Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

gruntar

Augur
Joined
May 27, 2013
Messages
142
Since we're talking about Fallout 4 I would like to share a random video I found that shows that modern Bethesda writing is even dumber than radiant conversation between NPCs in Oblivion. Watch first minute and a half, it's worth it:

 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Since we're talking about Fallout 4 I would like to share a random video I found that shows that modern Bethesda writing is even dumber than radiant conversation between NPCs in Oblivion. Watch first minute and a half, it's worth it:

Assuming you mean the whole "why do you want to kill Marowsky" bit, this is most likely because Malcom may not know you killed his son so there is a dialog option for you to ask him about it. It isn't so much a writing issue as a scripting mistake for not hiding that option for that particular character who already knows you know why he wants to kill Marowsky.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
There's something about the post-apocalyptic genre that attracts fans that are extremely opinionated about the most minor details. Like no one except Kingdom Come devs cares that much about the practicality of weapon models in medieval fantasy. But in the post-apocalypse? People freak out over calling the wrong gun an assault rifle like a bunch of NRA lobbyists. I suspect it has something to do with all the preppers and libercontrarians.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
That conversation reminds me of your conversation with Harold back in The Hub.

> "I never saw Richard Grey again"
> "Did you ever see Richard Grey again?"
> "No you idiot, I just said I never saw him again!"
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
>No one cares about practicality of weapon models
>Meanwhile, in every decent FPS ever...
You didn't play many FPS games, did you? Having good looking guns is something of a requirement when it comes to gun play.
You're right, wasn't a huge fan of all the WW2 shooters and then modern shooters. My favorite FPS is probably TF2. But back to my original point. I said "[no one cares about] the practicality of weapon models in medieval fantasy" and I stand by that. In fact, that's far too specific. I don't remember a huge ruckus over the period accuracy of weapons in RDR2 or even Battlefield One. It is pretty much only WW2 onward that people give a shit about those kinds of details.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,688
Location
On the internet, writing shit posts.
Expecting Fallout 4 to have realistic gun porn would be like ... expecting Fallout 1 to have realistic gun porn.
Eh, Fallout 1 still had better looking guns than Fallout 4.
I don't remember anything looking as horrible as Fallout 4's Assault Rifle, which is weird because Fallout 3's Assault Rifle looked a lot better. You'd think Beth would just reuse that model (albeit updated, obviously) instead of introducing yet another "assault rifle" to the East Coast, but I guess not.
Besides, that's not a very good comparison; Fallout 1 is not a FPS, and as such "gun porn" is a non-factor.
 
Last edited:

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,688
Location
On the internet, writing shit posts.
>No one cares about practicality of weapon models
>Meanwhile, in every decent FPS ever...
You didn't play many FPS games, did you? Having good looking guns is something of a requirement when it comes to gun play.
You're right, wasn't a huge fan of all the WW2 shooters and then modern shooters. My favorite FPS is probably TF2. But back to my original point. I said "[no one cares about] the practicality of weapon models in medieval fantasy" and I stand by that. In fact, that's far too specific. I don't remember a huge ruckus over the period accuracy of weapons in RDR2 or even Battlefield One. It is pretty much only WW2 onward that people give a shit about those kinds of details.
Isn't that because the weapons for the most part were period accurate in terms of appearance? I'm pretty sure you don't get an M16 in Red Dead or Battlefield One. I do recall some criticism leveled at Battlefield One for failing to present how those weapons operated properly.
But this isn't about period accuracy though? This is about practicality isn't it? As in "is this weapon well animated and modeled with an appropriate level of detail, and looks like it could actually work"

Also, you do know that Kingdom Come is not a medieval fantasy game, but a historical medieval game? Of course the Kingdom Come devs are going to care about practicality/historical accuracy (whatever you mean by this), that's the sort of game they're making.
 
Last edited:

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Meanwhile, in every decent FPS ever...

The guns in Doom were generic plastic toys.

In fact i do not think id ever used any specific descriptions for their weapons aside from generic stuff like "pistol, shotgun, machine gun, etc" and they all looked like whatever the artists felt like (though i haven't played Eternal).
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,688
Location
On the internet, writing shit posts.
Meanwhile, in every decent FPS ever...

The guns in Doom were generic plastic toys.

In fact i do not think id ever used any specific descriptions for their weapons aside from generic stuff like "pistol, shotgun, machine gun, etc" and they all looked like whatever the artists felt like (though i haven't played Eternal).
Do you mean the original doom, or the reboot? Because the guns in the reboot did have some work put into their firing animations, sound assets and they looked functionally and aesthetically decent. They were generic, but that doesn't make them "impractical". They didn't need to be reloaded, but saying that a gun that does not have to be reloaded is impractical sounds like a really odd critique, tbh :P.
I don't think there's any gun in Doom 2016 that feels like shit to use. Maybe the little pew pew pistol you get at the beginning, but even then the charge shot is nice.

The original Doom was made in 1993 so I'm not sure applying today's expectations to it is fair.
 
Last edited:

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,375
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
>No one cares about practicality of weapon models
>Meanwhile, in every decent FPS ever...
You didn't play many FPS games, did you? Having good looking guns is something of a requirement when it comes to gun play.
You're right, wasn't a huge fan of all the WW2 shooters and then modern shooters. My favorite FPS is probably TF2. But back to my original point. I said "[no one cares about] the practicality of weapon models in medieval fantasy" and I stand by that. In fact, that's far too specific. I don't remember a huge ruckus over the period accuracy of weapons in RDR2 or even Battlefield One. It is pretty much only WW2 onward that people give a shit about those kinds of details.

If I cared more about Pillars of Eternity (the game isn't good enough to invest any energy into, though) I would keep sperging out about how their "matchlock musket" models don't really look like matchlocks, and the reload animation isn't detailed enough either.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,688
Location
On the internet, writing shit posts.
Fallout 4 weapon/armor customizing mechanics are fun and nobody can make me think otherwise
Eh, they're ok at first, but after a while they get a bit boring as a lot of the mods are just better versions of themselves.
Those probably should have gotten a lot more focus.

I liked being able to rechamber weapons for different ammo types, I thought that was neat. Seems a little arbitrary at times though. Like, why can't I chamber an automatic combat rifle in .38?

Also, where's the ammo crafting mechanic? NV had that, and it was neat.
 
Last edited:

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
I'm playing Fallout 4 for the time and... The Gameplay is fun. Exploration is neat.. And the QoL improvement certainly make this game at least fun to play. But installed a bunch mods and one just to ignore the whole Family subplot, so i literaly ignore all the story. So far playing a Sniper build and it's fun.
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,441
Location
Grand Chien
I'm playing Fallout 4 for the time and... The Gameplay is fun. Exploration is neat.. And the QoL improvement certainly make this game at least fun to play. But installed a bunch mods and one just to ignore the whole Family subplot, so i literaly ignore all the story. So far playing a Sniper build and fun.
Yeah it's really important to get rid of the retarded main character VA and the SHAAAAAAUUUNN dialogue so you can actually role-play a different character. The only issues that I think haven't been resolved yet in that respect is telling Preston Garvey to get fucked, afaik you are still locked into helping him and talking to him if you finish Concord. I'll have to mention it to Aug.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,688
Location
On the internet, writing shit posts.
You can beat the game without ever speaking to Preston, or even just agreeing to become general. You miss out on a lot of gear and it certainly feels like you're not on the intended path because you basically skip most of the settlement management parts, but the game does allow you to ignore Preston.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,021
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Exploring and shooting stuff can be fun in Fallout 4, the issue is that pretty much every quest and every piece of dialog is just awful. So to maximize your fun its best to avoid contact with all NPCs, problem is that just exploring and shooting stuff gets old real fast without a proper motivation.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,441
Location
Grand Chien
You can beat the game without ever speaking to Preston, or even just agreeing to become general. You miss out on a lot of gear and it certainly feels like you're not on the intended path because you basically skip most of the settlement management parts, but the game does allow you to ignore Preston.
yes but then Concord is this weird twilight zone where NPCs just sit there forever waiting for you to turn up and save them, it irks me.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,688
Location
On the internet, writing shit posts.
You can beat the game without ever speaking to Preston, or even just agreeing to become general. You miss out on a lot of gear and it certainly feels like you're not on the intended path because you basically skip most of the settlement management parts, but the game does allow you to ignore Preston.
yes but then Concord is this weird twilight zone where NPCs just sit there forever waiting for you to turn up and save them, it irks me.
Yeah that's another one of the downsides. At least you don't have to be Preston's gopher.
I mean, motherfucker, I'm the general. He should be out there getting shot, not me.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Exploring and shooting stuff can be fun in Fallout 4, the issue is that pretty much every quest and every piece of dialog is just awful. So to maximize your fun its best to avoid contact with all NPCs, problem is that just exploring and shooting stuff gets old real fast without a proper motivation.
People who pretend every aspect of the game is awful feel like edgelords to me. There's the bones there for someone to make a decent action RPG, beth just absolutely faceplanted at it. It's hard to fix a game with a terrible story/world via mods.
FNV directly ported to FO4's engine would be neat.

I'd kill for an enderal-like total conversion in FO4.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
decent action RPG

True. The perks aren't the worst too, sadly they could have be much better without being level gated.
I went through the perk list recently and there's actually a few interesting/decent ideas there. e.g., Idiot Savant one is rather cool, something I'd like to see in more traditional cRPGs.
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
Low INT + high LUK perk
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom