location
Copenhagen
So a post that chastises me for not using "a mod to solve it instead of a console" and another one that specifically recommends the Survival Quick Save mod...

TIL: using the console in Survival mode bugs food.

So, of course I'm playing Survival mode but find the lack of a save feature absolutely obnovious since it adds no difficulty but just adds sometimes hours of backtracking if the game crashes or bugs out. Which is annoying especially since I'm playing with added difficulty mods like Loot Overhaul. I was considering using the 'Survival Quick Save' mod which looks just like what I need, but a lot of comments on the mod says that after recent patches, the saves break after a while.

For that reason, I've been using the console to save the game. However, when you save with the console - or load a save created by the console - food suddenly restores HP (which it should only do on non-survival difficulties). Everything else seems to be working just fine - I'm 15 hours into the game and haven't seen other non-survival behaviour. If you make an exit save or a normal save from a Bed, you can load that and all values are back to normal - food no longer restores HP. But save with the console or load a console save again, and food restores HP once more.

Goddammit. Survival mode is just fine, I can even live with No Fast Travel nonsense, but why limit saving in a game as random and bug-infested as this?

Quick Save mods for survival haven't been updated since the latest patch, and the web is swarmed with warnings that using them will break your saves after a while. The top post on SQS is me asking for confirmation.

Codex, you gotta tighten up. You slippin'

(Of course, if the mod you linked me to, typical user, is verified to not suffer from this, then I'll use it for sure. Is that the case? The Adrenaline penalty is a great feature.)
 
Last edited:

Dustin542

Liturgist
Joined
Dec 29, 2011
Messages
117
For that reason, I've been using the console to save the game. However, when you save with the console - or load a save created by the console - food suddenly restores HP (which it should only do on non-survival difficulties).
Food does restore hp only when your properly fed and hydrated. Unless of course the save aid item I've been using does console saves and is causing this behavior.
 

Grunker

RPG Codex Ghost
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Messages
27,765
Location
Copenhagen
For that reason, I've been using the console to save the game. However, when you save with the console - or load a save created by the console - food suddenly restores HP (which it should only do on non-survival difficulties).
Food does restore hp only when your properly fed and hydrated. Unless of course the save aid item I've been using does console saves and is causing this behavior.

If that's true, I'm an idiot. I just read somewhere it isn't supposed to and figured the difference between the two saves was that one was a console save and one wasn't.

Fake edit: you're right, I'm an idiot:

Fallout Wiki said:
If the Sole Survivor is hungry, all foods lose their healing properties and do not regain them until enough is consumed to make the survivor "well-fed." The amount of food that must be eaten to do this is relative to its quality, i.e, ribeye steak removes hunger better than grilled radroach.

Thanks.
 

Aiff((AimpliesA)ImpliesA)

Artist Formerly Known as Prosper
Übermensch
Joined
Oct 21, 2016
Messages
287
This key is xor'd with another key. I'll give out the key to decrypt this key when i'm comfortable. The resulting key can be applied to the post-content in the spoilers to reveal the hidden secondary post in plain text.

Encrypted key:
56 27 33 28 37 1D 45 16 1B 29 67 57 13 38 0D 05 0B 1B 07 2B 0D 37 31 01 5C 1C 19 46 0D 50 79 52 13 24 7F 02 41 23 69 02 09 03 0F 0D 5E 50 03 0F 44 18 61 02 35 22 62 15 7E 1F 13 35 6C 77 37 32

Key to decrypt the encrypted key:
not provided at this time.

Hidden Post content:
3B 1E 37 7D 35 3D 08 35 28 2F 7E 57 3A 2E 2C 5E 23 21 0D 7F 03 66 31 33 16 43 15 51 26 0B 39 00 01 24 5B 19 12 28 40 49 75 30 2F 01 06 05 0C 1A 07 19 3B 63 2A 3C 45 27 33 13 46 0C 33 6A 16 18 54 09 37 3C 28 28 08 20 28 2F 3F 43 68 28 3A 41 66 38 17 32 2F 68 79 06 08 4F 46 18 3C 58 74 18 01 20 46 12 07 39 0E 5F 20 2B 38 44 1D 58 59 37 02 1E 27 63 30 3B 5E 72 37 13 46 1C 29 24 1E 5E 00 1F 72 39 28 34 58 61 21 6A 3D 46 23 24 6E 5D 34 6C 18 3E 26 2A 79 3D 06 40 15 59 75 5F 3D 1E 49 33 19 05 09 3D 4B 13 5F 53 12 4E 04 56 0D 13 0E 55 2B 2E 2E 38 4F 3F 25 1C 5C 09 34 23 16 10 07 50 3A 34 29 2F 47 33 29 29 3F 4B 24 38 6E 47 35 39 1F 33 26 3F 79 34 01 4A 59 18 22 4A 2D 59 52 2F 5B 05 12 6D 4C 58 36 38 29 52 16 56 10 5C 06 55 20 26 37 3A 4D 72 30 00 4D 1B 33 3F 0B 1B 10 50 26 32 7A 37 41 37 25 3F 2E 07 3C 2E 6E 5D 32 24 1B 2D 39 66 2A 3F 01 4A 59 18 38 42 3A 1D 44 23 14 04 03 23 5D 54 37 30 30 48 07 1F 1C 08 4B 14 2A 26 3F 30 0A 3D 26 52 5C 01 2D 2F 57 5E 54 23 37 33 29 32 4A 28 2C 23 2A 4E 2D 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I've played this game. It's actually quite good once you acquire a ton of mods . However it surprises me they've failed to import what modders of minecraft did. Specifically about electricity/power.

In minecraft with mods you can make it so power is far more interesting. You can store it, you can discharge it as a weaponized beam, Selectively pick where power is transferred to through the air.*
There are different ways to generate power (by resources), and many different types of power that can be converted into the type of power you actually need for a device. Not only that but power can be extracted from different sources such as geothermal.

Another great mod I came across is the idea of decentralized storage and partial storage of items. By decentralized i don't mean available from just anywhere but available from many specific access points. This is of access to objects stored not power. Regarding partial storage/withdraw: you probably accept withdrawing half a potato or half a carrot. Not that usability of portions is suppose to be there. By the way have you withdrawed X amount of water lately? Maybe we should be able to fill up buckets to many more levels.

Another great mod concept is ( I shit you not men): unstable components. Components that on purpose are considered working even if it fails to do its function consistently. That could be useful to some men and scrooges.

These aren't my ideas as I feel they were vaguely expressed atleast in the description of some minecraft mods. But they do have merit in a Fallout 4 world.
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
How in the fuck could you honestly even consider playing this shit?

Click on Survival mode, install whatever polished survival mods are out there, get your exploration on with that feeling of scarcity and reward for thoroughness and preparation. Everything else... well, it's shit, there's no denying

EDIT: Perhaps a bit harsh - the gunplay did get better this time around
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Arthmoor on the overall state of the game in terms of bugs and stability:

lol, I know, right? Our tracker has lots of stuff in it, sure, but it appears most of it is a lot more minor than what 11/11/11 caused to happen for Skyrim.

I can't think of one instance where I crashed in the game, and so far I've been lucky enough to only encounter the one quest bug with Tina in Vault 81, and a minor glitch with Katy that ended up resolving itself somehow. The settlement bugs are annoying but it seems to me a lot of those are brought on by interactions with old mods that predate the CK.
http://afkmods.iguanadons.net/index...wipz-unofficial-fallout-4-patch-ufo4p/page-16
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,239
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
With mods you can turn it into a apocalyptic version of Arma. Remove all hud elements, make combat deadly. I had my fun with it.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
xprBt0x.gif
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
Even as a shooter this game quickly becomes repetitive as it can not compare to the greats in that genre.
The AI of the enemies remains ridiculously retarded.

Why keep talking about a game that is a failure as a Fallout title, and an average mix of genres as a general game?
This thing is basically a sandbox for people with way to much fucking time on their hands.
 

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