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Fallout Fallout 4 Thread

Chateaubryan

Cipher
Joined
Nov 28, 2008
Messages
369
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Fallout 4 Let's Plays flood in 3, 2, 1...

(To be honest, I did the same thing for AL, reaching out to youtubers is now a standard practice.)
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
So I just woke up after 200 years in a frozen booth. One day later, I asked this guy if he had seen anyone holding my baby... yeah because asking someone who didn't exist 200 years earlier if they had seen an event at that time would totally make any fucking sense at all.
This time, Bethesda's writing really makes me want to puke. So far only Codsworth has some lines that are worth listening to.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
The "Wouldn't it be cool if..." design philosophy strikes again.

There's a loading screen with those exact words, as they relate to a handheld naval cannon. I'm not even joking, that is a thing.

lol I wish it did.

This, Far Cry at least runs fairly well and has alright gunplay. Not to mention gun models don't cover half your screen (that is not an exaggeration when talking about a certain energy rifle).
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Yeah, the first quest is Megaton City all over again. Who cares about lore's internal logic, who cares about pacing, lets just make the opening cool and awesome. Maybe it makes zero sense, but its cool and awesome. Players don't want thoughtful storytelling, they want their bigbaddaboom within first 10 minutes.

Fuck you Todd.

The entire Power Armor quest is ridiculous. These people are locked up in Museum, under attack from raiders, they have grenades and laser guns, but somehow they couldn't open a picket fence to get fusion core for Power Armor. No, you the heroic protagonist had to arrive and bravely hack the computer terminal blocking the way, using the hacking skills you acquired in law school, apparently.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
It's just a typical Bethesda game, they never think out of the box to anticipate player choices, they just fill everything with generic crap that will not change a lot regardless of choices.
But there's a lot of it woohooooo
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
956
Is there PA training, even if just to boost stats?
No, you get your first power armour and minigun 5 minutes after leaving the vault, and you know how to use it without any explanation from anyone.
Its literally just standing there waiting to be powered up with a power cell that you find in the basement of the same building, locked behind a [Novice] fence gate.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,866
Ironically, they made a better feel of walking in a power armor than many other games that feature it.

Fallout 4, better than Firefall. Put that on your box.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
No, you get your first power armour and minigun 5 minutes after leaving the vault, and you know how to use it without any explanation from anyone.
Its literally just standing there waiting to be powered up with a power cell that you find in the basement of the same building, locked behind a [Novice] fence gate.
Yeah, I played the game. What I'm asking is if you get some form of training for joining the BoS.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,367
You also get instantly promoted to Knight after doing 1 quest for BOS and get additional power amour set.

You also find an abandoned working power armor in the forest just north east(I think) of Sanctuary or whatever the fuck it's called.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
No, you get your first power armour and minigun 5 minutes after leaving the vault, and you know how to use it without any explanation from anyone.
Its literally just standing there waiting to be powered up with a power cell that you find in the basement of the same building, locked behind a [Novice] fence gate.

Fusion cores are also pretty damn common compared to how pre-war tech is portrayed in the earlier games, it's literally sitting in old cars and repair shops like its nothing. I guess I can't complain that random raiders have power armor now, considering how common it is for the player to find too. I don't understand why all the "ruined" armor and weapons exist though, any raider of settler could walk two feet over and pick up super advanced energy weapons, they are plentiful.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Fusion cores are also pretty damn common compared to how pre-war tech is portrayed in the earlier games, it's literally sitting in old cars and repair shops like its nothing. I guess I can't complain that random raiders have power armor now, considering how common it is for the player to find too. I don't understand why all the "ruined" armor and weapons exist though, any raider of settler could walk two feet over and pick up super advanced energy weapons, they are plentiful.
It's just typical Bethesda Fallout, it's like the PC is the first scavenger out in the world.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Must be getting near the end now, just did the "Battle of Bunker Hill" which was jawdroppingly dire. One of the worst designed quests I've seen in any game, and no fun at all.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
Must be getting near the end now, just did the "Battle of Bunker Hill" which was jawdroppingly dire. One of the worst designed quests I've seen in any game, and no fun at all.

Even Gamespot was dumping on the console versions. Was fun to see Jeff Gerstmann basically telling people not to buy it on consoles.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Must be getting near the end now, just did the "Battle of Bunker Hill" which was jawdroppingly dire. One of the worst designed quests I've seen in any game, and no fun at all.
Bad even for Bethesda standards? They always sucked horribly at creating encounter setpieces.
 

pippin

Guest
Bethesda themselves admitted the pc would have the best performance. I guess nobody could predict xbone's legendary 0 frames per second.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Bad even for Bethesda standards? They always sucked horribly at creating encounter setpieces.

Yeah, worse than any Bethesda quest I can think of. The quest was broken to the point of being literally unplayable, as in I can't actually finish it. Basically the context is that the Institute want you to attack some place to kill some escaped synths, but before the quest you have the option to betray the Institute and inform the Railroad, who order you (you can't turn them down) to fight the Institute. But when you get there, the game still thinks you're with the Institute so nobody - Institute or Railroad - is hostile. The BoS show up out of nowhere so its a 3 way battle where absolutely nobody is hostile towards you, but the game demands you take part in the fight anyway. Nobody turns hostile when you shoot them or their friends.

After killing a lot of people who don't fight back, you go inside to rescue the synths, except you still have the objective "kill the synths" which the game forces you to do. After killing them all, the Railroad congratulated me for saving the synths who I just killed. The quest isn't even over but I quit to resume it later, it's the fucking worst.

EDIT: Forgot to mention that inside the area with the synths, I lost the ability to shoot everyone but the synths. Couldn't enter VATS, bullets didn't register. I was being shot at by turrets who I could not return fire at.
 
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Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
Yeah, worse than any Bethesda quest I can think of. The quest was broken to the point of being literally unplayable, as in I can't actually finish it. Basically the context is that the Institute want you to attack some place to kill some escaped synths, but before the quest you have the option to betray the Institute and inform the Railroad, who order you (you can't turn them down) to fight the Institute. But when you get there, the game still thinks you're with the Institute so nobody - Institute or Railroad - is hostile. The BoS show up out of nowhere so its a 3 way battle where absolutely nobody is hostile towards you, but the game demands you take part in the fight anyway. Nobody turns hostile when you shoot them or their friends.

After killing a lot of people who don't fight back, you go inside to rescue the synths, except you still have the objective "kill the synths" which the game forces you to do. After killing them all, the Railroad congratulated me for saving the synths who I just killed. The quest isn't even over but I quit to resume it later, it's the fucking worst.

EDIT: Forgot to mention that inside the area with the synths, I lost the ability to shoot everyone but the synths. Couldn't enter VATS, bullets didn't register. I was being shot at by turrets who I could not return fire at.
This is the type of stories I would like to read here, give me more!
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
The BoS show up out of nowhere so its a 3 way battle where absolutely nobody is hostile towards you, but the game demands you take part in the fight anyway. Nobody turns hostile when you shoot them or their friends.

Have they finally managed to put more than 5 NPCs into their "epic" battles at least?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
Have they finally managed to put more than 5 NPCs into their "epic" battles at least?

Yes, which led to my favorite gaming journalist quote ever, from Jeff Gerstmann (paraphrasing from memory): "There was more enemies on screen than frames per second."

I wouldn't say they managed anything, just that they stopped giving a fuck about the end user's experience/performance.
 

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