which discordBtw you can win Nexus premium time on the Discord every week
Sometimes they give away the lifetime ones
Wabbajackwhich discordBtw you can win Nexus premium time on the Discord every week
Sometimes they give away the lifetime ones
Just bought the goty edition
you just bought ONE copy?
For the record, in case anyone else is interested:
1) Butter 's mods are included in F4EE.
2) If you use wabbajack (https://www.wabbajack.org/#/modlists/info?machineURL=fallout_4_enhanced_edition), the whole process is automated (apparently).
u need nexus premium for that
Cool story bro:Yeah! And I already bought that one game in Unity, how come I have to keep paying for mods?
What the Codex doesn't like to admit is that, with Fallout 4, Bethesda did make a consistent effort to improve on their narrative design and dramatic content, at least around the critical plot thread. They tried to come up with some more interesting characters and factions, built a cinematic dialogue system, and the way in which the main quest progresses in its final act, with said factions knocking each other out organically, is leaps and bounds more sophisticated than their preceding titles or the likes of Cyberpunk 2077.TBH i do not have as a negative impression as some of the comments i read here, if anything i'd say it is Bethesda's best game since Morrowind (i'm not including Morrowind here of course) and overall a certain improvement over Fallout 3. Also while i didn't like my character having some background (...or being married with a kid), compared to Fallout 3 i found the story much more interesting and hey, Bethesda managed to write some characters that weren't automatons (though they are a bit formulaic and the companions quickly deflate to random lists of on demand lines). I think the game taking itself less seriously with an appropriately more light tone (without being overly goofy like Oblivion) helped here.
They apparently took note of New Vegas's faction system, but decided to implement it in the most inept way possible. Players get no opportunity to improve or damage their relations with the factions outside of scripted main quest sequences. Most of the game's side quests have nothing to do with the faction conflict. One of the factions doesn't even have a reason to involve itself in said conflict. Bethesda apparently didn't understand what made New Vegas's approach work, and thought they could just shoehorn the idea into their playground design. It ends up feeling half-assed.What the Codex doesn't like to admit is that, with Fallout 4, Bethesda did make a consistent effort to improve on their narrative design and dramatic content, at least around the critical plot thread. They tried to come up with some more interesting characters and factions, built a cinematic dialogue system, and the way in which the main quest progresses in its final act, with said factions knocking each other out organically, is leaps and bounds more sophisticated than their preceding titles or the likes of Cyberpunk 2077.
They tried to come up with some more interesting characters and factions, built a cinematic dialogue system, and the way in which the main quest progresses in its final act, with said factions knocking each other out organically, is leaps and bounds more sophisticated than their preceding titles or the likes of Cyberpunk 2077.
In contrast to all of that, the Far Harbour expansion seems to have been a more successful (if not particularly refined) take on the same ideas, where the smaller, more controlled scope allowed Bethesda to craft a more interesting plot and a slightly better sense of player engagement and agency. You might try that next, it's no revelation but it certainly feels like an upgrade over the main campaign. Be sure to take Nick Valentine with you if you do, he's got the odd line to contribute.
They apparently took note of New Vegas's faction system, but decided to implement it in the most inept way possible. Players get no opportunity to improve or damage their relations with the factions outside of scripted main quest sequences.
Oh yeah, I only meant in regard to factions with the CBP comparison. I like that Fo4 funnels you into choosing a side and then progressively has you turn on the others, at their own pace, rather than let you become CEO of all Skyrim guilds or giving you a single "pick ending" junction.Personally i found the characters in CP2077 better but yeah about the rest i agree, especially on the factions - because in CP2077 the factions are there only in name.
Odd, I thought the factions would turn on you if you slaughtered enough of their members. How disappointing.Yeah, for most of my playthrough i avoided killing Brotherhood of Steel members to stay in their good sides, thinking that even if the game doesn't have something like New Vegas' faction system, it'll at least keep track of your actions - until i accidentally killed some BoS members a couple of times and nothing changed. So after that i killed almost every BoS member i encountered to grab and sell their power armor :-P.
Certainly, it's not brilliant by any measure, but it is a step up from how they handled things in Skyrim or Fallout 3. I'll give 'em credit for trying to improve on their weak points. Who knows, maybe next time they'll get a winner.They apparently took note of New Vegas's faction system, but decided to implement it in the most inept way possible. Players get no opportunity to improve or damage their relations with the factions outside of scripted main quest sequences. Most of the game's side quests have nothing to do with the faction conflict. One of the factions doesn't even have a reason to involve itself in said conflict. Bethesda apparently didn't understand what made New Vegas's approach work, and thought they could just shoehorn the idea into their playground design. It ends up feeling half-assed.
Pretty sure Beth's Hi-Res texture pack is an opt-in free DLC in Steam, it shouldn't download automatically. Not that you should enable auto-updates, mind you, the lack of mandatory patches is the prime reason I've been trying to move to GOG going forward. That said, the official high resolution textures pack is a waste of time, takes up a metric fucktonne of space for minimal fidelity upgrades. If you wanna retain the vanilla Fo4 aesthetics, you're best off going with SavrenX's packs, or something like Vivid Vallout or any of the other Nexus alternatives if you don't.Actually, I didn't downloaded this new F4 with high-res textures lol, restricted steam to not auto-update the game.