Machocruz
Arcane
Rycon Roleplays on YT has a series of this played with the Frost mod. Not going to lie, I'm interested. Maybe he just makes it seem more entertaining than it is, but I do like survival games.
I don't think anyone ever accused it of being worse than FO3. It's just... meh. I couldn't bring myself to finish it, think I got about 30-40 or so hours in plus a few failed attempts at restarting.I've started playing this a few days ago... and it's actually good so far.
Installed several mods to make it better from the get-go: some mods from the "un-bogus" line of mods to change the way HP work to remove bloat (now HP scaling for higher tier enemies isn't as ridiculous, and neither you nor the enemies get a HP bonus from leveling up, it's strictly tied to constitution), a dialog interface mod that makes dialog choices appear as a list of full sentences, and plenty of barefoot outfits for my girl
It's not a good Fallout game, but neither was Fallout 3. Bethesda still gets the lore all wrong, but surprisingly less wrong than in Fallout 3. Super mutants appear less like orcs than in FO 3 (they have more dialog/voice lines, they appear more like somewhat-intelligent brutes than the full-on herpa derp ogres of FO3), the Brotherhood of Steel is portrayed as a bunch of mutant-hating tech-lovers rather than the goodie white knights of FO3, etc. It's not half as terrible as FO3 was. The writing still isn't great, but it's way better than FO3.
Gunplay is much better than in the previous game and now you can bash with guns in melee. Enemies take proper cover. Shootouts are actually fun.
Level design is usually good. The cities have some rooftop action, you can actually jump from rooftop to rooftop sometimes, some locations are connected by rooftops. Many locations make good use of verticality. The game has the same retarded quest compass as all Bethesda games since Oblivion, but there are some minor places to discover that aren't marked on the map so keeping your eyes open pays off.
I'm positively surprised.
I'm positively surprised.
Nick's personal quest is the most well written one among all the companions, but also the most shit one design wise. Drags you across the whole map, it's 10 times worse on survival difficulty.I don't think anyone ever accused it of being worse than FO3. It's just... meh. I couldn't bring myself to finish it, think I got about 30-40 or so hours in plus a few failed attempts at restarting.I've started playing this a few days ago... and it's actually good so far.
Installed several mods to make it better from the get-go: some mods from the "un-bogus" line of mods to change the way HP work to remove bloat (now HP scaling for higher tier enemies isn't as ridiculous, and neither you nor the enemies get a HP bonus from leveling up, it's strictly tied to constitution), a dialog interface mod that makes dialog choices appear as a list of full sentences, and plenty of barefoot outfits for my girl
It's not a good Fallout game, but neither was Fallout 3. Bethesda still gets the lore all wrong, but surprisingly less wrong than in Fallout 3. Super mutants appear less like orcs than in FO 3 (they have more dialog/voice lines, they appear more like somewhat-intelligent brutes than the full-on herpa derp ogres of FO3), the Brotherhood of Steel is portrayed as a bunch of mutant-hating tech-lovers rather than the goodie white knights of FO3, etc. It's not half as terrible as FO3 was. The writing still isn't great, but it's way better than FO3.
Gunplay is much better than in the previous game and now you can bash with guns in melee. Enemies take proper cover. Shootouts are actually fun.
Level design is usually good. The cities have some rooftop action, you can actually jump from rooftop to rooftop sometimes, some locations are connected by rooftops. Many locations make good use of verticality. The game has the same retarded quest compass as all Bethesda games since Oblivion, but there are some minor places to discover that aren't marked on the map so keeping your eyes open pays off.
I'm positively surprised.
Nick Valentine is a fairly well written character, btw. Consider doing his quests before you get bored and quit. Also, if you do Far Harbor I heard he has the most reactivity so you should probably bring him along.
The Wastelanders revamp of FO76 is surprisingly good. If it's an indication of what FO5 will be like then I think people might end up pleasantly surprised.Far Harbor is also the best piece of Fallout created by Bethesda,
fo76 and the wastelanders were designed by a new studio (bethesda austin), Emil Pagliarulo just wrote bubblegum jokes.The Wastelanders revamp of FO76 is surprisingly good. If it's an indication of what FO5 will be like then I think people might end up pleasantly surprised.Far Harbor is also the best piece of Fallout created by Bethesda,
People used to think F:NV will be an indication of what FO4 will be, and then far harbor for fallout 5.The Wastelanders revamp of FO76 is surprisingly good. If it's an indication of what FO5 will be like then I think people might end up pleasantly surprised.Far Harbor is also the best piece of Fallout created by Bethesda,
People used to think F:NV will be an indication of what FO4 will be, and then far harbor for fallout 5.The Wastelanders revamp of FO76 is surprisingly good. If it's an indication of what FO5 will be like then I think people might end up pleasantly surprised.Far Harbor is also the best piece of Fallout created by Bethesda,
Now look what we get.
I've started playing this a few days ago... and it's actually good so far.
Installed several mods to make it better from the get-go: some mods from the "un-bogus" line of mods to change the way HP work to remove bloat (now HP scaling for higher tier enemies isn't as ridiculous, and neither you nor the enemies get a HP bonus from leveling up, it's strictly tied to constitution), a dialog interface mod that makes dialog choices appear as a list of full sentences, and plenty of barefoot outfits for my girl
It's not a good Fallout game, but neither was Fallout 3. Bethesda still gets the lore all wrong, but surprisingly less wrong than in Fallout 3. Super mutants appear less like orcs than in FO 3 (they have more dialog/voice lines, they appear more like somewhat-intelligent brutes than the full-on herpa derp ogres of FO3), the Brotherhood of Steel is portrayed as a bunch of mutant-hating tech-lovers rather than the goodie white knights of FO3, etc. It's not half as terrible as FO3 was. The writing still isn't great, but it's way better than FO3.
Gunplay is much better than in the previous game and now you can bash with guns in melee. Enemies take proper cover. Shootouts are actually fun.
Level design is usually good. The cities have some rooftop action, you can actually jump from rooftop to rooftop sometimes, some locations are connected by rooftops. Many locations make good use of verticality. The game has the same retarded quest compass as all Bethesda games since Oblivion, but there are some minor places to discover that aren't marked on the map so keeping your eyes open pays off.
I'm positively surprised.
Fallout 76 with Wastelanders is vastly better than Fallout 4.People used to think F:NV will be an indication of what FO4 will be, and then far harbor for fallout 5.The Wastelanders revamp of FO76 is surprisingly good. If it's an indication of what FO5 will be like then I think people might end up pleasantly surprised.Far Harbor is also the best piece of Fallout created by Bethesda,
Now look what we get.
I mean yeah, if Fallout 76 didn't exist I would consider Fallout 4 a step in the right direction for Bethesda, compared to the previous game.
But Fallout 76 does exist.
Fallout 76 with Wastelanders is vastly better than Fallout 4.People used to think F:NV will be an indication of what FO4 will be, and then far harbor for fallout 5.The Wastelanders revamp of FO76 is surprisingly good. If it's an indication of what FO5 will be like then I think people might end up pleasantly surprised.Far Harbor is also the best piece of Fallout created by Bethesda,
Now look what we get.
I mean yeah, if Fallout 76 didn't exist I would consider Fallout 4 a step in the right direction for Bethesda, compared to the previous game.
But Fallout 76 does exist.
I mean yeah, if Fallout 76 didn't exist I would consider Fallout 4 a step in the right direction for Bethesda, compared to the previous game.
But Fallout 76 does exist.
People shitting on it are essentially shitting on an entirely different game. Wastelanders was a massive revamp.Wastelanders totally changed it.
"I haven't played this game, but here's my opinion based on what people told me to think on youtube"
yeah, it is dead.
"look how cool I am guiz I'm hating on a game we all hate xd""I haven't played this game, but here's my opinion based on what people told me to think on youtube"
yeah, it is dead.
Even if Todd is hitting your prostate right now, he's still fucking you in the ass.
which gets boring after dozen hours since even with mods after that time you will become overpowered and enemies cease to be a threat