The worst part of it all is that Skyrim was a massive upgrade compared to Fallout 3 in terms of worldbuilding. As it actually had pretty much logical world design and people just wanted Fallout 4 to be Skyrim with guns. Which would still be a mediocre game at best but a solid foundation for modding.
Yet Bethesda still managed to disappoint that low expectations.
Yeah, I wonder why Bethesda seems to take the Fallout world less seriously than they do for Elder Scrolls or how they're seemingly approaching Starfield.
* Are they less motivated because they feel penned in by established lore they had no part of? I think this unlikely considering they were big fans of the originals and lobbied hard for the IP.
* Did they read Fallout 2 as steering the franchise in a less serious direction (which I guess is backed up by Brotherhood of Steel)? I see some plausibility here.
* Or were they afraid they couldn't sell a depressing setting to mass audiences without a Dr. Strangelove-esque touch? Again, plausible